Scuba Smart-Goggles

The key to a good scuba dive is knowing your surroundings, so the Scubus S provides multiple layers information to divers through augmented reality. More of a head-up display on the screen of the goggles, the wristband-controlled interface shows users vital info like depth, direction, water temp, air supply and more. Because safety is paramount in a dive, it immediately alerts to dangerous situations and gives users the ability to signal for help with the push of a button.

Designer: Noah Smith

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(Scuba Smart-Goggles was originally posted on Yanko Design)

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Create a Pair of Laser Goggles for Your Dog

Halloween is almost here and you don’t want to leave your dog at home right? Maybe he or she likes to dress up too. Well, now you can learn how to make some super cool laser goggles for your dog so they can join in on the fun too.

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In the latest video from Adafruit Industries, Director of Wearable Electronics Becky Stern shows you how to turn a pair of Doggles into cyberpunk-style glasses. But that’s not all. They have a scanning laser. Yep. Your dog is going to be a badass – if it doesn’t get too distracted chasing the laser beam.

There’s also a more in-depth tutorial on the goggles here. The project doesn’t look very hard either. You will be using some simple parts from Adafruit and a pair of Doggles.

[via Laughing Squid]

In Your Face Lap Times!

Rather than using expensive, sensitive, hi-tech hardware (like a head-up display or mini lens-projector), Jun Yin’s Viewpace goggles offer a simple extension of a timer for swimmers to track their lap times. The extension is slim and lightweight yet rigid enough to stay intact during rigorous underwater movement. While there is a level of resistance it creates in relation to hydrodynamics, this is negligible compared to the current method of stopping entirely to check a stopwatch located at the edge of the pool!

Designer: Jun Yin

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Yanko Design
Timeless Designs - Explore wonderful concepts from around the world!
Shop CKIE - We are more than just concepts. See what's hot at the CKIE store by Yanko Design!
(In Your Face Lap Times! was originally posted on Yanko Design)

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Chameleon Vision Goggles Let You See in Multiple Directions: They See Me Oglin’…

Wanna stare discreetly? Check out Uncle Milton’s Chameleon Vision Goggles. Move its eyes and you’ll be able to see in two different directions at once. Because that is how a chameleon do. The goggles even let you see behind you, thanks to its built-in side mirrors.

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However, unlike their inspiration the goggles will make it hard for you to blend in.

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You can get the Chameleon Vision Goggles from Amazon for around $11 (USD). Uncle Milton also released Bug Eye Vision Goggles, but those seem to be even more confusing to use.

[via ThisIsWhyImBroke & Mashable]

Laser Goggles: Protection from Itself

The laser-crazy toymaker Patrick Priebe recently shared what he admits to be the dumbest thing he’s ever made: lasers mounted on a pair of goggles. There are actually two pairs of lasers on the goggles, with the lower-powered red beams used for aiming.

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Patrick was inspired by Cyclops, but any X-Men fan will tell you that Scott’s optic blast is more of a sledgehammer than a laser beam – it won’t burn you, but it will push you through a mountain. On the other hand, anyone who’s a fan of life will tell you not to argue with a madman packing lasers and flamethrowers.

Gene Splice your browser and head to Patrick’s website for more of his custom weapons.

[via Engadget]

2014 Detroit Auto Show: Future Tech


It’s hard to avoid the amount of technology invading the automotive space these days, but that’s not necessarily a bad thing. Here are a couple of examples worth a look: Oculus Prime Ford has a new...
    






Data Galore On The Slopes With The Snow2 Goggles

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What’s better than shredding some slopes, and getting some fresh air and exercise in the process? Well, slathering the experience with reams of data, of course! The Snow2 HUD system for ski goggles places a virtual 14″ image only 5ft. away from your eyes, in an unobtrusive corner, and grants you access to a suite of sensors that keep track of everything from speed, to airtime, to altitude changes, to outside temperature, and more. You can listen to music streamed from your phone, see texts as they come in, plot your position on a map, all the while never taking your eyes off the slope, and everything is controlled through a waterproof wrist-mounted Bluetooth-connected remote that can be easily accessed with gloves on.

Snow2’s modular design enables it to be integrated into goggles created by many of the world’s leading goggle brands. Depending on the goggle brand, the HUD can either be purchased pre-installed or separate from the goggles, whereby you simply snap fit the HUD into the specially designed Recon Ready goggle frame

There are actually more features than we care to list in this short article, but the gist is that the Snow2 will finally make your skiing (or snowboarding) experience digital. And if you’re a fan of this site, you’re also probably a fan of that idea. It’s $400, though until December 6th, you can get $100 off as part of their Black Friday deals.

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[ Product Page ]

Nissan 3E Augmented Reality Glasses: Drive Like a Cyborg

I find that receiving too much information while I’m driving can be a major distraction, but I guess that Nissan thinks that Japanese drivers can handle it. They’ve just unveiled their own augmented reality glasses which appear to compete directly with Google Glass.

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It’s expected that Nissan’s 3E glasses will connect to the Internet, allowing you to overlay real-time information on the heads-up display. You will be able to record projected images, communicate with your friends on Facebook, and more! Tipsters believe that the AR headset will use low-energy Bluetooth in order to save power, and will be able to pair up with a smartphone.

Assuming these ever make it past the concept phase, I’m pretty sure there will be a lot more accidents on Japanese roads, unless of course Japanese cars start driving themselves.

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[via Jalopnik]

Zeiss Cinemizer OLED Head-Mounted Display: An Eyes-on Review

I’ve had the opportunity to try out a number of head-mounted displays over the years, and most of them have been pretty underwhelming, either from a display quality or comfort perspective. And while many users are waiting to see what the consumer version of the Oculus Rift has to offer, there is already a very capable head-mounted display – with a head-tracking option – on the market today.

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The Zeiss Cinemizer display is by far the most comfortable head-mounted display I’ve ever worn. The glasses weigh only 4.2 ounces, and place less than 3 ounces of weight on the bridge of your nose, which makes them comfortable for long viewing sessions. Inside the Cinemizer’s white goggles, it packs a pair of 870 x 500 resolution OLED displays. These tiny 8mm x 5mm displays provide an insane pixel density of 2500 ppi, and extremely rich colors.

The displays themselves offer a sharp, noise-free picture to each of your eyes, and pixel structure is virtually indistinguishable to my eyes. That said, small text is definitely harder to read than on a true 1080p display, but gameplay and movie content looks great. I encountered no motion blur to speak of, though I did see a little bit of a “blooming” effect which is a typical side-effect of self-illuminating displays. There’s also a small amount of blue fringing around high contrast areas of the image, such as white on a black background. But these issues are minor, and I still found the displays to be on-par or better than other HMD screens I’ve used before. They’re definitely sharper than the displays in the current build of the Oculus Rift, and nearly as good as the displays in Sony’s HMZ-T2 – a competing display with higher resolution OLED screens that’s major downfall is a lack of portability and its very poor comfort. Comfort is definitely not an issue with the Cinemizer.

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The Cinemizer offers diopter adjustments for each eye, so they’re easily tweaked to your individual vision, so you don’t wear your glasses while wearing them. While watching content, the displays simulate a 40-inch widescreen display, viewed at about 6.5 feet away from your eyes. While this isn’t as immersive as the Oculus Rift, or going to watch a movie in IMAX, it’s certainly more immersive than playing games on most computer monitors or watching movies on your laptop or tablet screen. By design, you can still see outside of the glasses a bit, so you can occasionally look at your keyboard, mouse or game controller, but there’s also an optional rubber eyeshield which can plunge you into movie theater darkness.

cinemizer eye shield

One big advantage the Cinemizers offer is that they’re battery powered. The included USB-rechargeable battery pack is good for anywhere from 2.5 hours to 6 hours, depending on whether you’re feeding it with a digital or analog video source. I only tested it with an HDMI input, and got enough battery power to watch the entirety of Avatar. And speaking of Avatar – the Cinemizers support stereoscopic 3D. Since each eye views an independent image, there’s no flicker, and no decrease in brightness like you get with displays which require 3D glasses. I found the 3D image quality to be quite good – though the depth isn’t as impressive as the 3D I get from my Samsung plasma display or from an IMAX 3D theater. That said, the 3D is definitely a nice bonus.

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I tested the Cinemizers with their optional head-tracker module, a small USB device which replaces one of the adjustable ear pads. This gadget emulates the movements of a standard USB mouse, so any game that uses a mouse to look around can be used with the Cinemizer’s head-tracker. This worked seamlessly on all of the FPSes I could throw at it on my Mac and my PC, and it definitely made looking around in games more intuitive and immersive than with a mouse. That said, to use the head-tracking feature on a PS3 or Xbox 360, you’ll need to pick up a third-party adapter, such as the Penguin Eagle Eye, which sells for about $60. There’s also support for full X/Y/Z axis tracking when using the appropriate SDK.

cinemizer head tracker

In addition to playing games and watching movies, I could also imagine the Cinemizers working well for first-person view piloting of remote-controlled vehicles and drones. There’s also an optional $79 adapter for plugging in iOS devices, which replaces the standard HDMI output module of the Cinemizer, but only works with devices with a 30-pin connector. This could definitely come in handy for watching movies on long trips.

There are just a couple of minor complaints I have with the Cinemizer. One, they come with built-in earbud jacks and a pair of earbuds for privacy. That’s all well and good, but the audio quality is weak and tinny. Thankfully, there’s a headphone jack on the battery pack so you can use your own headphones. My other complaint is that the cabling is a bit bulky when using the head tracker. It would be nice if there were a single molded cable that carried both HDMI and USB signals, but instead, you end up with a pair of cables sticking out of the glasses, and then another cable sticking out of the battery pack to connect an HDMI cable into. I also wish the rubber eyeshield were included. When you’re spending $800 or more on device, you’d think they could throw those in rather than charge you another $39 for those. And while they throw in a handy carrying case, it’s not quite big enough if you’re trying to cram in the glasses, the head-tracker and all of its cables.

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Overall, I was impressed with the Cinemizer. It’s a nifty device, and is portable enough that you could take it on the road to really enhance your private video viewing experience. It’s lightweight and comfortable and is compatible with standard video sources. Plus its optional head-tracker is great for playing FPSes and racing games. The biggest thing standing in the way of the Cinemizer is its price. The goggles themselves list for $799(USD), and the head tracker will add another $229. $1000 will buy a you any of a number of good LCD and plasma TVs these days, so unless you really need privacy while playing content, it’s tough to justify the expense. Hopefully, the price will be driven down with time as the cost of components comes down.