Nintendo’s next hit console could be the SNES Mini

Nintendo's decision to retire the NES Classic left many fans disgruntled. The system, a reimagined version of the iconic 80s console, was a hit last Christmas -- for those that could find one, that is. Stock problems meant it was notoriously difficul...

Faulty connectors push Retron 5 game console into early 2014 launch

Everyone who wants to snag Hyperkin's Retron 5 this holiday season may want to look elsewhere for now, because the retro gaming console won't arrive in time for Santa's visit. Unfortunately, Hyperkin scrubbed the (already delayed) December 10th launch date after discovering faulty cartridge connectors in units already packed for shipping. The Retron 5, which we took for a spin at E3 this year, magically combines compatibility with several ancient gaming system cartridges, including those for the NES, SNES, Sega Genesis (plus Master System with a converter) and Game Boy Advance. While we bet this news breaks a lot of retro gamers' hearts, we hope they don't throw out those vintage games just yet. Sure, it'll take time to ensure all units are in working order, but the firm aims to ship out the first consoles within the first quarter of 2014.

Filed under:

Comments

Hyperkin

The Cross Plane brings Wii U GamePad-like mirroring to any game system with HDMI (video)

The Cross Plane brings Wii U GamePadlike mirroring to any game system with HDMI

A handheld gaming console that plays Conker's Bad Fur Day, Halo, Uncharted 3 and Day Z ? We're intrigued. The Cross Plane resembles a Wii U GamePad and the two have something more in common than just a launch price: both mirror video and audio output to their respective controllers. The difference is that unlike Nintendo's faltering console, the Cross Plane uses wireless HDMI to do so and (as demonstrated in the video after the break) can basically stream content from any device with an HDMI port -- including Ouya, PC, PS3 and Xbox 360. Whatever it's plugged into bears the processing load, meaning that if your PC can't run Crysis 3, neither can the Cross Plane.

Designer Advanced Gaming Innovations (AGI) also implemented swappable cartridges (the red bit sticking out in the above picture) containing system-specific hardware support. This serves two functions: One, it cuts down on "interference and issues" between the analog and digital layouts of certain architectures. Next is that it ensures you only have to buy carts for the systems you want, presumably cutting down on price. Speaking of which, a $349 pledge snags you a unit with one system cartridge and $410 nets you a handset with two. Both of these help push AGI closer to a $350,000 Kickstarter goal that even the company admits is lofty. It's not like more expensive ideas haven't been crowdfunded before...

Filed under: , ,

Comments

Source: Kickstarter

How to set up your Raspberry Pi to play Atari 2600 games

How to set up your Raspberry Pi to play Atari 2600 games

So after your brain hurts a bit and you're tired of learning computer science on the Raspberry Pi, you might want to relax with a bit of nostalgia and exercise your thumbs with some retro gaming. Want to revisit your childhood memories of Pong? Ping away. Maybe your kids have been hounding you for a video game console but you don't have the $300 to spring for a PS3. The Pi can help you with this and help teach your kids something, to boot. After some slight software configurations and a hardware purchase or two, you can relive the days of the almighty Atari 2600. Catch us after the break and we'll show you how to get your Pi to play all your totally legal cartridge backups.

Continue reading How to set up your Raspberry Pi to play Atari 2600 games

Filed under: ,

How to set up your Raspberry Pi to play Atari 2600 games originally appeared on Engadget on Fri, 28 Sep 2012 14:05:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Atari 2600s get PC innards, 22,857 times more processing power

Atari 2600s get PC innards, 22,857 times more processing power

Atari games redesigned in HTML 5 may bring back a flood of nostalgia, but they leave out a key part of the gaming experience: the classic hardware. Hard Drives Northwest filled that void by gutting a limited number of authentic Atari 2600s and stuffing them with modern PC components. Packing a Core i7 3.4GHz processor, the retro console now boasts 22,857 times more processing power than it did in its heyday, according to Microsoft's calculations -- more than enough oomph to handle the recent remakes. Other internals include 8GB of RAM, a 120GB SSD and a Radeon HD 6570 graphics card with 1GB of video memory. With support for USB 3.0 and 2.0, eSATA, DisplayPort, DVI and HDMI, the system is well stocked on the connectivity front. Finally, the signature of Atari founder Nolan Bushnell acts as the cherry atop the faux wood grain-toting package. While the souped-up machines aren't up for sale, a pair of them are slated for a giveaway. Glamour shots and the full set of specs await you at the source.

Filed under: ,

Atari 2600s get PC innards, 22,857 times more processing power originally appeared on Engadget on Thu, 13 Sep 2012 18:04:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceWindows Team Blog  | Email this | Comments

Gamestop pondering a move into vintage games

Gamestop pondering a move into vintage games

GameStop CEO Paul Raines is planning on adding a vintage games store to the company's online offerings. The outlet has been amassing warehouses full of classic titles that were traded in over the years, and the chief sees a "sales opportunity" in going toe-to-toe with sites like eBay. There are still several problems to overcome, including conditioning, sourcing and refurbishing the hardware abused by our younger selves -- but at least we might be able to replace our busted SNES controllers without worrying about getting outbid at the last minute.

Filed under:

Gamestop pondering a move into vintage games originally appeared on Engadget on Fri, 31 Aug 2012 11:36:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceThe Verge  | Email this | Comments

15 indie developers re-imagine Pong for iOS, hope to win Atari contract

15 indie developers reimagine Pong for iOS, hope to win Atari contract

As far as video games go, it doesn't get much simpler than Pong -- two paddles, one ball, no complications. A classic, to be sure, but definitely not the flashiest game when pitted against the average smartphone title -- maybe that's why Atari is asking indie developers to jazz it up. Yes, the Pong Indie Developer Challenge is in full swing, and Atari has pared down some 90-odd submissions to mere 15. Not familiar with the contest? Here's a quick refresh: Atari is looking for indie developers to re-imagine Pong for iOS as a fun, original, visually interesting and overtly marketable title. The stakes? Winners can score up to $100,000 and a publishing contract with Atari. Many of the semi-finalists' redesigns are as simple as adding multitouch gestures or bending the traditionally square playing field into a more circular court, but a few ambitious developers mixed it up with 3D playing fields, anthropomorphic paddles or augmented reality multiplayer. Check out Mashable's collection of contestant trailers at the link below for a look at the Pong of tomorrow. As for us? We're still pretty pleased with yesterday's model.

15 indie developers re-imagine Pong for iOS, hope to win Atari contract originally appeared on Engadget on Sun, 17 Jun 2012 00:21:00 EDT. Please see our terms for use of feeds.

Permalink Mashable  |  sourceAtari  | Email this | Comments

Prince of Persia source code freed from floppies, posted online

Prince of Persia source code freed from floppies, posted online

You wouldn't think it would take more than two weeks to extract some source code from a pile of 3.5-inch floppies and post it online, but getting files from 1989 to play nice with a MacBook Air is no simple feat. That's why we're so appreciative of Jordan Mechner, who put the time and effort into freeing his creation, Prince of Persia, from its magnetic prison. If you want to try and build the platforming classic for your own system, hit up the source link. Or, just wait for someone else to do it for you -- we're sure it wont take long for some friendly binary formats to hit the web.

Prince of Persia source code freed from floppies, posted online originally appeared on Engadget on Tue, 17 Apr 2012 12:09:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceJordan Mechner (GitHub)  | Email this | Comments

Atari Pong review (1976)

Atari Pong review
Multiplayer gaming today has become an inherently and bewilderingly antisocial affair. You grab a controller, take up as much space as possible on your couch at home, then connect to some random game hosted by some random server filled with some random people with whom you do your damnedest to fill with some collection of lead thrown from some assortment of futuristic weaponry. Along the way, you'll be taunted, insulted and, if you're playing a Halo game, quite possibly physically shamed.

Back in 1976, of course, things were a bit different. Pong was the height of at-home multiplayer gaming. Two dials, one button and one switch is all you had, and with your opponent sitting in extremely close proximity to you, chances are most of the heckling would be the good-natured variety. It is a vastly simplified experience versus what we have today, but in some ways a vastly superior one. Click on through to see why.

Continue reading Atari Pong review (1976)

Atari Pong review (1976) originally appeared on Engadget on Sun, 01 Apr 2012 12:19:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments