Honda starts testing Walking Assist device in large-scale US trials

Honda testing Walking Assist in largescale US trials

Honda's Walking Assist is finally getting a large-scale test run in the US. The company has started clinical trials of the leg-boosting device at the Rehabilitation Institute of Chicago, where it will (hopefully) help stroke victims regain their mobility. While Honda hasn't said how long the study will last, it could have a significant impact if it proves successful. Up to 80 percent of US stroke survivors have trouble walking quickly or smoothly, and Walking Assist's combination of hip sensors and motors could get some patients back to a normal stride.

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Source: Honda

vi-RABT improves ankle rehabilitation with virtual reality and robotics

viRABT

We obviously love our gadgets around here. But, as worked up as we get for things with octa-core processors and 4K displays, what really excites us about technology is its ability to improve people's lives. And while having an endless repository of information at your fingertips 24/7 certainly qualifies, we're more interested in the people working to solve real problems. In the basement of the Egan Research Center at Northeastern University, a group of students are toiling away under the watchful eye and guidance of professor Constantinos Mavroidis to build a rather unique device called the Virtually-Interfaced Robotic Ankle and Balance Trainer -- or vi-RABT. For the better part of a year the team has been working on what started life as a Capstone project. The concept began when Dr. Maureen Holden, from the school's physical therapy department, came to the laboratory with a problem: how can we improve the speed and quality of recovery for stroke patients who have lost strength in their ankles and struggle to stay balanced?

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RISE:2013 highlights: Kinect rehab, Lego lobsters, 3D printed tech and more

RISE2013 hightlights Kinect rehab, Lego lobsters, 3D printed embedded tech and more

We were excited and honored when the administration at Northeastern University asked us to help judge its RISE:2013 Research, Innovation and Scholarship Expo. The event, held at the physical education center on the school's Boston campus, brings together an incredibly diverse array of research projects covering a impressive number of fields, including physical and life sciences, engineering, humanities, arts & design, computer and information sciences, health sciences, law, business and social sciences.

As you might imagine, scoring works across such a diverse array of concentrations is no easy task. We did, however, manage to pull out a handful of projects that will no doubt be of particular interest to our own readership. The list includes the use of a Kinect camera and PC for physical rehabilitation, the 3D printing of embedded electrical technologies, a Lego set that helps bridge the gap between crustacean and robot and a device that employs an Arduino board and video games to help stroke victims recover motor skills. Check out a video of all of the above just after the break.

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RISE:2013 highlights: Kinect rehab, Lego lobsters, 3D printed tech and more

RISE2013 hightlights Kinect rehab, Lego lobsters, 3D printed embedded tech and more

We were excited and honored when the administration at Northeastern University asked us to help judge its RISE:2013 Research, Innovation and Scholarship Expo. The event, held at the physical education center on the school's Boston campus, brings together an incredibly diverse array of research projects covering a impressive number of fields, including physical and life sciences, engineering, humanities, arts & design, computer and information sciences, health sciences, law, business and social sciences.

As you might imagine, scoring works across such a diverse array of concentrations is no easy task. We did, however, manage to pull out a handful of projects that will no doubt be of particular interest to our own readership. The list includes the use of a Kinect camera and PC for physical rehabilitation, the 3D printing of embedded electrical technologies, a Lego set that helps bridge the gap between crustacean and robot and a device that employs an Arduino board and video games to help stroke victims recover motor skills. Check out a video of all of the above just after the break.

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Cyberdyne’s robotic HAL suit marches into Japan hospital trials

Cyberdyne's robotic HAL suit goes into hospital trials in Japan

While climbing mountains and helping disabled tourists are fine pursuits, Cyberdyne's HAL robot suit has found an even nobler occupation: helping patients rehabilitate from debilitating nerve and muscle illnesses. According to The Asahi Shimbun, ten hospitals in Japan will start the first clinical trials of the lower-body suit version we saw last year, designed expressly for use by health care professionals. It works by detecting weak bio-electrical signals from patients' muscles which drive small motors and power units, and will be tested on 30 adults to see if it can help them re-learn to walk. Cyberdyne's wares will be trialed in European hospitals too -- which would be a lot of good service for a company with such an evil moniker.

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Source: Asahi Shimbun

SuperPop Project develops game for children with motor skills impairments, aided by Microsoft’s Kinect (video)

SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

The tools available to therapists tasked with helping children with motor skills impairments improve their range of motion are definitely helpful. But the Human-Automation Systems Lab at Georgia Tech is looking to make said tools even better (specifically for those with cerebral palsy) with the SuperPop Project. With the use of a Kinect and display -- two items that may already be in many homes -- what children will see as a game is actually helping to build upper-arm motor function. The setup is fully customizable on the back end, which allows the therapist to tailor sessions to each patient and to his or her individual progress. During the course of play, the software tracks the coordinates of the user's joints, collecting loads of data for analyzing progression / regression and the like during the course of the rehabilitation. Head on past the break for a quick look at the setup in action.

Continue reading SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

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NASA and IHMC building X1 exoskeleton to give us a lift, keep us fit in space and on Earth

NASA and IHMC build X1 exoskeleton to give us a lift, keep us fit in space and on Earth

It's hard to deny the appeal of a space-bound robot like NASA's Robonaut 2, fears of subversion notwithstanding. The space agency and Florida's Institute for Human and Machine Cognition know it, and they want to put that technology into an exoskeleton with a nobler purpose than performing chores on space stations. The in-development X1 (not yet pictured) adapts the Robonaut's skills to a body-hugging frame with 10 points of movement that might give humans an assist when they need it the most. In space, the X1 could automate and add challenge to exercise for astronauts in low gravity, or provide the extra muscle for that fabled day we return to manned surface exploration. NASA envisions its exoskeleton having more grounded uses as well, such as rehabilitation for leg injuries or walking for those who never had the chance. Although we're not expecting a rapid turnaround knowing NASA's lengthy schedules, we might see the X1 in use sooner than most such products in the wake of a purposefully quick development cycle -- and, no doubt, a few interested customers here on Earth.

Continue reading NASA and IHMC building X1 exoskeleton to give us a lift, keep us fit in space and on Earth

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NASA and IHMC building X1 exoskeleton to give us a lift, keep us fit in space and on Earth originally appeared on Engadget on Fri, 12 Oct 2012 01:06:00 EDT. Please see our terms for use of feeds.

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Vibrating glove gives piano lessons, helps rehab patients regain finger sensation and motor skills

Vibrating glove gives piano lessons, helps rehab patients regain finger sensation, motor skills

We've seen a good number of electronic gloves before, and now researchers at Georgia Tech have devised one to rehabilitate patients who suffer from paralyzing spinal cord injuries while teaching them how to tickle the ivories. Christened Mobile Music Touch, the black mitt pairs with a keyboard and cues individual fingers with vibrations to play notes. The handgear also buzzes constantly for several hours to stimulate recovery while users go about their day, similar to another yellowjacket-developed solution. After treatment, some patients could pick up objects and feel textures they hadn't been able to -- especially remarkable since, according to the university, little improvement is typically seen a year after injuries are sustained. Folks who learned to play the piano with the device also experienced better results than those who did without it. Project leader Dr. Tanya Markow believes that the rehab's success could be caused by renewed brain activity that sometimes lies dormant. For the full skinny, head past the break for the press release and a video of the gauntlet in action.

[Thanks, Timothy]

Continue reading Vibrating glove gives piano lessons, helps rehab patients regain finger sensation and motor skills

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Vibrating glove gives piano lessons, helps rehab patients regain finger sensation and motor skills originally appeared on Engadget on Wed, 18 Jul 2012 08:08:00 EDT. Please see our terms for use of feeds.

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Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

Neuroscientists develop game for stroke rehabilitation, give Wii run for its money

Think the Wii has the market cornered on gaming rehab? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.

Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

Continue reading Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money originally appeared on Engadget on Sun, 20 May 2012 00:56:00 EDT. Please see our terms for use of feeds.

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