Sony’s new PS5 VR controllers come with adaptive triggers and haptic feedback, defining the next generation of gaming!

Virtual Reality brings gamers right into the world of video games in a way no other gaming technology can. With VR headsets and controllers only rising in popularity, gaming has never been as visceral as it is today. Most major video game brands are gearing up their systems to accommodate VR playing, including Sony’s PlayStation. Today, the team at Sony revealed their new VR controllers for the PS5, their latest console, which comes equipped with VR integration, and boy, do we love how futuristic and almost conceptual these designs look – just how we always envisioned VR controllers would look like!

Building upon their previously released DualSense wireless controller, which changed the way games “feel” through immersive haptic feedback, the new VR controller for the PS5 also provides haptic feedback and takes on an orb-like shape that allows users to move their hands freely and naturally when gaming. The ergonomic design behind the new VR controller was also tested by a range of users with different hand sizes to ensure that they work for everyone. In addition to the controller’s added haptic feedback, the new VR controllers are outfitted with the same adaptive trigger technology found on the DualSense wireless controllers. The adaptive trigger buttons on Sony’s VR controllers add tension that gamers can really feel when plucking an arrow or pulling on a rope, adding to the multisensory experience of PS5.

Sony made it so the new VR controllers can detect a user’s fingers without them having to press the controller where their fingers are resting, so gamers can move through each game following their gut instinct. Each VR controller is also tracked by the new VR headset through the controller’s tracking ring, which can be found at the bottom of each controller. With more news soon to be released including the launch of the new VR headset, for now, prototypes of the new VR controllers will be tested out by Sony’s development community for further improvements and to test new ideas on the world of VR.

Designer: Sony x PlayStation

“There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences,” says Senior Vice President at PlayStation, Hideaki Nishino

With adaptive triggers, haptic feedback, and finger-touch detection, the new VR controllers from PlayStation amplify the VR experience.

“The Left controller contains one analog stick, the triangle, and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button,” says Nishino

Logitech G’s Adaptive Gaming Kit for XBox brings gaming to the disabled and is available for sale

One of the world’s most beloved and fun pastimes is gaming. By momentarily transporting gamers into a completely new world and playing field, the magic of video games remains unparalleled. However, a world of improvements is still needed for gamers with disabilities. While the onscreen playing field might look even to gamers, tech companies are finally stepping up to make the tools needed to enter those playing fields a little more accessible and inclusive too. Computer and technology companies Logitech G and Microsoft designed their Adaptive Gaming Kit, compatible with the XBOX Adaptive Controller, to provide one of many future solutions to come for gamers with disabilities.

The XBOX Adaptive Controller from 2019 comes equipped with dozens of open ports so users can plug in their preferred controller for gaming. Specifically designed for the XBOX Adaptive Controller, Logitech G’s Adaptive Gaming Kit features a combination of small, large, and light-touch buttons, as well as variable triggers that can be activated however the user likes. The variable triggers work just like a gas pedal works and maintain light sensitivity for accurate pressure-based feedback. The large and small buttons work like classic game buzzers, while the light-touch buttons switch on with the tap of a finger.

Senior Global Product Manager for Logitech G, Mark Starrett, says, “It’s a set of large buttons, small buttons, light-touch buttons, and even variable trigger controls that users can plugin, in the pattern they like, the way they like, and then arrange [them] on the chair, on our hook and loop boards– there [are] unlimited ways they can be used.” To accommodate each individual gamer’s preferred setup, Logitech G’s Adaptive Gaming Kit also comes with hook and loop ties and two game boards with two distinct textures and flexibilities.

Adapting their gaming kit felt like an obvious choice for Logitech G, but the road ahead is a long one. As first described by the Vice President of Gaming for Logitech G, Ujesh Desai says, “I’m super proud of what we achieved, but on the other hand, we should have been doing this already [and] we’re not just one and done here. This is the beginning of a journey and it’s just the start.”

The Logitech G’s Adaptive Gaming Kit is a winner of the ‘World Changing Ideas 2020’ award by Fast Company.

Designer: Logitech G x Microsoft

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