3D Printed Fallout 4 Furious Power Fist: CADsmith

Thanks to Simone Fontana, you don’t have to risk irradiation and death at the hands of a super behemoth to get the legendary Furious Power Fist. Simone designed a 3D model of the unique Fallout 4 weapon and is sharing it for free.

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Simone’s design is not a detailed replica, but it does have the concrete knuckle with rebar sticking out of it. The resulting 3D printed objects is light and fits a wide range of arm sizes.

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Check out Simone’s design and assembly process in the video below. You can skip to 4:06 to see the assembled replica.

You can download Simone’s 3D files from his My Mini Factory page.

[via 3D Print]

Fallout 4 T-45 Power Armor Action Figure Wants to Establish a Settlement on Your Shelf

Threezero has finally unveiled its much awaited Fallout 4 action figure. The sixth scale T-45 Power Armor has incredibly detailed frame and armor. Threezero says the armor pieces are detachable and are interchangeable with those on upcoming Power Armor figures. The Pain Train is coming for your wallet.

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The figure stands 14.5″ tall and has over 35 points of articulation, including its finger joints. The helmet, which can be exchanged with the default male character’s head, has LEDs on its lamp and visor. It comes with an AER-9 laser rifle, but there’s also a Threezero exclusive version that also comes with a massive Minigun.

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Since we started working on this project, we been tremendously excited and looking forward to the day, when we can share…

Posted by threezero on Thursday, January 21, 2016

As stated above, the standard figure costs $380 (USD), while the Minigun-toting exclusive figure costs $398. Both variants will be available for pre-order starting 1/28/16 on Threezero’s online store.

Fallout 4 Cosplay Looks Like a Game Escapee

Look at the images here. These aren’t screen captured right out of Fallout 4; these are pictures of a dude dressed up in costume. The is impressive costume was created by Arcanum Order and the effect is spectacular.

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Everything looks like a decaying Nick Valentine from Fallout 4. The hat, the eyes, the falling apart face – they’re all perfect. Even the dirty shirt is right out of the game. The only thing that doesn’t look correct is the tiny nose piercing, but I’ll forgive him. Those yellow contact lenses make my eyes hurt just looking at them.

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[via Kotaku]

Intel RealSense and Uraniom Put Your Avatar in Fallout 4

Erica Griffin - Intel RealSense & Uraniom Avatar in Fallout 4

While Intel’s RealSense 3D scanning technology isn’t particularly new, the application exhibited at CES 2016 by Intel and Uraniom is revolutionary, as it enables gamers to become the stars of Fallout 4 and several other games.

Games where the character’s features can be altered have been around for quite a while now, and people who paid attention to such details spent a lot of time trying to get the character to resemble, even remotely, to themselves. They had to pick a hair color, face shape, type of facial hair, so on and so forth, and at the end of this lengthy process, all that they ended up with was a generic character they shared not more than five features with. Enter Intel’s RealSense 3D scanning technology and Uraniom’s platform for turning raw 3D scans into playable video game avatars, and you end up with a character created in your image that’s roaming around in the open-world environment.

Intel claimed in September 2014 that it would bring 3D scanning to smartphones and tablets in 2015. While there have been a couple of devices equipped with the RealSense technology (most importantly the Dell Venue 8 7840 and the HP Spectre X2), this whole trend hasn’t picked up steam as fast as I would’ve hoped. Maybe implementing depth-sensing cameras into mobile devices is expensive for manufacturers and they don’t want to make their products unapproachable. Personally, I think 3D scanning goes hand in hand with 3D printing, and since that industry has gained a lot of momentum, I think that Intel RealSense should, too.

Erica Griffin, the technology nerd who likes to film stuff, exemplified in a video shot at CES 2016 (that you can watch below) how all of this works. She had her head scanned using an HP Spectre X2 tablet that’s equipped with Intel RealSense R200 depth-sensing cameras. This process is a bit awkward, as someone needs to hold the camera and walk around the subject, who in turn isn’t allowed to move.

According to Intel, the RealSense R200 cameras provides reliable depth information. To facilitate the scanning process and make sure that the resulting avatar looks proper, Uraniom recommends keeping a neutral face, having the neck exposed, the hair (if any) tied back, and homogeneous lighting. The low-res scan was then uploaded to the cloud to render a high-res that can then be adjusted in Uraniom’s avatar editor. Some facial parameters need to be aligned prior to exporting the avatar and importing it into the game. As Erica pointed out in her video, seeing yourself in a game is equal parts amazing and disturbing.

Even though Intel has only exemplified inclusion of avatars in Fallout 4, the technology can be used for several other games, including FIFA 2015, Arma 3, GTA V and The Elder Scrolls: Skyrim. Hopefully, more developers of games where character customization makes sense will join the trend.

Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the new way of interacting with laptops and doors that involves Intel RealSense, or the Dell Venue 8 7840, the world’s most interesting tablet.

[Source and image credit: Erica Griffin]

Video Game Dog of the Year – There is Such a Thing

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The CW have something called the World Dog Awards. One of its categories? Video game dog of  the year.

What are the requirements? Being canine and being pretty useful in your game. Turns out not a lot of dogs fall into that category, and when you see the list of nominees, you realize that most of them were pretty special.

The most notable one comes from probably the most anticipated game of the year (2015), Fallout 4. Dogmeat provided the player with a companion he can use for almost the entire game, or simply use as a pack mule to carry your stuff. Either way, it’s hard not to feel connected with him, and Bethesda knew what they were doing when he was heavily featured in the trailers and lead ups to the release.

Another serious candidate for the award is Diamond Dog in Metal Gear Solid V. He actually begins the game as a puppy which might give him an edge through cuteness. He begins as a cute follower to Snake but turns into something of a killing machine. He has an eye patch, just like his Master/Daddy, making him even more adorable.

Surprisingly there’s Chop from GTA V. The problem here? The game came out in 2013. The fourth nominee comes from Barbie and Her Sisters: Puppy Rescue. Well, this is an entire game up for the award, and as geek.com put it, the puppy characters within the game lack sufficient definition for the nominating committee to even identify one of them.

Be social! Follow Walyou on Facebook and Twitter and check out how you can complete Fallout 4 without personally killing anyone in the game, or go deeper into the dog subject and look at these 13 Superheroes in their doggy version.

Fallout 4 Mod Puts Something Worse than a Deathclaw in the Game

In Fallout 4, It never fails that right after I jump over to my favorite settlement, strip out of my power armor, and use the last of my aluminum and adhesive to repair my battle damage, I run into a Deathclaw. Deathclaws will make your sphincter pucker and are among the hardest of enemies to kill in the game.

What if a Deathclaw wasn’t the scariest thing in Fallout 4? What if there was something scarier than say a mini nuke carrying Super Mutant riding on the back of a Deathclaw?

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Now there is, all you need to do is download and install this mod. It’s pure, shiny evil. Toot…Toot…

[via Kotaku]

Fallout 4 Can be Completed Without You Killing a Single Thing

Fallout 4 Zero Kills

Fallout 4, a game about a Post Nuclear War United States, with ghouls, Super Mutants, Deathclaws, raiders, gunners and anything else you can think of trying to kill you, can be completed without you actually completing anyone.

Quick recap: Fallout 4 is the latest in the successful Bethesda series of games about a post apocalyptic world, focusing on different areas in the United States in each game, with civilization trying to built itself back up after Nuclear War which pretty much devastated anything.

Fallout 4 takes place in the Commonwealth, which is pretty much Boston and the surrounding area, or what’s left of it. You wake up from cryogenic sleep inside a vault (something like a bomb shelter, but not exactly) 200 years after the bombs dropped. One of the first things you get to put your hands on is a gun in order to kill mutated roaches. This game is about advancing through killing, or at least everyone thought it is.

Kyle Hinckey broke the game. He completed Fallout 4 (personally I’ve been playing for 50 hours and I’m not even close to finishing. Damn you side missions!) without killing anyone (himself, we’ll get to that soon enough), and also did it on ‘Survival’, the highest level of difficulty. He made it all available for the masses to see through his Youtube channel, The Weirdist.

So how did he do it? It certainly wasn’t smooth, or easy. Like any Bethesda game, it took a lot of saves and re-dos.

My first attempt was dismal. I got discouraged immediately on the first quest, which insists all the raiders in one of the early missions die.

He didn’t give up, and tried again, and again. Eventually he found out that the Raiders could be left alone on that mission, and this made him move forward with his plan. He put in 75 hours into the playthrough before realizing he was backing the wrong faction, which meant he had to kill six people.

So he started over, creating Dizzy, which he perked up (the abilities you give and improve during the game) to be charismatic and built for mind games, but useless when it comes to killing. It gave Hinckey’s character the ability to convince and calm down humans and wasteland creatures, and eventually gain the ability to turn people against each other in a murderous rage. That’s how he completed the game. Some killing has to be done. It just doesn’t mean you have to do it.

In an interview last summer, Todd Howard, the game director, was asked about the different play styles the game would support, being an RPG and all. Fallout games usually allow players to approach problems and missions in a variety of ways.

I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours.

Even with the game pushing you towards killing certain key characters, turns out it can be done in a different way. As Hinckey said: The thing about Todd Howard is, even he doesn’t know what his games are capable of.

If you want to see Hinckey going through his playthrough to complete the game, watch his playlist.

Hat Tip

Be social! Follow Walyou on Facebook and Twitter and check out the story of the man who claims Fallout 4 ruined his life.

Russian Man Suing Bethesda, Claiming Fallout 4 Ruined His Life

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Addiction to anything, including video games, is dangerous when it gets out of hand. One Russian man who played a little bit too much Fallout 4 which allegedly cost him his wife and job, is blaming the video game developer instead of himself.

A 28-year old from Krasnoyarsk in Russia played Fallout 4 for three weeks straight with hardly any stops except for some sleeping breaks, on the way losing his job for not showing up and his wife, leaving him after he ignored her all that time.

The man is claiming he wasn’t warned about the addictive nature of the game, and wants to take Bethesda, an American company, to court over what playing Fallout 4 did to his life.

He claims he only intended to play for a couple of evenings, but instead became addicted and started skipping work in order to play. He was fired, meanwhile stopped meeting with friends and family, while his health deteriorated for lack of sleep and food.

He is seeking 500,000 roubles (just under $7000) for emotional distress, with the law firm representing him saying it’s going to see how far it can take this case, which might suggest they’re not completely confident they’re going to win anything.

As you might expect, this isn’t the first time someone is suing a video game company for being addicted to one of their games. Craig Smallwood of Hawaii sued NCSOFT for his addiction to Lineage II, an MMORPG that came out in 2004. He also claimed he wouldn’t have begun playing had he known that the game was so addictive.

Be social! Follow Walyou on Facebook and Twitter, and read why video games are actually good for you. And if you’re not weak like this man from Russia, you should play Fallout 4 yourself, unless you’ve already fallen deep into the Commonwealth world.

Man Hit by Car While Playing Fallout 4 in His Apartment

I’ve lived in apartments before; they seem to be beacons for idiots. The first time I went on a date with my wife decades ago, we came back to find her idiot brother had driven his little stick shift car off the four-foot wall in front of her apartment. My initial impression of him has proven correct time and time again over the years.

Case in point, a dude named Ben Rose was chilling in his apartment playing some Fallout 4 when someone trying to back out of an apartment parking spot hit the gas rather than the brake and drove through his apartment.

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Had Ben not been sitting in a chair, he would have likely been killed and left his latest settlement with only 4 food, 5 defense points, and 16 beds. That would have been a tragedy in more ways than one.

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Apparently, the car hit the chair and simply pushed him out of the way damaging his leg and other parts. From the looks of him, the leg injury won’t change his lifestyle much. Word is Ben’s console survived, and fortunately he had just quick saved.

[via Kotaku]