Create VR experiences within VR itself using Unreal Engine

Epic Games has been teasing "the future of VR development" recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofo...

‘Star Trek’ virtual tour will recreate every deck of the Enterprise

You've probably seen a few attempts at recreating worlds in game engines, but never at this level of detail. Artist Jason B is working on the Enterprise-D Construction Project, an Unreal Engine-based virtual tour that aims to reproduce all 42 deck...

In conversation with Epic Games’ Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen

Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.

The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.

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Dungeon Defenders: the first Unreal Engine 3 game to get an honest-to-goodness Linux port

First Unreal Engine 3 game gets honesttogoodness Linux port

Who gives the official all-clear after the End of the World? We have no idea, but soon as the happy signal comes we're going to reconfigure our Linux-powered bunker for a spot of gaming. It's an eerily fortuitous time for that, in fact, what with the Steam for Linux beta now open to all and the Unity and Unreal engines also having been adapted for the open source OS. In terms of actual playable titles, Dungeon Defenders in the latest Humble Bundle is being put forward as the first native, commercial Linux game to use Unreal Engine 3, and if it proves successful then it'll hopefully inspire others to come out with more ports in lucky 2013.

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Source: Ryan C. Gordon (Twitter), Phoronix

NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT video

NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on October 26th, but we'll let you decide for yourself after the break.

Continue reading NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

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NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video) originally appeared on Engadget on Wed, 29 Aug 2012 12:26:00 EDT. Please see our terms for use of feeds.

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Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less

Epic Citadel tech demo

A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

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Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.

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Gameloft announces its first Unreal Engine game, you figure out what it is

Gameloft announces first Android Unreal Engine game, you figure out what it is

Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen.

Update: Some sources have reported the platform as Android, but that has not been officially announced.

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Gameloft announces its first Unreal Engine game, you figure out what it is originally appeared on Engadget on Fri, 03 Aug 2012 03:59:00 EDT. Please see our terms for use of feeds.

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Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

DNP Epic senior technical artist Alan Willard talks Unreal Engine 4 for nextgen consoles

There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it."

The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

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Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles originally appeared on Engadget on Fri, 08 Jun 2012 09:00:00 EDT. Please see our terms for use of feeds.

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