ARM’s Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video)

DNP ARM's MaliT604 makes its official device debut, we get a first look at the nextgen GPU handson video

Think those are some pretty slick graphics in your Galaxy S III? Samsung's latest smartphone packs some mighty graphics prowess of its own, thanks to the Mali-400 MP GPU, but once you spend a few minutes with the Mali-T604, the company's next-generation chipset, the improvements become quite clear. After seeing the Mali-T604 in action, as we did at SIGGRAPH today, the capabilities leave us hopeful for the future, and perhaps feeling a bit self-conscious about the silicon currently in our pockets. The reference device on hand was operating in sync with a variety of unnamed hardware, protected from view in a relatively large sealed box. We weren't able to squeeze many details out of ARM reps, who remained mum about the demo components, including clock speed, manufacturer and even fabrication size. What we do know is that we were looking at a quad-core Mali-T604 and dual-core ARM Cortex-A15 processor, with a fabrication size in the range of "28 to 40 nanometers" (confirming the exact size would reveal the manufacturer). Clock speed is also TBD, and the early silicon on demo at the show wasn't operating anywhere close to its top end.

In order to experience the T604, we took a look at three demos, including Timbuktu 2, which demonstrates elements like self shadowing and depth of field with OpenGL ES 3.0, Hauntheim, which gives us an early look at physics simulation and HDR lighting with OpenCL, and Enlighten, which rendered silky smooth real-time illumination. You can see all of the demos in action after the break, and you can expect T604-equipped devices to make their debut beginning later this year -- ARM says its working with eight manufacturers to get the licensed tech to market as early as Q3.

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ARM's Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video) originally appeared on Engadget on Tue, 07 Aug 2012 13:30:00 EDT. Please see our terms for use of feeds.

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We’re live from SIGGRAPH 2012 in Los Angeles!

We're live from SIGGRAPH 2012 in Los Angeles!

Most of us experience the Los Angeles Convention Center during one of its most chaotic weeks of the year, when tens of thousands of gaming industry manufacturers, video game designers and consumers descend upon downtown LA for the annual E3 expo, booth-babe radar tweaked to 11. There's a hint of graphics prowess amid the halls this week, too, albeit on a vastly smaller scale, and with a heavy heap of civility. SIGGRAPH is a trade event through and through, with attendees demonstrating their latest tech, taking in a handful of seminars or hunting for networking opportunities, in search of employment and partnerships. It's often also a venue for product launches, which is what's brought us out, along with the usual bounty of kooky creations that serve to entertain and lighten the mood. As always, we'll be bringing you a little bit of everything over the next few days, letting you sample the best of SIGGRAPH from the comfort of your own device -- head over to our SIGGRAPH 2012 tag to follow along.

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We're live from SIGGRAPH 2012 in Los Angeles! originally appeared on Engadget on Tue, 07 Aug 2012 09:00:00 EDT. Please see our terms for use of feeds.

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

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AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros

AMD announces $4k FirePro W9000 GPU, entrylevel FirePro A300 APU for CAD and graphics pros

After a brief tease earlier this summer, AMD just announced pricing and availability for its new market-leading FirePro W9000 graphics processing unit -- the $3,999 GPU is available now through AMD resellers, and is compatible with Supermicro SuperWorkstations. Joining that "world's most powerful" rig are the W8000, W7000 and W5000, which sell for $1,599, $899 and $599, respectively, and can each power six 30-inch 4K displays. Power-hungry pros will want to opt for the top-of-the-line model in order to take advantage of four TFLOPs single precision or one TFLOP double precision, along with 6 gigs of high-speed GDDR5 RAM. The W8000, on the other hand, offers 3.23 TFLOPs single precision and 806 GFLOPs double precision, followed by the W7000 with 2.4 TFLOPs / 152 GFLOPs, both with 4 gigs of RAM, along with the W5000, which packs 1.27 TFLOPs single and 80 GFLOPs double, with 2 GB of GDDR5 RAM.

Design pros with slightly more modest demands may find the FirePro A300 APU more in line with their budgets -- we don't have precise pricing to share, since third parties will ship their own configs, but terms like "entry-level" and "mainstream" make it clear that you won't be drawing in more than a couple zeros in the checkbook to make your purchase. The integrated solution utilizes AMD's Turbo Core tech, supports Eyefinity and Discrete Compute Offload, and can power horizontal display arrays of up to 10,240 x 1,600 pixels. You'll find all the nitty-gritty in the pair of press releases after the break.

Update: Our pals over at HotHardware have just pushed out a review of the W8000 and W9000, but found the results to be a bit of a letdown. Hit up their post for the full skinny.

Continue reading AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros

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AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros originally appeared on Engadget on Tue, 07 Aug 2012 00:01:00 EDT. Please see our terms for use of feeds.

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University of Tokyo builds a soap bubble 3D screen, guarantees your display stays squeaky clean (video)

University of Tokyo builds a soap bubble 3D screen, guarantees your display stays squeaky clean video

There are waterfall screens, but what if you'd like your display to be a little more... pristine? Researchers at the University of Tokyo have developed a display that hits soap bubbles with ultrasonic sound to change the surface. At a minimum, it can change how light glances off the soap film to produce the image. It gets truly creative when taking advantage of the soap's properties: a single screen is enough to alter the texture of a 2D image, and multiple screens in tandem can create what amounts to a slightly sticky hologram. As the soap is made out of sturdy colloids rather than the easily-burst mixture we all knew as kids, users won't have to worry about an overly touch-happy colleague popping a business presentation. There's a video preview of the technology after the jump; we're promised a closer look at the technology during the SIGGRAPH expo in August, but we don't yet know how many years it will take to find sudsy screens in the wild.

Continue reading University of Tokyo builds a soap bubble 3D screen, guarantees your display stays squeaky clean (video)

University of Tokyo builds a soap bubble 3D screen, guarantees your display stays squeaky clean (video) originally appeared on Engadget on Fri, 29 Jun 2012 20:58:00 EDT. Please see our terms for use of feeds.

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