WiSee uses WiFi signals to detect gestures from anywhere in your house (video)

DNP WiSee  video

Have you always dreamed of controlling your TV by flailing in the next room? Researchers at the University of Washington have just the system for you: WiSee, a gesture-recognition interface that uses WiFi to control things like sound systems and temperature settings. Since WiFi signals are capable of passing through walls, WiSee can detect gestures made from neighboring rooms, breaking free from the line-of-sight method relied on by devices like Kinect and Leap Motion. Unlike those two, WiSee doesn't require an additional sensor; the software can theoretically be used with any WiFi-connected device and a router with multiple antennae to detect Doppler shifts created by movement. The prototype was tested in both an office environment and a two-bedroom apartment, and the team reported a 94% accuracy with a set of nine distinct gestures. If you watch the video, embedded after the break, you'll notice that each user performs an identifying motion prior to the control gesture. It's a trick the team picked up from studying Kinect's solution for distinguishing between specific individuals in crowded rooms. Intrigued? Head over to the source link to read the report in full.

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Via: The Verge

Source: University of Washington

SoftKinetic teases embedded 3D depth camera, coming to Intel devices next year (hands-on)

SoftKinetic previews its embedded 3D depth camera at Computex 2013 video

At Intel's Computex keynote earlier today, the chip maker teased that it expects embedded 3D depth cameras to arrive on devices in the second half of 2014. Luckily, we got an exclusive early taste of the technology shortly after the event, courtesy of SoftKinetic. This Belgian company not only licenses its close-range gesture tracking middleware to Intel, but it also manufactures time-of-flight 3D depth cameras -- including Creative's upcoming Senz3D -- in partnership with South Korea-based Namuga. Read on to see how we coped with this futuristic piece of kit, plus we have a video ready for your amusement.

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Mad Genius’ Motion Capture System brings Sony’s break-apart controller idea to life, and then some

Mad Genius' Motion Capture System Sony's breakapart DualShock 3

Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn't use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible.

In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other -- not to mention that the in-game character's weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that's left is the inevitable Oculus Rift tie-in (like we've just done with this post).

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Source: Mad Genius Controllers (YouTube)

Hands-on redux: Creative’s Interactive Gesture Camera at IDF 2013 Beijing (video)

Handson with Creative's Interactive Gesture Camera at IDF Beijing 2013 video

At IDF 2013 in Beijing, Intel is again making a big push for perceptual computing by way of voice recognition, gesture control, face recognition and more, and to complement its free SDK for these functions, Intel's been offering developers a Creative Interactive Gesture Camera for $149 on its website since November. For those who missed it last time, this time-of-flight depth camera is very much just a smaller cousin of Microsoft's Kinect sensor, but with the main difference being this one is designed for a closer proximity and can therefore also pick up the movement of each finger.

We had a go on Creative's camera with some fun demos -- including a quick level of gesture-based Portal 2 made with Intel's SDK -- and found it to be surprisingly sensitive, but we have a feeling that it would've been more fun if the camera was paired up with a larger display. Intel said Creative will be commercially launching this kit at some point in the second half of this year, and eventually the same technology may even be embedded in monitors or laptops (remember Toshiba's laptops with Cell-based gesture control?). Until then, you can entertain yourselves with our new hands-on video after the break.

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Source: Intel

Microsoft Research brings mid-air multitouch to Kinect (video)

Microsoft research project shows hand gesture control

Shortly after the Kinect SDK first launched, it spawned a number of inspired efforts from researchers to make it do more than just track your body. Microsoft Research finally seems to be catching up to its own tech, as it just flaunted a recent project that allows fine-tuned gesture control, thanks to a newly developed talent for the motion sensing device to read whether your hand is open or closed. That let the team simulate multitouch-like capability on a PC as they air-painted basic images and manipulated Bing maps by varying their hand states. The hardware used doesn't appear to be stock, so whether such new capability entails a rumored new version of the Kinect that may or may not appear on a (rumored) future Xbox, we'll leave for you to decide.

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Via: NeoWin

Source: Microsoft Research

Leap Motion Controller starts shipping May 13th, hits Best Buy on the 19th

Leap Motion Controller starts shipping May 13th, hits Best Buy shelves on the 19th

If you were still thinking that the Leap Motion Controller was going to turn into vaporware, it looks like you were wrong. Just less than a year after the company first made waves with its tiny gesture recognizing box, a finished product is getting ready to ship. Those that pre-ordered should receive their shipping notices starting May 13th. If you weren't willing to commit to the device before hand, you'll still be able to snatch one up at Best Buy on May 19th for $80. Or, if you're so inclined, you can continue to use your mouse to play Cut the Rope on your desktop... your choice we suppose.

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MYO senses your muscles, brings yet another way to control devices (video)

MYO senses your muscles, brings yet another way to control devices

With visions of Minority Report, many a user's hoped to control gadgets by wildly waving at a Kinect like a symphony conductor. Now there's another way to make your friends laugh at you thanks to the Thalmic Labs' MYO armband, which senses motion and electrical activity in your muscles to let you control your computer or other device via Bluetooth 4.0. The company says its proprietary sensor can detect signals right down to individual fingers before you even move them, which -- coupled with an extremely sensitive 6-axis motion detector -- makes for a highly responsive experience. Feedback to the user is given through haptics in the device, which also packs an ARM processor and onboard Lithium-Ion batteries. MYO is now up for a limited pre-order with Thalmic saying you won't be charged until it ships near year's end, while developers can also grab the API. If you're willing to risk some ridicule to be first on the block to grab one, hit the source.

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Via: Macrumors

Source: Myo

Leap Motion goes retail: motion controller to be sold exclusively at Best Buy

Leap Motion goes retail motion controller to be sold exclusively at Best Buy

Ever since we first saw Leap Motion's hyper-accurate gesture control system in person, we've been waiting for the time when we can walk into a store and buy one. Sure, devs have been able to buy Leap controllers for some time and it won't be long before Leap's tech is baked into retail laptops, but now the general public's going to get the chance to grab the standalone controller, too. That's right, folks, this spring, the Leap Motion Controller will be available nationwide at any Best Buy store, with pre-orders starting in February. So, it won't be long before you can stroll on down to the nearest big blue box and pick one up -- assuming there's still one within strolling (or driving) distance.

Continue reading Leap Motion goes retail: motion controller to be sold exclusively at Best Buy

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Hyundai unveils HCD-14 Genesis concept: suicide doors, gesture and eye controls

Hyundai unveils HCD14 Genesis concept suicide doors, gesture and eye controls

At NAIAS 2013 Hyundai has given an indication of where its "premium vehicles" are headed with its HCD-14 Genesis concept. Sporting a sharp-edged style and suicide doors, the sedan gets even better inside, with a control layout that foregoes the traditional knobs and buttons. According to Hyundai (it wasn't demonstrated) it includes eye tracking and 3D hand gesture recognition accurate enough to control navigation, infotainment, audio, HVAC, and one's phone.

The RWD vehicle packs a 5.0-liter Hyundai Tau V8 engine under the hood with optical recognition that verifies its driver before starting. Hyundai stated that there would be two vehicles on the way following this concept's design, with the second including even more of its advanced tech. Check out the full list in the press release after the break, as well as a good look at the car in our gallery.

Continue reading Hyundai unveils HCD-14 Genesis concept: suicide doors, gesture and eye controls

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Source: Hyundai

A look around Haier’s CES 2013 booth: HaiPads, plenty of panels and a wireless blender

A look around Haier's CES 2013 booth plenty of panels and a wireless blender

Haier had a pretty formidable booth here at CES, so naturally, we had to swing by and cast our eyeballs over anything and everything there. A wall of TVs greeted us, which turned out to be the company's 2013 Roku-ready HDTVs and Android-packing smart models. Screens were everywhere, but there was also a table with some finger-friendly equipment like 9.7-, 7- and 5.3-inch HaiPads, as well as a Windows 8 laptop, touchscreen all-in-one and tab / laptop slider. The slider looked pretty nice, but all the aforementioned hardware was set up in Chinese, so we lost interest pretty quickly. A central hall booth wouldn't be the same without a 4K TV, but not to worry, Haier had a couple on display -- unfortunately, glare from all the other screens dotted around kind of dampened their impact.

What we were most interested in was all the prototype technologies on show, but all the Haier reps were from the US sales department, so not a soul could talk about the demonstrations. The eye-controlled TV we saw at IFA last year was getting quite a lot of attention, while the mind-controlled set we've also seen before was almost certainly playing a looping video to give the illusion something was happening. There were also several gesture-controlled models, but one wasn't working and the other was hosting a very basic Kinect-type game. A ping-pong game played with a "Sensory Remote" was also up on one TV, but looked unresponsive and therefore, unfun. A multi-view demo using dual 3D specs did what it was supposed to, and a glasses-free 3D TV prototype showed nice depth as long as you were 12+ ft away (the camera can't really replicate the effect, but there's a quick video of it below anyway).

The booth also had a household section which we thought was safe to ignore, until a "wireless blender" caught the eye. "It's just a blender with a battery in it, surely?" this editor asked. "No, there's an inductive coil built into to the underside of the counter," was the reply. Thus was our Haier experience at CES, and to revisit it through our eyes lens, check out the gallery below.

Kevin Wong contributed to this report.

Continue reading A look around Haier's CES 2013 booth: HaiPads, plenty of panels and a wireless blender

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