Shapeshifting game controller with pivoting arms easily turns into a gun-shaped control or VR remote

Instead of attachments and modules, the RODO game controller concept has its own unique way of transforming into the controller you need. The two pivoting arms on each side help the ergonomic handheld device turn into a pistol or even a linear VR controller. Depending on the game you’re playing, the RODO controller gives you the flexibility you need to immerse yourself in your gameplay, whether it’s racing, a first-person shooter, or even a VR role-player.

Designer: Duhan Oben Kayman

Modular gaming controllers aren’t new, given that multiple categories of games exist and one single controller couldn’t possibly scratch every itch. However, the idea of a flexible controller feels incredibly refreshing, and the RODO’s execution really makes things look feasible. In the case of the RODO’s design, two things really make the key difference – firstly, the flexible hinged-arm design, and secondly, the presence of sensors within the controller that give it 6 degrees of freedom, so you can use it to aim or even for spatial awareness. The gun/pistol mode makes aiming at the screen easier and more intuitive than using a joystick or D-Pad, with triggers that let you pull off that perfect headshot in a way that feels natural. The spatial awareness feature makes navigating both regular and VR games easy.

The controller works with the conceptual RODO gaming console, which operates independently. It runs games online (there’s no slot for CDs) and operates its own marketplace for buying games or expansion packs. Players can play the games offline or even with an active internet. The latter helps multiplayers game with each other in online CO-OP games, or against each other in other strategy, MMORPG, or RPG games.

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This FPS gaming VR controller has realistic force feedback to feel actual gun recoil

Virtual reality experiences are gradually going to take over our digital adventures – Metaverse is the prime example – and gaming is the first stepping stone for this transition. The market dotted with VR gaming accessories such as Oculus Touch, HTC Vive, PlayStation Move or Samsung Gear VR already bring superior interaction with the in-game action.

But there’s always room for dedicated VR controller products for FPS games to come alive. The ViR controller designed for VR platforms is inspired by the PlayStation 5 controller, and it brings a refreshing take on what ergonomic gaming accessories of the future ought to be like. Not on PS5, but the controller will be compatible across a range of gaming and VR applications.

Designer: Tom Man Design

Typically crafted for first-person shooting action, the ergonomic controller concept brings forth a realistic sensory experience for the gamers in virtual reality. Just imagine feeling the gun recoil, as would in real life, while toppling enemies like dominos in a gory blood bath. The motivation of the concept is to break the traditional look of guns and pistols for existing controllers, and bring a more settled and elegant design. This is important because in the coming years how we experience virtual reality in games is going to be on an altogether different scale.

The ViR controller feels like an actual weapon in hands, but visually it is a toned-down version of a gun, to keep things practical for frequent use. It has very realistic feedback – combining dynamic trigger, front-facing stereo cameras, full thumb and finger tracking, and actuators. All these in combination simulate the real feel of the gamer’s on-screen action. According to the designer, the dynamic trigger
brings a very refined level of force and tension feedback, as you interact with the in-game equipment and environment, to get a more realistic experience.

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Get Metaverse ready with this set of modular gaming controllers designed for the future of Generation Alpha!




 

Vers is a set of controllers designed for Generation Alpha to traverse the transformed incoming video game landscape, where VR and AI are in and AR is out.

With the arrival of each new generation, our world becomes more immersed in technology. Succeeding Gen Z, Generation Alpha will be the first generation to be entirely born and shaped in the 21st century. As such, their lives have been defined by smart technology, Artificial Intelligence, and virtual reality.

In response, designers have been busy conceptualizing tech accessories to bridge reality with its virtual iterations. Vers, a set of controllers designed to traverse digital metaverses, was developed by Ye Jin Kim and Hayeon Yoo for Generation Alpha.

Nicknamed the Glass Generation, those who belong to Gen Alpha primarily experience the digital reality encased beneath their glass smartphone screens. The arrival of the Glass Generation means that our digital mediums are evolving.

Of course, that means the ways we interact with digital interfaces must evolve too. With VR and metaverses becoming the norm within the realm of video games, Kim and Yoo designed Vers because “controllers are no longer restricted to stationary, passive interactions.”

Vers is comprised of five components, all of which are contained within a cushioned, minimalist controller box. In order to appeal to Gen Alpha’s millennial parents, the controller box maintains an inconspicuous, yet modern look. Inside the hexagonal controller box, users will find a set of two pads that can be used for jumping and running, a pair of ergonomic nunchuck controllers, and a camera console.

The pair of ergonomic controllers also keep a modular design that allows for versatile gaming experiences. Transforming the controller from its original remote form to an upright position, the controller mirrors each user’s moves à la VR remotes. Then, the couple of magnetic mesh cushioned pads have a silicone underside so that kids can jump and stomp freely without slipping.

Designers: Ye Jin Kim and Hayeon Yoo







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Sony’s new PS5 VR controllers come with adaptive triggers and haptic feedback, defining the next generation of gaming!

Virtual Reality brings gamers right into the world of video games in a way no other gaming technology can. With VR headsets and controllers only rising in popularity, gaming has never been as visceral as it is today. Most major video game brands are gearing up their systems to accommodate VR playing, including Sony’s PlayStation. Today, the team at Sony revealed their new VR controllers for the PS5, their latest console, which comes equipped with VR integration, and boy, do we love how futuristic and almost conceptual these designs look – just how we always envisioned VR controllers would look like!

Building upon their previously released DualSense wireless controller, which changed the way games “feel” through immersive haptic feedback, the new VR controller for the PS5 also provides haptic feedback and takes on an orb-like shape that allows users to move their hands freely and naturally when gaming. The ergonomic design behind the new VR controller was also tested by a range of users with different hand sizes to ensure that they work for everyone. In addition to the controller’s added haptic feedback, the new VR controllers are outfitted with the same adaptive trigger technology found on the DualSense wireless controllers. The adaptive trigger buttons on Sony’s VR controllers add tension that gamers can really feel when plucking an arrow or pulling on a rope, adding to the multisensory experience of PS5.

Sony made it so the new VR controllers can detect a user’s fingers without them having to press the controller where their fingers are resting, so gamers can move through each game following their gut instinct. Each VR controller is also tracked by the new VR headset through the controller’s tracking ring, which can be found at the bottom of each controller. With more news soon to be released including the launch of the new VR headset, for now, prototypes of the new VR controllers will be tested out by Sony’s development community for further improvements and to test new ideas on the world of VR.

Designer: Sony x PlayStation

“There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences,” says Senior Vice President at PlayStation, Hideaki Nishino

With adaptive triggers, haptic feedback, and finger-touch detection, the new VR controllers from PlayStation amplify the VR experience.

“The Left controller contains one analog stick, the triangle, and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button,” says Nishino