This Rubik’s Cube with displays in each square may be the most innovative gaming experience of 2021

Right off the bat, the idea of a dynamic Rubik’s Cube with displays instead of colors sounds like a weirdly awesome idea. It’s fun, tactile, and has a little for people of all ages and walks of life… but most importantly, it’s unabashedly innovative. The Wowcube, as this little gizmo is called, is the brain-child of a 13-year-old YouTuber by the name of Savva Osipov. “What if to place characters and gameplay on Rubik’s Cube surface and control the game by twisting tilting and shaking,” he thought. His father, inventor, and entrepreneur, Ilya Osipov, was instantly captivated by the idea – which sort of explains exactly why the Wowcube has such an ageless appeal. Together, the father-son duo decided to put the wheels in motion and the Wowcube was born.

Designed on the framework of a 2×2 Rubik’s Cube, the Wowcube comes with tiny, high-resolution microdisplays built into each of the cube’s 24 square-shaped segments instead of your conventional colored stickers. These displays go above and beyond when it comes to gaming with the Wowcube, as you’ve also got to factor in the fact that the cube looks and functions exactly like a Rubik’s Cube would, allowing you to flip, turn, and rotate elements. This very interaction forms the framework of the Wowcube’s gaming interface, allowing you to play not by mashing buttons or pulling triggers, but by rotating parts of the cube – or as an 8-year old called it, “video Lego.”

The Wowcube comes with 8 processors on the inside (housed within the cube’s 8 individual mini-cubelets. It also runs on an open-source API that doesn’t just come with its own slew of games, but also allows people to develop their own games to run on the Wowcube. The hope is to enable practically anyone to design their own games/puzzles/learning-exercises for the Wowcube, a feature that should only help expand its appeal further! At its heart, though, the Wowcube is a brilliant fusion of traditional and modern… with a cube that’s wonderfully tactile in the way it satisfyingly clicks when you rotate it, and multiple displays that should keep you engaged for hours. Oh, and when you’re done with the Wowcube, you can just pop it onto its charging base and the cube’s individual screens become functional widgets, displaying things like the date, time, weather, notifications, and a lot more! The Nintendo Switch wishes it were this clever and innovative!

Designers: Savva & Ilya Osipov

I’m not sure what to make of this tactile, textured mouse, but I really want one!

Part computer accessory, part fidget-toy, the Hoglet is an absolute visual and tactile treat! Designed for kids with ADHD, or anyone with a quirky sense of style, this computer mouse aims at giving you a tech accessory that’s unconventionally fun to interact with! The Hoglet is a wireless mouse modeled on a hedgehog, with a silicone sleeve around its grip with multiple bristles that come in contact with your hand as you grip it. The objective of the Hoglet is to do multiple things. For starters, it makes tech feel a little less scary and a little more approachable. The mouse is incredibly tactile, and comes in heartwarming colors. Its silicone texture aims at creating a new sort of experience that almost seems pet-like, reinforcing the mouse-ness of the mouse, and helps boost focus and reduce anxiety.

The designer behind the Hoglet, Parker Lynch, struggled with ADHD growing up. As an adult, he dedicated himself to helping kids with learning differences. Working with children with ADHD helped Parker understand how beneficial a fidget toy could be with allowing a kid to stay attentive and focused… but for the most part, these fidget toys weren’t allowed into computer labs, which left the kids anxious and unable to concentrate. This led Parker down a road which got him consulting with researchers, parents, teachers, occupational therapists, and board-certified behavior analysts before he started developing the Hoglet. 5 years and multiple explorations and prototypes later, the Hoglet was born. With its anthropomorphic form, Hoglet instantly appeared as a friend, and with its sensory body, it gave kids something to fidget with and help them stay focused while using computers.

The body of the Hoglet is made of food-grade silicone: pliable, washable, non-toxic and child-safe. It’s as pleasing to the eye as it is to the touch, with a choice of brilliant colors. The mouse underneath the silicone sleeve comes with a ball-scroller, for more intuitive scrolling, and even features silent buttons, to prevent any distraction to children on the autism spectrum. All in all, the Hoglet is an inventive take on a tech peripheral that has hardly ever gotten a special-needs redesign. Most mice are built for offices, gaming, and ergonomic usage, so the Hoglet is quite literally a breath of fresh air… providing a new and enjoyable experience not just for kids but even for adults with a sense of wonder and whimsy!

Designer: HedgeHog Health

Researchers built robotic skin with a sense of touch

Using Intel’s neuromorphic chip, Loihi, researchers from the National University of Singapore (NUS) developed an artificial skin that allows robots to detect touch 1,000 times faster than the human sensory nervous system. The system can also identify...

Rubik’s Tactile Cube Puzzle Lets Blind People Join in the Frustration

As much fun as it is to play with a Rubik’s Cube, it can also be quite frustrating if you don’t know the proper algorithms to use to solve it. There are countless videos and reference materials which show you how to solve the puzzle, though they assume that you can actually see the colors.

This special 3×3 Rubik’s Cube upgrades the standard color cubes with special tactile versions, so you can solve the puzzle even if you have a visual impairment.

Made by Winning Moves Games, the Rubik’s Tactile Cube matches up each color with an embossed shape that can be easily discerned with your fingertips. Blue is represented by a single solid dot, red is an open square, yellow is a grid of dots, orange is an X, green is an open circle, and white has no surface texture. Not only does this add a new dimension to the Rubik’s Cube, it opens the puzzle up to people who have limited or no sight. Of course, you can put on a blindfold or attempt to solve it in complete darkness too.

The Rubik’s Tactile Cube sells for $14.99, but is on sale for just $10.97 over on Amazon as of this writing. It’s a great idea, and a fun new spin on a classic puzzle.

MIT gives soft robots a better sense of touch and spatial awareness

You know robotic grippers are getting advanced when they can pick up a potato chip without crushing it. In order to do that, they need tactile sensing and proprioception -- an awareness of where they are in space. This kind of sensing has been absent...

The Springtime Carpet’s unusually beautiful macro weave makes it a visual and tactile treat!

Designed to make you curious, confused, and then fill you with childish joy, Dilara Yesilova & Paul Ketz’s Springtime Carpet looks and feels like nothing we’ve seen before. Think of it as a scaled-up version of a carpet’s weave, with tiny cylindrical upholstered foam pieces that almost look like experiencing a carpet from a gerbil’s point of view. The cylindrical units are created with undulating heights and are crafted from merino felt, cotton-viscose fabric, and polyurethane foam, looking both unusual and inviting at the same time. Step onto the carpet and it’s an absolute tactile experience that completely complements the carpet’s quirky construction… like laying on a mat of tennis-balls, only a whole lot softer! Disclaimer: Keep away from enthusiastic dogs!

Designers: Dilara Yesilova & Paul Ketz

Tactile needs a Senior Industrial Designer

Tactile is a high-touch design studio where the creative, technical, and strategic come together. They design meaningful physical and digital experiences for everyday moments and the one of a kind. The team is made up of industrial designers, interaction designers, graphic designers, and engineers who create sought-after products and experiences through research and strategy.

Tactile has partnered with the Xbox ID team to design limited edition consoles and controllers.

The Opportunity

We’re looking for senior level Industrial Designers (contract-only positions) in our Boston studio (must be local). You will have the opportunity to collaborate with cross-disciplinary teams from idea to conception with design at its core. We work on a wide spectrum of exciting and challenging projects that allow our designers to gain new experiences, learn and advance their craft. An intimate, open studio that runs on coffee and camaraderie. You’ll fit in great here if you’re passionate, hard-working and don’t take yourself too seriously.

Responsibilities

● Both independent and team-oriented to design and develop products and experiences for a wide variety of subjects.
● Able to illustrate your ideas and communicate findings effectively in presentations/meetings, adapting style and detail level to client and project needs.
● Well versed in design methodologies and display excellence at all stages of the design process, including early concept development, sketching, building prototypes, CAD modeling, rendering and creating high-fidelity polished presentations.
● Motivated to conduct your own informal user research, market research, and usability testing to get to the heart of the problem.
● Grounded in your understanding of materials and processes and excited to push the envelope.
● Great at handling multiple workstreams with design direction.

Education and Experience Required

● 7-10 years of relevant experience working in product design
● BA/BS in Industrial Design or related training
● High level of proficiency with industry standard design and prototyping tools; CAD, Adobe, Keyshot, etc.
● Portfolio of relevant work examples
● Excellent verbal communication and presentation skills
● Impeccable attention to detail
● Ability to work on and complete multiple tasks in a timely fashion
● Enthusiasm to adapt to diverse projects and clients, from med-tech to industrial to consumer electronics

How to Apply

If you’re interested in becoming a part of the Tactile team please send us a note, your credentials and a link to your work at work@tactileinc.com.

Note: Must be Boston-based to be considered

Location

Boston, MA

Apply Now!


Check out all the latest design openings on Yanko Design Job Board

Facebook Research is developing touchy-feely curious robots

As a social media platform with global reach, Facebook leans extensively on its artificial intelligence and machine-learning systems to keep the site online and harmful content off it (at least, some of the time). Following its announcement at the st...

This Robot Lets You Feel Virtual Objects

Virtual reality headsets use your eyes and ears to make things seem real, but the future of VR is all about incorporating the other senses. Researchers at Stanford University have our hands and fingers covered. They have come up with a way for you to virtually feel virtual objects, with the help of a weird robot.

It’s called ShapeShift. It’s a robot that has a dense grid of “pins” on top, and a set of optional wheels on its bottom. A tracking marker syncs the location of the ShapeShift box to the location of your hands in a virtual reality world. So when you touch a virtual object, the pins extend and retract to form a representation of that object in the real world, thereby allowing you to feel it.

Pretty cool right? Sure, this won’t simulate the softer things, like petting a cat in VR, but it should be convincing enough for other kinds of object. Yes, folks. This is the first step toward being able to feel things in our own personal holodecks. You could imagine a room with walls that are made with this sort of mechanism, and it could be used to create unique terrain underfoot as well.

It will be interesting to see where this technology goes from here.

[via Gizmodo]

The Stethoscope Just Got Smarter

steth_01

The Steth IO smartphone case modernizes the 200-year-old stethoscope! The design merges the technology, display, and microphone on a smartphone with the time-tested geometry of a stethoscope to create a powerful handheld medical device.

The case captures audio sounds made by the lungs or a heartbeat and converts them into a visualization on the screen. Rather than just listening to a heart rhythm like they would using a traditional stethoscope, medical professionals can hear the heartbeat, visualize it, record the data, and review it anytime. Something impossible with a standard stethoscope!

Designer: TACTILE

steth_02

“It was imperative that the aesthetics of the case reflect the quality of the product. The Steth IO isn’t a decorative phone case; it’s a $150 medical device with powerful functionality,” design studio Tactile told YD.

steth_03

“We made sure it was easy to insert and remove a phone from the case, testing the effect of different materials on critical acoustics, and minimizing part count. We discussed manufacturing techniques early on, which meant by the time we started manufacturing, we didn’t have to compromise the design because we already knew what kinds of materials were possible and what weren’t. The medical environment uses harsh chemicals and cleaners to wipe down devices, which was also an important consideration in choosing materials.”

steth_04

steth_05

steth_06

steth_07

steth_08