Flickr adds a virtual photography category as more games embrace photo modes

Flickr is adding a new virtual photography category to help users find and categorize images they capture in their favorite video games. Previously, the platform only offered three content categories: photos, illustration and art, and screenshots. The company notes the third and final one didn’t quite meet the needs of one of its fastest-growing communities, which is why it’s making the change.

“By putting your work into one of these categories, you can use filters to limit your search results by interest,” Flickr explains in a blog post spotted by PetaPixel. “For instance, virtual photographers will be able to filter by ‘virtual photography’ while conducting site-wide searches if they only want to see that kind of work, while avoiding real-world photography or other art and illustration.”

The addition is an acknowledgment of just how popular virtual photography has become. We’re at the point where most games either ship with a photo mode at launch or the feature is added after release. Many developers have also started to frequently share the best captures from their communities. For instance, Hideo Kojima retweets Death Stranding photo mode images almost every week, as do studios like CD Projekt Red and Guerrilla Games.

Flickr adds a virtual photography category as more games embrace photo modes

Flickr is adding a new virtual photography category to help users find and categorize images they capture in their favorite video games. Previously, the platform only offered three content categories: photos, illustration and art, and screenshots. The company notes the third and final one didn’t quite meet the needs of one of its fastest-growing communities, which is why it’s making the change.

“By putting your work into one of these categories, you can use filters to limit your search results by interest,” Flickr explains in a blog post spotted by PetaPixel. “For instance, virtual photographers will be able to filter by ‘virtual photography’ while conducting site-wide searches if they only want to see that kind of work, while avoiding real-world photography or other art and illustration.”

The addition is an acknowledgment of just how popular virtual photography has become. We’re at the point where most games either ship with a photo mode at launch or the feature is added after release. Many developers have also started to frequently share the best captures from their communities. For instance, Hideo Kojima retweets Death Stranding photo mode images almost every week, as do studios like CD Projekt Red and Guerrilla Games.

Netflix’s Love, Death and Robots finds the ‘nerd joy’ of adult animation

What happens when animation geeks get the greenlight to produce whatever they want? You get Netflix's Love, Death and Robots, an anthology series that's meant to remind viewers that cartoons aren't just for kids. You'd think that would be a foregone conclusion in 2022, decades after anime has become mainstream, Adult Swim's irreverent comedies took over dorm rooms, and just about network/streaming platform has their own "edgy" animated series (Arcane and Big Mouth on Netflix, Invincible on Amazon Prime).

Still, it's all too common to see the medium being diminished. At the Oscars this year, the best animated feature award was introduced as something entirely meant for kids, prompting the filmmakers Phil Lord and Christopher Miller (The Lego Movie, Spider-Man: Into the Spider-Verse), to demand that Hollywood elevate the genre instead. Even Pixar's library of smart and compelling films still aren't seen as "adult" stories.

Love, Death and Robots, which just released its third season on Netflix, feels like a crash course in the unlimited storytelling potential of animation. It bounces from a cute entry about robots exploring the remnants of human civilization (the series' first sequel, 3 Robots: Exit Strategies, written by sci-fi author John Scalzi), to a near-silent, visually lush game of cat and mouse between a deaf soldier and a mythical siren (Jibaro), to a harrowing tale of whalers being boarded by a giant man-eating crab (Bad Traveling, the first animated project directed by series co-creator David Fincher).

Jennifer Yuh Nelson, supervising director for Love, Death and Robots, tells Engadget that the animation industry has certainly made progress when it comes to telling more mature stories. "Everyone that works in animation has been talking about trying to get more adult things done because it's [about] the freedom of exploring the whole spectrum of storytelling," she said. "You're not trying to do things for a certain age group."

Love, Death and Robots
Netflix

But, she says, animators were also told the audience for mature projects wasn't necessarily there. "I think it takes a show like [this] to prove that it can [work], and that makes the whole business and the whole company town basically look around and say, 'Oh, this is a viable thing that people actually want to see.’"

Series co-creator Tim Miller (Deadpool, Terminator: Dark Fate) also points to the power of video games, which has been telling mature narratives with interactive animation for decades. That's another industry that was initially seen as toys for kids, but has matured significantly with rich storytelling from indie projects, like Kentucky Route Zero, to big-budget blockbusters like The Last of Us. Games and animation are practically evolving together, with audiences demanding more complex ideas and creators who were raised on earlier generations of those mediums. You don't get to the excellent Disney+ remake of DuckTales, or Sony's recent God of War, without a fondness for the simple joys of the originals.

"Animation has grown so much and reflects a taste of the people making it and the people that are watching it," Nelson says. "It's a generational shift. People demand a certain level of complexity in their story, and so it's not princess movies anymore."

Love, Death and Robots

With every season of Love, Death and Robots, Nelson says that she and Miller are focused on finding stories that evoke a sense of "nerd joy." There's no overarching theme, instead they look out for projects with scope, emotion and a potential to be visually interesting. And while none of the shorts have been turned into standalone series or films yet, Nelson notes that's a possibility, especially since some authors have explored other ideas within those worlds. (I'd certainly love to see those three quirky robots poking fun at humanity for an entire season.)

The series also serves as a showcase for a variety of animation techniques. Some shorts show off meticulously crafted CG, while others like Bad Traveling use motion capturing to preserve the intricacies of an actor's movement or face. Jerome Chen, the director of military horror short In Vaulted Halls Entombed, relied on Unreal, which makes his piece seem like a cut-scene from a game I desperately want to play. And there's still plenty of love for more traditional 2D techniques, like the wonderfully bloody Kill Team Kill (directed by Nelson, a far cry from her playful Kung Fu Panda sequels).

Love, Death and Robots
Netflix

"The tech doesn't replace the art, but the experimentation allows these studios to find ways of doing things better," Nelson said. "[The show gives] freedom for all these different studios to try their own language."

Miller has a slightly different view, saying on some level it's like "tech is the art and they somehow mixed together." While he agrees with Nelson, who was quick to point out "artists can make art with a stick," Miller said you'll still need a certain level of sophisticated technology to create photorealistic stories.

The great thing about an anthology series like Love Death and Robots? Both of those philosophies can co-exist while equally demonstrating the power of animation.

Google’s Pocket Gallery art museum experiences come to the web

Google's Pocket Gallery came along in 2018, allowing users with AR-enabled smartphones to see artworks by the likes of Vermeer and Klimt, even pieces normally not accessible to the public. Now, Google is opening up the exhibitions to everyone on the web, letting you explore them on desktop or mobile devices with or without AR capabilities, it announced in a Keyword post

Up until today, Pocket Gallery was essentially an (overly complicated) AR experience inside Google's Arts & Culture app, placing an art gallery on your desktop or another flat surface and allowing you to explore different art pieces. Now, you just need to load up the Arts & Culture website, find the Pocket Gallery section, choose a relevant exhibition in your browser and use your mouse or finger to scroll around, zoom in, etc. 

Otherwise, it works much the same, allowing you to view, pan and zoom right in, down to brushstrokes and flecks of paint on certain pieces. It also provides a written description along with audio narratives for key pieces (complete with a museum-like echo), describing an artwork's history, meaning and more. It's a welcome and much overdue change, opening up the educational possibilities of Pocket Gallery to far more people.

Google Arts & Culture has other virtual experiences, including 360-degree videos and more. Along with the update, Google also unveiled a new exhibition in the collection done in collaboration with Réunion des musées nationaux - Grand Palais in France. It features 40 marine masterpieces from the Palace of Versailles, the Louvre and elsewhere. 

Google’s Pocket Gallery art museum experiences come to the web

Google's Pocket Gallery came along in 2018, allowing users with AR-enabled smartphones to see artworks by the likes of Vermeer and Klimt, even pieces normally not accessible to the public. Now, Google is opening up the exhibitions to everyone on the web, letting you explore them on desktop or mobile devices with or without AR capabilities, it announced in a Keyword post

Up until today, Pocket Gallery was essentially an (overly complicated) AR experience inside Google's Arts & Culture app, placing an art gallery on your desktop or another flat surface and allowing you to explore different art pieces. Now, you just need to load up the Arts & Culture website, find the Pocket Gallery section, choose a relevant exhibition in your browser and use your mouse or finger to scroll around, zoom in, etc. 

Otherwise, it works much the same, allowing you to view, pan and zoom right in, down to brushstrokes and flecks of paint on certain pieces. It also provides a written description along with audio narratives for key pieces (complete with a museum-like echo), describing an artwork's history, meaning and more. It's a welcome and much overdue change, opening up the educational possibilities of Pocket Gallery to far more people.

Google Arts & Culture has other virtual experiences, including 360-degree videos and more. Along with the update, Google also unveiled a new exhibition in the collection done in collaboration with Réunion des musées nationaux - Grand Palais in France. It features 40 marine masterpieces from the Palace of Versailles, the Louvre and elsewhere. 

Warner is making a documentary on DC Comics for HBO Max

A three-part documentary series on DC Comics is coming to HBO Max, according to Deadline. Warner Bros. Unscripted Television is producing the documentary, which will detail the influence and legacy of DC from the time it was established and the time Superman was born in the 1930s. The division is working with Leslie Iwerks (as co-director and executive producer) and Greg Berlanti (as executive producer) for the project. 

Iwerks is known for several other high-profile documentaries, including The Pixar Story that showed audiences what happens behind the scenes at the animation studio and The Imagineering Story, which gives viewers a look at how Disney develops rides and attractions for its parks. She will co-direct the documentary with Mark Catalena, who served as editor for The Imagineering Story. Meanwhile, Berlanti is a prolific writer, director and producer who'd previously worked on Doom Patrol, Supergirl, DC's Legends of Tomorrow, Superman and Lois, The Flash and Black Lightning.

Jim Lee, DC's Publisher and Chief Creative Officer, said in a statement:

"DC has a rich legacy of over 80 years of iconic storytelling: from the introduction of the genre defining Super Hero Superman in 1938 to the amazing movies, TV shows, cartoons, games and comics which have been synonymous with superheroism for generations thereafter. We are so excited to dive into this history and bring fans along this amazing journey."

The docu series doesn't have a release date yet, but it will expand HBO Max's DC offerings further when it arrives. WarnerMedia started migrating all DC Universe content to HBO Max last year, making the former streaming platform a comics-only subscription service.

Warner is making a documentary on DC Comics for HBO Max

A three-part documentary series on DC Comics is coming to HBO Max, according to Deadline. Warner Bros. Unscripted Television is producing the documentary, which will detail the influence and legacy of DC from the time it was established and the time Superman was born in the 1930s. The division is working with Leslie Iwerks (as co-director and executive producer) and Greg Berlanti (as executive producer) for the project. 

Iwerks is known for several other high-profile documentaries, including The Pixar Story that showed audiences what happens behind the scenes at the animation studio and The Imagineering Story, which gives viewers a look at how Disney develops rides and attractions for its parks. She will co-direct the documentary with Mark Catalena, who served as editor for The Imagineering Story. Meanwhile, Berlanti is a prolific writer, director and producer who'd previously worked on Doom Patrol, Supergirl, DC's Legends of Tomorrow, Superman and Lois, The Flash and Black Lightning.

Jim Lee, DC's Publisher and Chief Creative Officer, said in a statement:

"DC has a rich legacy of over 80 years of iconic storytelling: from the introduction of the genre defining Super Hero Superman in 1938 to the amazing movies, TV shows, cartoons, games and comics which have been synonymous with superheroism for generations thereafter. We are so excited to dive into this history and bring fans along this amazing journey."

The docu series doesn't have a release date yet, but it will expand HBO Max's DC offerings further when it arrives. WarnerMedia started migrating all DC Universe content to HBO Max last year, making the former streaming platform a comics-only subscription service.

Substack signs a slate of big-name comics creators

After jumping into comics earlier this year, Substack is entering in a bigger way by signing several major creators to its platform, the New York Times has reported. The new slate of writers includes Saladin Ahmed, Jonathan Hickman, Molly Ostertag, Scott Snyder and James Tynion IV, with other writers and artists to be announced at a later date. 

As with other Substack writers, comics creators will send their work out in a newsletter format and charge subscribers directly for their work. During the first year, they'll be paid by Substack which will take most of the subscription revenue, and after that, the platform will take a 10 percent cut. Creators will retain ownership of all their materials.

Tynion IV, who recently won the Eisner award for his work on DC's Batman and other titles, said he'll work on Substack exclusively. "This wasn’t an easy decision," he told the NY Times. "In order to invest my time in new material, I needed to choose. I could not do both."

DC had presented me with a three-year renewal of my exclusive contract, with the intent of me working on Batman for the bulk of that time. I was grateful of the offer, but I couldn’t help but look at the success of my original, creator owned titles and wonder if it was the right choice.

Substack first got into comics back in June when it signed Marvel's Amazing Spider-Man writer Nick Spencer. Spencer reportedly spearheaded the idea and was the liaison between Substack and newly signed creators. On top of comic book stories, they'll publish, essays, how-to guides and other content on the platform.

Until recently, Substack has mostly focused on newsletters covering politics, technology and more. Comics, meanwhile, have been around forever on the web, but have largely been funded by ads and merchandise sales. By joining with Substack, creators will be able to engage directly with readers in a model that more closely resembles comic book sales. 

In his Substack launch post, Tynion said that he effectively turned down a three-year renewal of his DC Batman contract when Substack signed him "to create a new slate of original comic book properties directly on their platform, that my co-creators and I would own completely," he wrote. "I’m going to dedicate my whole brain to building a bunch of really cool stuff on my own terms, without having to get permission from any publisher to make it."

Omaze is giving away four-day passes to San Diego Comic-Con 2022

Those who religiously attend their local comic conventions now have the chance to go the biggest one of them all thanks to a new Omaze giveaway. The company's latest sweepstakes gives you the chance to win 4-day badges to San Diego Comic-Con 2022, with access to a special preview night. In addition to the badges, you're also getting reserved seating in Hall H for the entire convention, a personal concierge, a private tour of the Comic-Con Museum, dinner in Balboa Park and tickets to the "Night at the Comic-Con Museum" special event. The winner will also have travel to the convention and lodgings covered.

Enter to win at Omaze

The 2022 Comic-Con will mark the return of the in-person event in San Diego as the 2021 convention was postponed. Instead, the organization held the online Comic-Con Home from July 23-25 this year, and its hoping to have a smaller, supplemental "Comic-Con Special Edition" event in November, if conditions allow. You have until December 8 to enter this giveaway and the winner will be announced before the end of 2021.

Like other Omaze giveaways, you don't have to spend money to enter — and anyone can use the code AFF20 at checkout to get 20 bonus entries. But if you do buy entries, you'll increase your chances of winning. All funds raised in sweepstakes like this go to charity, and this one in particular benefits the San Diego Comic Convention, which is a nonprofit public benefit corporation devoted to increasing public awareness and appreciation for comics and similar art forms.

If you're unfamiliar with Omaze, it's a site that raises money for charities through giveaways and experiences. You can read more about how the allocation of funds works by reading the "Fundraising Transparency" section at the bottom of the giveaway page.

Pricing and availability is subject to change. No donation or payment necessary to enter or win this sweepstakes.See official rules on Omaze.