Razer’s patently absurd “finger gloves” let you play mobile games without getting sweaty thumbs

I’m convinced that Razer’s product development team spends most of their time planning out elaborate practical jokes that they possibly then turn into real products that their fan base will unquestioningly buy for a laugh. The company’s known to release great gaming gear but also some questionably weird products, like a “gaming toaster” and even this sustainable reusable straw that comes with its own compact carrying case. Their most recent launch? A pair of finger gloves that ‘absorb sweat’ and prevent friction burn while mobile gaming.

Dubbed the Razer Gaming Finger Sleeve, this set of two finger-gloves (one for each thumb) comes made from a blend of 60% Nylon, 35% Silver Fiber (to make it touch-sensitive), and 5% Spandex. With a universally fitting design (thanks to the stretching Spandex woven in), the finger sleeves come in a single size, and sport Razer’s branding and logo on it. They’re designed to be comfortable and breathable while providing high capacitive sensitivity for quick touch-responsiveness while gaming. Additionally, they’re non-slip too, so you don’t need to worry about accidentally pressing the wrong button while gaming. Each pair of finger-sleeves cost $9.99, if you’re into that kind of thing.

Designer: Razer

Razer’s Kishi is the Switch-style phone controller I’ve been waiting for

Every smartphone can double as a powerful gaming device. There's just one problem: They don't have buttons. Well, not beyond the tiny nubs that line either side of their wafer-thin frame. If you're craving real buttons and triggers, you basically hav...

‘League of Legends’ auto chess comes to mobile on March 19th

Riot Games is almost ready to launch its first-ever mobile game. Today, the developer announced that Teamfight Tactics, a League of Legends mode inspired by Dota 2's popular auto chess mod, will be coming to iOS and Android devices on March 19th. The...

Nintendo Confirms Development of Smartphone Apps and Games

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With recent speculation suggesting several things about the future of Nintendo’s business, they have now confirmed that they will be working with smartphones.

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It’s no secret that the ‘big 3’ of video game companies (Nintendo, Sony and Microsoft) have lost some market share to smartphones. With portable devices that function as both phones and low-end games consoles, offering users thousands of high quality games for cheap prices (and there are plenty of free to play apps), all whilst being highly upgradeable thanks to operating systems updates, it’s no wonder that bigger consoles have lost out on some sales. The real winners here, are those who make the games, allowing them to bring their titles to more platforms to increase sales and brand awareness. As both a video game developer, publisher and console manufacturer, Nintendo are finally realising which direction they need to take their business in.

Nikkei suggested it, Nintendo denied it and now Nintendo have done a complete 180, announcing that they will in fact be bringing some sort of content to smartphones to address the point that’s discussed above. Nintendo’s President, Satoru Iwata, explained the smartphone development at a business meeting in Tokyo earlier this week, saying that they could use phones to show off “the value of ‘’[Nintendo’s] entertainment offerings, thus encouraging people to participate in Nintendo platforms.”

It effectively sounds like it’s going to be used as a marketing vehicle, as was first suggested but as was also explained at the conference, Iwata also said that “[He had not given any restrictions to the development team, even not ruling out the possibility of making games or using [Nintendo] game characters. However, if [the media reports] that [Nintendo] will release Mario on smart devices, it would be a completely misleading statement.” So there you have it, we may not see Mario and co. on our smartphones, but it’s still a possibility. As for the fruits of this new direction? Iwata says that “It is [Nintendo’s] intention to release some application on smart devices this year.”

We’ll keep you posted once we know more.

Source: Kotaku

Read more on walyou, Nintendo Reportedly Bringing Free Mini Games to SmartphonesYouTube Launches on Nintendo 3DS Without 3D Support

Canopy’s $39 Sensus gaming case protects your iPhone 4 / 4S, adds plenty of new touch sensors

DNP Sensus adds additional input to iPhones for touchy feely gamers

There's no doubt that smartphone accessories can get expensive, so how about a case that doubles as a gamepad? Billed as "protection with a purpose," Canopy's Sensus case aims to do just that. While there are several peripherals that add keyboards and joysticks to smartphones, Sensus goes one step further by adding touch input to a device's entire outer surface. The case's sensors recognize an additional ten touch responses, including controls on the sides and back of a device similar to the rear touchpad on a PS Vita. The focus with Sensus is to provide its users with unique touch input combinations that avoid taking up precious screen real estate. Most likely due to its uniformed design, Sensus is currently only being offered for the iPhone 4 and 4S; the outfit is taking pre-orders at $39 a pop, with shipments expected to begin in the first quarter of 2013. If you'd like to get a better feel for what Sensus has to offer (we know, we know), check out its demo video by visiting the source link below.

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Canopy's $39 Sensus gaming case protects your iPhone 4 / 4S, adds plenty of new touch sensors originally appeared on Engadget on Thu, 11 Oct 2012 21:59:00 EDT. Please see our terms for use of feeds.

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How would you change the PlayStation Vita (Japanese Edition)?

How would you change the PlayStation Vita

How would you change: a regular feature where we ask people about their experiences with gadget's we've reviewed, when they reach the real world. This week we're looking at the Japanese edition* of the PlayStation Vita, which instantly made us feel old when we realized the OG model was seven years old. Times have changed, and the Vita's biggest competitor is smartphone gaming: leading to our dismay when we found its battery conks out after just three hours, not to mention the high cost and that measly VGA camera. We know there's a market for hardcore gamers who want blockbuster games like Uncharted: Golden Abyss, but is that hefty price-tag worth it? Let us know in the comments below.

*We'll be looking at the US edition in a few months time, for those of you who didn't import the device when it was released.

How would you change the PlayStation Vita (Japanese Edition)? originally appeared on Engadget on Sun, 10 Jun 2012 22:49:00 EDT. Please see our terms for use of feeds.

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