‘Spelunky’ and ‘Downwell’ creators have 50 games coming this fall

Good news if you and yours have long worn out Sportsfriends' appeal -- it's been a few years, so that's understandable -- and you're hankering for another collection of unique multiplayer games. Next year, the minds behind Spelunky, Downwell, Time Ba...

An Amazing/Insane Father Made His Son Play Through Video Game History

Most people who start playing video games do so with whatever is trending at the time that they start. Same goes for other forms of entertainment as well. I’d wager that no music listeners began their journeys by hearing a primitive human banging two rocks together rhythmically, and then slowly worked his/her way through prehistory and history to the modern day. Video gaming’s history is significantly shorter than music’s, and that’s why Andy Baio could do what he did to/with his son, Eliot.

eliot1zoom in

When he started his four-year-old out with games it was on one of those plug-and-play systems that comes loaded with a handful of arcade classics. Once he had gotten good at Pac Man, Rally X, Dig Dug, Galaxian, and the like, he graduated to the Atari 2600. He kicked butt in Asteroids, Kaboom!, Adventure, Combat, and E.T. Next came the NES, where Elliot beat the OG Legend of Zelda, Mega Man 2, and Mario. By the time he was six he was beating difficult side scrollers and complicated adventure games on his own. Next came the SNES, the N64, and eventually the Playstation 2.

eliot2zoom in

The end result is a kid who loves rougelikes with retro graphics along with more technically advanced modern games and, more interestingly, loves mastering brutally difficult games like Spelunky. The kid’s dad admits that he doesn’t think he’ll ever be able to beat it, even though Eliot didn’t just beat the game, but also managed to get to hell. Hell is only accessible by performing a specific set of rituals in a specific order that are dependent on finding unique items that are never in the same places twice and then performance a miraculously difficult and “audacious” kill of the final boss. It’s one of the most difficult things to do in all of gaming, and an eight-year-old did it.

spelunkyzoom in

What I realized reading Baio’s article was that he didn’t just condition his son to like old school gaming elements, he trained his son. I’m a ballet dancer, and my training didn’t start with this, it started with some really, really basic stuff. Training for anything else is exactly the same. You start with the fundamentals and slowly build up from there. The technical limits of early game systems meant that the games relied on simple mechanics, and Eliot mastered those basics before moving on to slightly more difficult material. We’re looking at our next E-sports champion right here.

[via Medium]

Not The Top 5 Indie Games Of 2013


2013, it is fair to say , has been something of a banner year for indie gaming. It was a year that saw games like Gone Home take gaming from the tech section to the Arts desk. It saw a subversive...
    






Sony announces more indie partnerships, Blacklight: Retribution and Primal Carnage: Genesis for PS4

Sony announces more indie partnerships, Blacklight Retribution and Primal Carnage Genesis for PS4

At GDC 2013 Sony has decided to focus on its relationships with indie developers, revealing free-to-play PC shooter Blacklight: Retribution and episodic adventure Primal Carnage: Genesis are coming to the PlayStation 4. That makes three self-published games destined for Sony's next-gen console, including Jonathan Blow's The Witness. Blacklight: Retribution is also making use of Sony's Pub Fund for marketing support, the first game on the platform to do so. Sony hasn't forgotten about its existing platforms however, also announcing Spelunky and Divekick for PS3 and Vita, Metrico for Vita, and the handheld debut of Limbo on Vita later this year. Check after the break for a press release that details the announcements, plus trailers for several of the new games.

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Via: Joystiq

Source: PlayStation.Blog

PBS mini-documentary explores indie game creation, shows what they do that majors can’t (video)

PBS minidocumentary explores indie game creation, shows what they do that majors can't video

The indie game world has undergone a metamorphosis over the past few years, transforming from an often overlooked niche into as much a staple of the game industry as once-every-year blockbusters like the Call of Duty series. It's that fast-rising side of gaming that PBS' Off Book has explored in a succinct documentary. As both developers and game journalists explain, the small and more flexible nature of indie teams lets them delve into game concepts, art and sound that major developers typically avoid -- you probably wouldn't get Bastion, Fez or Super Meat Boy out of a company focused mostly on hitting its quarterly revenue targets. Crowdfunding and internet distribution methods like Steam and Xbox Live Arcade have similarly removed many of the barriers that either kept these games from commercial success or forced uncomfortable deals with large publishers in the past. Accordingly, the indie sphere that PBS sees in 2012 is less about trying to become the next Activision or EA and more about experimentation and personal expression. If you've ever wanted an elegant summary of what makes Spelunky feel so special, the whole Off Book episode awaits after the break.

Continue reading PBS mini-documentary explores indie game creation, shows what they do that majors can't (video)

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PBS mini-documentary explores indie game creation, shows what they do that majors can't (video) originally appeared on Engadget on Fri, 05 Oct 2012 03:36:00 EDT. Please see our terms for use of feeds.

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