SEGA Game Gear Micro Is a Ludicrously Tiny Retro Handheld

When it comes to retro gaming systems, SEGA made some of my favorites, including the Master System, Genesis, and Dreamcast. Long before modern mobile devices, the Japanese video game company created one of the first full-color handhelds, the SEGA Game Gear. The portable arrived back in 1990, and played 8-bit games that were often inspired by the 16-bit titles that came to the Genesis.

The original system is pretty easy to come by on eBay these days, but if you want something different, check out these new collectibles coming from SEGA to celebrate the 30th anniversary of the handheld.

The Game Gear Micro is a ridiculously small, fully-playable version of the classic handheld. It measures in at just 3.1″w x 1.7″h x 0.8″d, and has a diminutive 1.15″ diagonal color LCD screen. That’s roughly 40% of the size of the original. It runs on two AAA batteries or via USB power, and has a tiny mono speaker as well as a headphone jack for listening in stereo.

Unlike the original Game Gear, it doesn’t take cartridges. Instead, each of the four available colors will come preloaded with four games. That’s a bit of a bummer since portables like the @Games Genesis handheld came packed with 80 games.

Here’s a list of titles that each Game Gear Micro will come with:

  • Black: Sonic the Hedgehog, Puyo Puyo 2, Out Run, Royal Stone
  • Blue: Sonic Chaos, Gunstar Heroes, Sylvan Tale, Baku Baku Animal
  • Yellow: Shining Force Gaiden: Ensei – Jashin no Kuni he, Shining Force: The Sword of Hajya, Shining Force Gaiden: Final Conflict, Nazopuyo Aruru no Ru
  • Red:Revelations: The Demon Slayer, Megami Tensei Gaiden: Last Bible Special, The GG Shinobi, Columns

Since the screen on the Game Gear Micro is so teensy, SEGA is also making an accessory called the “Big Window,” which is basically a fresnel magnifier that sits atop the device so you can actually see what you’re doing. It’s not the prettiest add-on, but I guess it gets the trick done.

The Game Gear Micro will ship starting on October 6, 2020 in Japan, and you can find purchase links on SEGA’s website. The tiny handhelds are priced at ¥4,980 (~$46 USD) each, and you’ll get the Big Window magnifier if you buy all four colors. There’s also a ¥28,512 (~$261 USD) super special edition that includes a fifth Game Gear Micro in a see-through smoke color, along with a display frame. I’m guessing these things will become quite collectible, so you’ll want to place your order as soon as you can.

[via The Sixth Axis]

Here’s a SEGA gaming console + headset concept while we wait for Sony’s PS5 launch

Sony just announced it would be indefinitely postponing its June 4th PlayStation event. This news comes amidst rising tensions in the USA, and the company believes going ahead with the launch in the middle of turmoil and racial tensions would be tone-deaf. While that decision is laudable and respectable (we strongly believe #blacklivesmatter too), it does leave a gaming-console-shaped void in the heart of many avid gamers… so here’s a fan-made concept of a SEGA gaming console and VR headset to appreciate in these uncertain and unfortunate times.

Any avid gamer will tell you that SEGA was ‘the’ gaming company back in its prime with an absolute string of successes (Sonic is the only one that stood the test of time, however). Designer Craig McGarrell decided to revive the company’s greatness with one last hit – a contemporary gaming console with a VR headset and controllers! Meet the Sega Sakura, a concept I so desperately want to be true, probably purely for its nostalgia-revival factor. Designed to do for SEGA what the Switch did for Nintendo, the Sakura is a conceptual gaming console complete with a set of handheld controllers and a VR headset.

The way the console works is simple… Rather than relying on redistributing the cartridges and CDs again, the entire console works via cloud streaming. Games are available online, and are played on an online server too, much like Google Stadia. Given that SEGA’s legacy games aren’t particularly graphics-intensive, the cloud streaming works just fine, and you can either play regular games by hooking the console to an external display, or tap into new VR-ready games by popping the virtual reality headset on. The split controllers work in both formats pretty easily, providing more than your basic set of SEGA controller-buttons by also integrating left and right shoulder-buttons or triggers into its design. Sadly though, this is just a fan-made concept (I honestly do feel bad for leaving this bit of information for the end of the article) by game-enthusiast and designer, Craig McGarrell… but that doesn’t mean SEGA couldn’t possibly work on some sort of console revival in the future! I for one would LOVE to play a remastered version of Comix Zone, hopefully in VR!

Designer: Craig McGarrell

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