Steam Greenlight adds non-gaming category for your consideration

Steam Greenlight adds nongaming category for productive apps

Indie game makers have been lobbing titles over Gabe Newell's fence for a short while, but now his company is inviting everyone else to join in as well. Valve has widened Steam Greenlight's crowdsourced approval process to include non-gaming software, with the community voting the most popular and useful apps onto Steam's virtual shelves. We're thinking of submitting a program ourselves, that calculates the time required for three quantities of a decaying substance to fall to half their value, just so we can see everyone's faces when Half-Life Three appears on the list.

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Steam Greenlight adds non-gaming category for your consideration originally appeared on Engadget on Thu, 18 Oct 2012 04:58:00 EDT. Please see our terms for use of feeds.

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Your Portal gun isn’t as cool as Hack-a-Day’s Portal gun (which actually levitates a companion cube)

Your Portal gun isn't as cool as HackaDay's Portal gun which actually levitates a companion cube

There you were, thinking your NECA-produced Portal gun replica was super neat all on its own. Well, okay -- it is -- but wouldn't it be even cooler if you could use it to make a baby companion cube levitate in mid-air with it? That question is exactly what lead to Hack a Day's creation of just such a device, as seen in the video below the break. By reappropriating a magnetic floating globe's parts and attaching said parts to both the gun and a homemade companion cube, Hack a Day were able to recreate at least part of the magic Chell experiences in her Aperture Science adventures. Of course, if you move the gun too much, the companion cube will fall out. Just think what that does to its psyche! You monster.

[Image credit: Caleb Kraft, Hack a Day]

Continue reading Your Portal gun isn't as cool as Hack-a-Day's Portal gun (which actually levitates a companion cube)

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Your Portal gun isn't as cool as Hack-a-Day's Portal gun (which actually levitates a companion cube) originally appeared on Engadget on Fri, 12 Oct 2012 02:29:00 EDT. Please see our terms for use of feeds.

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Valve is ready for you to test its hardware prototypes, has a handy survey

Valve is ready for you to test its hardware prototypes, has a handy survey

In what is assuredly the inauspicious beginnings of an alternate reality Aperture Science, Valve Software is asking interested parties to take a brief survey which may result in being the first people outside of the company to get hands-on time with Valve's hardware prototypes. Additionally, participants will get a chance to playtest "both released and unreleased versions of our games." Putting the two together, it sounds an awful lot like you'll be trying existing Valve games with new means of input. For now, Valve's only seeking folks in the Seattle/Bellevue, Washington region of the US, but that may expand remotely "in the future." Perhaps in an upcoming hardware beta? We can't be sure! It's unclear when the survey sign-up period will end, but we've asked Valve for more info. Let's just say we'd suggest not putting it off. Click here to take the survey.

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Valve is ready for you to test its hardware prototypes, has a handy survey originally appeared on Engadget on Tue, 09 Oct 2012 17:13:00 EDT. Please see our terms for use of feeds.

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First non-game titles now available on Steam, game dev tools lead the charge

First nongame titles now available on Steam,

Valve Software -- maker of the iconic Half-Life series and proprietor of digital storefront Steam -- today released Steam's first non-video game software (originally scheduled to launch in early September). ArtRage Studio Pro, CameraBag 2, GameMaker: Studio, 3D-Coat, 3DMark Vantage, and 3DMark 11 join Valve's own Source Filmmaker in the newly minted software section of the Steam store. All non-Valve software is PC-only for now -- we imagine Mac software will also show up at some point, but nothing's available just yet. Like Steam's games, software titles will receive streamlined updates via the Steam client, and consumers will enjoy similar discount offers to the games section -- the first such sale is already on, with launch day software getting a 10 percent discount until week's end. Bizarrely, the software titles also have Steam achievements. Finally, developers get rewarded for porting their games to Android by something other than crushing piracy!

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First non-game titles now available on Steam, game dev tools lead the charge originally appeared on Engadget on Tue, 02 Oct 2012 15:31:00 EDT. Please see our terms for use of feeds.

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Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

Continue reading Valve's first hardware beta starting by next year, wearable computing still far off

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Valve's first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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Valve taunts us with prospect of official Portal 2 sentry turret replica (video)

Valve taunts us with prospect of official Portal 2 sentry turret replica video

A Holy Grail of gamer memorabilia is the Portal turret replica -- as much a tech toy as proof that you can sing "Want You Gone" from memory. It's already been coveted when made in small batches by fans, so you can imagine the hysteria when Valve Software itself posts a teaser video (found after the break) at its store's Facebook page showing what looks to be a near life-size, computer-linked version of Aperture Science's typical sentry from Portal 2, minus the laser targeting and live machine guns. After that, however, we're left to guess whether or not it's just a decoration for Valve's offices or a commercial product to buy alongside a Companion Cube plushie. We've asked Valve about providing more details in the near future and will let you know if the developer is any more talkative than its robot guards.

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Valve taunts us with prospect of official Portal 2 sentry turret replica (video) originally appeared on Engadget on Fri, 14 Sep 2012 19:11:00 EDT. Please see our terms for use of feeds.

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Steam Big Picture beta hands-on

Steam Big Picture beta hands-on

Been keeping up with Steam's Big Picture interface? Then you probably know it's already in beta. The 10-foot UI hopes to help Valve's content distribution portal get comfortable in front of your couch, offering gamers access to their favorite PC titles from a gamepad-friendly interface. We piped the beta out to our own living room to take a look, and weren't surprised to find a sleek attractive UI with a heap of polish. That said, we were glad we didn't leave our mouse and keyboard at the office.

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Steam Big Picture beta hands-on originally appeared on Engadget on Tue, 11 Sep 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Valve launching Steam Big Picture Mode later today, look at its snappy UI right now (update: it’s live!)

As rumored, Valve's bringing its digital distribution gaming portal to televisions today with Steam "Big Picture Mode." Kotaku confirms the news this morning that the TV-friendly version of Steam will launch "later today," alongside a slurry of screenshots and impressions. Beyond what we already know about the service -- it's the full Steam we already know and love, albeit with controller-based input -- a variety of new details abound. A built-in web browser, for one, and a new form of text input for controllers which seems to massively trump the usually QWERTY setup.

The entire store is apparently navigable via controller (though mouse and keyboard still work, if that's your kinda thing), and you can even prioritize games based on what's workable with a gamepad. Does this mean that the long-rumored "Steambox" is headed to living rooms soon? Not so fast, says Valve. "We really don't have a road map. And we think we're going to learn a tremendous amount through this first release." Big Picture Mode's beta is PC-only for now, but a Mac version is promised as coming "soon."

Update: Users can now opt-in to test the mode and download a beta version of Steam. Hit the second source link below to get started.

[Thanks, Yannick]

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Valve launching Steam Big Picture Mode later today, look at its snappy UI right now (update: it's live!) originally appeared on Engadget on Mon, 10 Sep 2012 09:18:00 EDT. Please see our terms for use of feeds.

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NYT: Steam’s Big Picture public beta begins Monday

NYT: Steam's Big Picture public beta begins on Monday

Can't wait to use Steam's forthcoming Big Picture mode to game from the comfort of your couch? Well, you're in luck, because it might be ready for a test drive tomorrow. According to The New York Times, the living room-friendly user interface is getting the public beta treatment starting Monday. Gabe Newell let loose last month that both the TV-geared view and Steam for Linux betas would be "out there fairly quickly," but there's still no word on when the Ubuntu-bound preview will land. In the meantime, we'll keep busy by gawking at Valve's augmented reality headset, which the NYT got a glimpse of during a trip to the firm's headquarters, at the source link below.

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NYT: Steam's Big Picture public beta begins Monday originally appeared on Engadget on Sun, 09 Sep 2012 20:20:00 EDT. Please see our terms for use of feeds.

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Valve launches Steam Greenlight to pick cream of indie game crop

Valve launches Steam Greenlight to pick cream of indie game crop for its store

Steam has developed a reputation as a haven for indie games like Super Meat Boy, so it's only fitting that store owner Valve has just launched a section to welcome more of those games into its tent. Greenlight lets small developers submit titles and have gamers vote as to whether or not the candidates should get space on Steam's virtual shelf. Pickier players don't have to see every game in contention; they can filter the list down to specific game types and platforms, and collections can narrow the selection to categories hand-picked by fans or publishers. No games have cleared Greenlight just yet, but it won't be long before the logjam becomes a flood -- between this and general apps, Steam is about to get a lot more crowded.

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Valve launches Steam Greenlight to pick cream of indie game crop originally appeared on Engadget on Fri, 31 Aug 2012 22:51:00 EDT. Please see our terms for use of feeds.

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