ICYMI: Buzzing blind guide, lab-grown voice and more

Today on In Case You Missed It: Doctor's used bioengineering to grow fresh vocal cords that they say sound just like the real thing. Haptic feedback headbands are helping to guide sight-disabled people with buzzing when an obstacle is present. And...

Google settles patent lawsuit from Immersion over Motorola use of haptic feedback

Motorola Droid RAZR family 2012

Immersion is known for guarding its haptic feedback patents with enthusiasm -- just ask Microsoft, among others. Motorola learned first-hand when Immersion sued over the use of basic haptic technology in May, but all that's water under the bridge now that Motorola's new parent Google is settling the matter out of court. While the exact sums aren't public, Google will pay Immersion to address any relevant past shipments, license the patents for future Motorola shipments and take care of "certain issues" with Google-badged hardware using the disputed vibration techniques. Immersion's end of the bargain is simply to end its legal action, including an ITC complaint, although the company makes clear that non-Motorola Android phones aren't covered by the deal. We're sure Google isn't happy to shoulder additional costs on top of its $12.5 billion Motorola acquisition, although it may see the settlement as a matter of establishing focus. After all, there's bigger fish to fry.

Continue reading Google settles patent lawsuit from Immersion over Motorola use of haptic feedback

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Source: Motorola

Sony tries to patent stylus with friction-based haptic feedback

Sony tries to patent stylus with frictionbased haptic feedback

There's a certain disconnected feeling that comes with using a touchscreen, and Sony isn't content with vibration being the sole standard for haptic feedback. The company has filed a bunch of patent applications for a stylus which instead uses artificially generated friction to make it harder or easier to move across the screen. It works using a "rolling contact ball gripping mechanism," which responds to instructions from the phone or tablet and employs actuators to increase or decrease friction on the roller ball tip. The various filings outline some potential benefits of this stylus-based haptic feedback, including being able to feel yourself "carving and molding" 3D objects in a design application, or understanding your character is "fatigued or damaged" while playing a game. We know that Samsung increased the friction of the Note II's S-Pen to make it feel more like writing on paper, but Sony's approach would potentially bring a whole new layer of interaction.

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Source: USPTO (1), (2), (3), (4)