The best PC gaming controller

By Kimber Streams This post was done in partnership with The Wirecutter, a buyer's guide to the best technology. Read the full article here. After putting in 15 hours of research and testing—in addition to hundreds of hours gaming on controll...

Sony made a custom PS4 controller for a gamer with cerebral palsy

It's tough to use gadgets when you have cerebral palsy -- few of their interfaces take the movement disorder into account. However, a Sony staffer went the extra mile to make sure this wasn't a problem for one gamer. When Peter Byrne wrote Sony compl...

Evil Controllers goes next-gen with PS4 and Xbox One gamepads, custom controllers en route

If you still have money to burn after buying a PlayStation 4, an Xbox One (or both!) and games for each, Evil Controllers wants to help with that. The company's been churning out user-customized Xbox 360 and PlayStation 3 controllers for awhile, but now it's added the DualShock 4 and the Xbox One controller to the mix. For now, the outfit is offering a handful of pre-made designs, but an updated version of its controller creator webapp will be live soon. Aside from some cosmetic flair, the jazzed up products use all original hardware, ensuring you get the factory-made experience. What's more, the controllers' arresting designs should help them stand out from your couch cushions. If you thought the vanilla gamepads were pricey at $60, however, you might want to avert your eyes -- these start at $85.

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Via: Joystiq

Source: Evil Controllers

Sony mulled an all-touch PS4 controller before settling on the DualShock 4

Sony DualShock 4

The PlayStation 4's DualShock 4 controller may seem like the logical evolution of Sony's gamepad design, but we now know that it wasn't always destined to be that way. Product manager Toshimasa Aoki tells VentureBeat that the company threw out all the rules during the early design phase, and had tested both all-touchscreen gamepads as well as one where a touchpad could move to different locations. The PlayStation team had also considered abandoning its signature bottom-mounted analog sticks in favor of moving them up top, much like Nintendo's Wii U Pro Controller. However, feedback pushed Sony to a more conservative layout -- many early PS4 game developers were worried that a new control scheme would break their software design. While it's unfortunate that Sony had to restrain its creative impulses, we suspect that many gamers are happy with the end result.

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Source: VentureBeat

Sony’s DualShock 4 coming in ‘Magma Red’ and ‘Wave Blue’ at launch in Europe, North America to follow later

Sony's DualShock 4 coming in 'Magma Red' and 'Wave Blue' at launch in Europe, North America to follow later

Colors! Who doesn't love colors, right? Well, if you were planning to snag a PlayStation 4, you'll be happy to hear that the console's DualShock 4 won't be available solely in black. As has been the case with previous generation PlayStations, Sony will be offering different color variations of its DualShock controller, this time in "Magma Red" and "Wave Blue." Both models will be available when the PS4 launches in Europe and in North and Latin America later in the year, where they'll cost £54 and $59, respectively. So, don't worry, it looks like you'll be able to add a bit of hue to your next-gen gaming sessions.

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Sony patent application highlights the DualShock 4 that could’ve been

Sony patent application highlights the DualShock 4 that could've been

The patent application from Sony that popped up at the US Patent and Trademark Office this morning isn't quite the DualShock 4 that we've become acquainted with this year. While it contains many descriptors that apply to the controller Sony introduced alongside its PlayStation 4, it's also got a few extra bells and whistles that the current model doesn't include -- most notably, a microphone for tracking player location and a larger light bar that extends to the bottom of the controller. Apparently the light bar at some point could be "shaped to provide for a wide angle of visibility."

There's also a variety of trackpad versions, and the patent describes a slight outward curvature "which provides a tactile sensation by virtue of its shape" -- the DualShock 4 models we've used don't seem to feature this, but we'll need to revisit the controller to be sure. Further, the trackpad was apparently tested as a display screen as well at one point. "In one embodiment, the touch panel can be coupled with a display screen to provide a touchscreen interface as part of the controller," the application reads. "For example, the touchscreen might display an image which delineates regions of the touchscreen that correspond to various functionalities for the interactive application."

Beyond that, the patent dances around its connection to the PlayStation 4, as this was filed back in the end of June 2012 (it just published today). Make no mistake: this is very much a patent for the DualShock 4 long before the controller and its corresponding console were announced.

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Source: USPTO

The Daily Roundup for 06.11.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Let’s take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)

After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan's Nicolas Doucet and walked through the game's various demos. If you're looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It's just below the break.

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PlayStation 4 hands-on: DualShock 4 and games (video)

PlayStation 4 handson DualShock 4 and games

This morning, we got our first official hands-on with Sony's brand-new PlayStation 4 -- unveiled last night at E3 2013. Though we got to put our hands on the new DualShock 4 last evening, today we were finally able to play some next-gen games. The first game we played was a new racing game, known as DriveClub, and it uses the PS4 Eye and DualShock 4.

Right when we started, the game took a picture of us using the Eye and it... well it came out kinda blue. The room we're in was very blue, and the image reflected that -- it wasn't the highest quality, and it's a bit of a gimmick, but neat nonetheless. More importantly, when we actually played the game, the DualShock 4 felt great. It's light, responsive, and comfortable -- the new thumbsticks with convex tops cradle your thumbs, and the triggers easily hold your pointer fingers. As for the face buttons, things are nigh identical with previous DualShock iterations. The standard ex / triangle / circle / square combo remains, and looks just about the same as on the DualShock 3. Though the touchpad didn't have any in-game effect in DriveClub, the pad is easily clickable and not too far from your thumbs to quickly jump from face buttons to it.

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