Visor Glasses Prevent Facial Detection to Protect Your Privacy

If you value your privacy, then you’re probably wary about surveillance or security systems that use facial recognition programs or snap pictures of passersby. They’re widely used these days, and you might’ve already resorted to wearing sunglasses to protect your privacy. However, sunglasses alone won’t be enough to prevent detection on facial recognition systems.

For that, you’d probably need something like these privacy visors that were developed by Japan’s National Institute of Informatics.

“Light from these near-infrared LEDs can’t be seen by the human eye, but when it passes through a camera’s imaging device, it appears bright. The LEDs are installed in these locations because, a feature of face detection is, the eyes and part of the nose appear dark, while another part of the nose appears bright. So, by placing light sources mostly near dark parts of the face, we’ve succeeded in canceling face detection characteristics, making face detection fail.”

The privacy visors works on cameras that are affected by infrared light. For cameras that aren’t affected by infrared, they suggest a visor that doesn’t use electricity but instead comes covered in reflective material, as this “makes light from outside look white.” The resulting “pattern breaks up the features used in face detection.”

VIA [ DigInfo ]

Visor Glasses Prevent Facial Detection to Protect Your Privacy

If you value your privacy, then you’re probably wary about surveillance or security systems that use facial recognition programs or snap pictures of passersby. They’re widely used these days, and you might’ve already resorted to wearing sunglasses to protect your privacy. However, sunglasses alone won’t be enough to prevent detection on facial recognition systems.

For that, you’d probably need something like these privacy visors that were developed by Japan’s National Institute of Informatics.

“Light from these near-infrared LEDs can’t be seen by the human eye, but when it passes through a camera’s imaging device, it appears bright. The LEDs are installed in these locations because, a feature of face detection is, the eyes and part of the nose appear dark, while another part of the nose appears bright. So, by placing light sources mostly near dark parts of the face, we’ve succeeded in canceling face detection characteristics, making face detection fail.”

The privacy visors works on cameras that are affected by infrared light. For cameras that aren’t affected by infrared, they suggest a visor that doesn’t use electricity but instead comes covered in reflective material, as this “makes light from outside look white.” The resulting “pattern breaks up the features used in face detection.”

VIA [ DigInfo ]

Sony’s HMZ-T2 3D headset at TGS: gaming at close range (video)

Sony's HMZ-T2 3D headset at TGS: gaming at close range

Sony's second generation 3D visor didn't make a big splash back at IFA, but the HMZ-T2 certainly has a pigeonhole at Tokyo's premier gaming event. In addition to the headset's substitutional reality prototype, the standard model stakes claim to almost a fifth of PlayStation's demo area. With all the local buzz, we decided to weigh in on how the $900 headgear shapes up as a gaming display. The answer? Heavily. Out of necessity, the HMZ-T2 crams the majority of its hardware in front of the users eyeballs, bearing most of its weight on the nose. Over extended gaming sessions, we could see this becoming uncomfortable -- and indeed, in our short time with the device we found our neck relaxing, begging to give in to the weight of the device. As silly as hung-head gaming might appear, however, the visual effect certainly does the trick -- creating the illusion of a large 3D television 4-6 feet in front of the user. It didn't add anything to Hot Shots Golf 6 in terms of gameplay or experience, but it certainly comes in a more compact form than a full size television. The fancy headgear could surely be a boon for gamers living in a tight space, but folks with room (and cash) to spare are probably better off with a proper flat screen. On the other hand, visors are way more futuristic looking. Don't believe us? See us get our Geordi La Forge on after the break.

Continue reading Sony's HMZ-T2 3D headset at TGS: gaming at close range (video)

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Sony's HMZ-T2 3D headset at TGS: gaming at close range (video) originally appeared on Engadget on Fri, 21 Sep 2012 03:46:00 EDT. Please see our terms for use of feeds.

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Sony reveals HMZ-T2 head-mounted display pricing, launch date and features in Japan

Sony rolled out its first head-mounted 3D visor last fall, and announced the HMZ-T2 followup recently at IFA 2012. Now in Japan it has revealed few more details about the changes it's made this time around as well as a release date and pricing. Scheduled to hit shelves on October 13th, the HMZ-T2 features all the upgrades we'd heard about: lighter total weight, redesigned head strap for improved comfort, ear buds instead of headphones plus 24p cinema support and a "Clear" panel drive mode for fast moving content. While we still don't have a US price the Japanese damage is 70,000 yen ($894), a 10,000 yen ($127) boost over last year's model which cost $799 in the US. Sony Japan has also put together an "Institute for Immersive Pleasure" Facebook page , and plans to show it off again at the Tokyo Game Show. Check out our hands-on impressions from IFA here, we'll let you know when there's more release information for other regions.

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Sony reveals HMZ-T2 head-mounted display pricing, launch date and features in Japan originally appeared on Engadget on Tue, 11 Sep 2012 00:35:00 EDT. Please see our terms for use of feeds.

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Sony HMZ-T2 3D display, heads-in (video)

Sony HMZT2 3D display, headsin

Sony didn't exactly go out of its way to talk up the new HMZ-T2 during its press conference the other day at IFA, never actually mentioning it on stage. The device did, however, pop up in a small corner of the company's show booth. The reason for the silence is pretty clear, when you get down to it -- not a lot has changed here. Really, the T2 is just a minor update to a first generation product, most of its changes revolving around making the admittedly slightly uncomfortable wearable a bit easier on your head. It's 100 grams lighter than its predecessor and features improvements to its adjustable parts.

The head pad is larger and can be moved to better fit your head, the strap can be adjusted at a number of points and the sliders beneath the 0.7-inch OLED monitors can be adjusted independently from one another. Oh, and while there are Virtualphone built-in, there's also a headphone jack, so you can bring your own pair. All in all, we have to say it did feel a bit more comfortable than the set we tried on for the first time roughly this time last year. The headset also features different viewing modes, including 24p True Cinema for slower paced movies and Clear mode for action scenes, as well as Auto Color Temperature to help improve the picture.

All told, however, it's not much to write home about -- if you were thinking of picking up the T1, this guy is certainly an improvement. If you've already got one to call your own, however, it's probably not worth the upgrade when it hits later this year.

Continue reading Sony HMZ-T2 3D display, heads-in (video)

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Sony HMZ-T2 3D display, heads-in (video) originally appeared on Engadget on Thu, 30 Aug 2012 13:52:00 EDT. Please see our terms for use of feeds.

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