Leap Motion used for legitimate air drumming, authentic instrument control

Leap Motion used for legitimate air drumming, authentic instrument control

Hacking Kinect might get you access to an audible air guitar, but Stephane Berscot can do you one better -- tweaking the pitch of a tangible axe via Leap Motion's virtual work space. Berscot configured a Leap tweak his guitar's pitch based on the instrument's position over the device. That's not all, either, the makeshift MIDI controller also functions as a keyboard equalizer and a set of functional air drums. Combining all three tricks together scored Berscot a pretty mean demo track, but it's apparently a lot harder than it looks. "It wasn't easy to play drums with it," he said, explaining how he had to detect beats based tracking the upward and downward velocity of the drumstick. "My method is pretty basic and still needs some work." Even so, the demo definitely shows the device's potential. Skip on past the break to see Berscot kick out the jams.

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Source: Gratoo (YouTube)

Mauz Transmogrifies iPhones into a 3-in-1 Pointing Device

There are already a variety of apps that turn iOS and Android devices into wireless mice or trackpads or both. Some of them are even free. But a company called Spicebox thinks you’ll want to pay for a peripheral that does just about the exact same thing. Will you want to spend some dollarz for its Mauz?

mauz iphone mouse accessory

As shown in the image above, Mauz plugs into the dock connector of an iPhone 4, 4S or 5. It has three main modes, the first of which turns an iPhone into a mouse-cum-touchpad that has virtual left- and right-click buttons as well as a scroll wheel. Its second mode turns iPhones into a motion-sensitive controller, akin to a Wii controller. Spicebox says users will be able to map commands from various programs into gestures, from controlling your browser to your videogame character.

mauz iphone mouse accessory 2

Finally there’s the visual gestures, a Kinect-like control mode that lets you execute commands just by waving your hand above your iPhone’s camera.

Pledge at least $49 (USD) on Kickstarter to reserve a 30-pin Mauz and at least $59 for the Lightning-compatible Mauz. I’m quite intrigued at the possibilities of this so-called “appcessory”, but this is one of those gadgets that needs great complementary software to succeed.

[Mauz via Gadgetell]

iKazoo Aims to Be the Swiss Army Knife of Controllers

I’ve seen some unusual gadgets over the years, but the iKazoo might be one of the most offbeat, yet intriguing devices I’ve seen in a while.

ikazoo 1

Designed by ogaco, the iKazoo is first and foremost a wireless controller which can be used for playing music with your iOS or Android device. It’s got a lip sensor, a full chromatic keyboard and even a flute built into it. But the device aspires to be much more than a virtual wind instrument, as it can not only detect touch and breath, but movement. This opens the controller up to other sorts of interactions, such as using it as a paintbrush, on-screen navigation or for controlling games.

ikazoo 4

When used for gaming, it can be used as a sort of joystick, or also as a unique control method for games that involve balancing objects, or spinning a wheel. Its makers envision a plethora of other uses ranging from a motion control for golf and tennis games to a personal fitness tracker to a voice recorder and even as a karaoke machine.

ikazoo 2

Inside the stick-like iKazoo is a sophisticated set of circuits including an Ardiuno compatible microcontroller, Bluetooth wireless networking, optical, shock and motion sensors, as well as a microphone, multitouch sensor, RGB LEDs and even a headphone jack. It sounds sort of like a Wii Remote on steroids.

While the promotional video for the iKazoo is a bit silly at times (gotta love the part with the guy looking through the microscope,) I can really see potential here. A wireless controller with so much functionality along with an Open Source development platform could be a dream for hackers and tinkerers, much like the Wii-mote and Kinect have been. At this point it appears that the iKazoo is in the prototype stages, but the company is already registering interest for preorders for the strange little gadget.


Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

A team led by researchers at Microsoft's UK-based R&D lab has crafted a system that tracks the full 3D pose of a user's hand without the need for a pesky glove. Dubbed Digits, the Kinect-inspired rig latches onto a user's wrist and utilizes a diffuse infrared light, IR laser, camera and inertial measurement unit to track fingertips and just five key points of a hand. Leveraging a pair of mathematical models developed in-house after studying the mechanics of the human hand, the group uses the captured data to extrapolate the position of a user's paw. The team envisions the solution as a supplement to touch-based interfaces, a method for eyes-free control of mobile devices and as a gaming controller that could work in conjunction with Kinect or similar systems. In its current state, the device is composed of off-the-shelf parts and needs to be tethered to a laptop, but the ultimate goal is to create a mobile, self contained unit the size of a wrist watch. Hit the break to catch a video of the setup in action or tap the second source link below for more details in the group's academic paper.

Continue reading Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

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Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video) originally appeared on Engadget on Tue, 09 Oct 2012 09:50:00 EDT. Please see our terms for use of feeds.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

Kinect for Windows SDK update arrives with accelerometer and infrared input, spreads its wings to China

Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops originally appeared on Engadget on Mon, 08 Oct 2012 16:30:00 EDT. Please see our terms for use of feeds.

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Pioneer’s latest Raku Navi GPS units take commands from hand gestures

Pioneer's latest Raku Navi GPS units take commands from hand gestures

An AR heads-up display wasn't the only navigation hardware Pioneer showed off at CEATEC 2012. The firm also took the opportunity to tear the wraps off a new line of gesture-controlled Raku Navi GPS units. With the infrared-powered Air Gesture feature, drivers can wave their hand in front of a device to pull up a menu with commands such as setting their home or a personal haunt as a destination or skipping to the next tune on a playlist. Once a hand is retracted, the menu will be replaced with the usual map interface. Though the solution isn't completely hands-free, horizontal hand waves can be assigned one of ten different functions. Japanese store shelves will be lined with two dashboard-embeddable units by mid-October, while four console-independent models will join them in early November. As of now, there's no word if the hardware will make the pilgrimage stateside.

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Pioneer's latest Raku Navi GPS units take commands from hand gestures originally appeared on Engadget on Sun, 07 Oct 2012 04:56:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo, Tech-On!  |  sourcePioneer  | Email this | Comments

Leap Motion taps former Apple iAd VP Andy Miller to be President and COO

Leap Motion taps former Apple iAd VP Andy Miller to be President and CEOApple's former iAd VP (and Quattro co-founder) Andy Miller only just took a job as a general partner at Highland Capital last year after leaving the gang in Cupertino, but he's now already moving on to another fairly high profile gig. Leap Motion has announced today that Miller will become its new President and CEO COO, placing him in a central role at a company that's facing the rather difficult task of actually delivering the goods after wowing most everyone with its new gesture control technology. As Fortune notes, however, the move doesn't come as a complete surprise. Highland Capital is backing Leap, and Miller himself has reportedly been spending about 80 percent of his time on the company over the past few months. In a statement, Miller said that he's "been fortunate to work with some of the most influential figures and companies in the technology industry, and I'm as excited about the Leap as I've ever been about a technology," adding that the "potential for the Leap is limitless, as it is going to fundamentally change the way we interact with so many devices in our lives."

Update: Leap Motion has reached out and informed us that Miller will be President and COO, reporting to current CEO and co-founder Michael Buckwald. The official press release can be found after the break.

Continue reading Leap Motion taps former Apple iAd VP Andy Miller to be President and COO

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Leap Motion taps former Apple iAd VP Andy Miller to be President and COO originally appeared on Engadget on Tue, 17 Jul 2012 13:58:00 EDT. Please see our terms for use of feeds.

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Tomy BattroBorg 20 throws motion-controlled punches, rocks ’em and socks ’em Wii-style (video)

Tomy BattroBorg 20 runs on motioncontrolled punches, rocks 'em and socks 'em Wiistyle

The last time we saw someone move the game on for Rock'em Sock'em Robots, it was a motion-controlled experiment that was unlikely to see the light of day. Tomy must have been frustrated enough waiting for the practical reality to take matters into its own hands, as it's just unveiled the BattroBorg 20, a fighting robot that... lets you take matters into your own hands. The toy uses a Wii-style nunchuk motion controller that translates the player's own thrusts into the plastic robot's punches. Each robot can tell if it's been decked, although it takes just five punches to win by TKO -- these aren't exactly Queensbury rules. At an estimated $50 for each robot and matching controller on the July 14th release date, the BattroBorg isn't the cheapest way to relive the glory days of pint-sized fisticuffs, but it's certainly the most involving.

Continue reading Tomy BattroBorg 20 throws motion-controlled punches, rocks 'em and socks 'em Wii-style (video)

Tomy BattroBorg 20 throws motion-controlled punches, rocks 'em and socks 'em Wii-style (video) originally appeared on Engadget on Tue, 19 Jun 2012 01:46:00 EDT. Please see our terms for use of feeds.

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Sony’s Google TV-enabled NSZ-GS7 Network Media Player up for pre-order at J&R

Sony's Google TVenabled NSZGS7 Network Media Player up for preorder

We knew Sony's next batch of Google TV-enabled hardware was coming this summer, and now at least one device is up for pre-order at J&R. Folks who've been wanting the Android-based service without shelling out for a full TV set from the company will now only need to part with $200 for its NSZ-GS7 Network Media Player. The unit comes complete with an updated remote featuring a QWERTY keyboard, motion control, a microphone (for "voice commands") and a touchpad, and it's said to work with most of Sony's 2012 TV lineup. There still seems to be no word on this streaming box's exact specs, a ship date or when you'll be able to snag its Blu-Ray touting sibling, but you can hit the source link to secure one for yourself in the meantime. Here's to watching whether it'll muster up more gusto for the platform than Logitech's Revue, once it's planted consumers' AV racks.

Sony's Google TV-enabled NSZ-GS7 Network Media Player up for pre-order at J&R originally appeared on Engadget on Sun, 17 Jun 2012 11:42:00 EDT. Please see our terms for use of feeds.

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Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line.

Insert Coin Clang, a motioncontrolled, realistic swordfighting game by none other than Neal Stephenson

We won't lie: this might be the ultimate Insert Coin. It's not often that you get the author of Snow Crash and Cryptonomicon asking for Kickstarter funding, after all. Neal Stephenson and Subutai Corporation are tired of swordfighting in video games being reduced to abstract button presses, and they want to produce both a video game and a control system that will replicate what it's really like to fight steel-to-steel, complete with pommel hits, blocks and distinct techniques. The initial game, Clang, will focus on two-handed longsword dueling with an "off-the-shelf" controller to get out the door quickly. In the long run, however, the plan is to work on custom controllers, and the project will involve an open framework known as MASE (Martial Arts System Embodiments) that will let anyone build their own fighting game. You could create a realistic Wushu simulator... or an extremely detailed Teenage Mutant Ninja Turtles beat-em-up.

Any pledge will help the cause, but if you'd like a credit in the game or an actual copy, you'll want to spend a respective $10 or $25. The rewards escalate quickly after that: $50 and $75 pledges first give downloadable concept art and later a digital fighting manual, while $100, $150 and $250 donations will add a very real t-shirt, a hard copy of the manual, a signed poster with a patch and eventually a signed poster. Are you a high roller? Spending $500 or $1,000 adds a signed manual as well as either the first book or whole collection of the related The Mongoliad trilogy, plus (at the higher tier) invitations to Subutai parties in Seattle. Pledges at $5,000 will supply the actual concept art; at the peak $10,000, you'll get a real longsword, lunch with Subutai and a tour of the offices. If you're game in the literal sense of the word, you'll have until mid-day on July 9th to help Neal reach the lofty $500,000 funding target.

Continue reading Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video)

Insert Coin: Clang, a motion-controlled swordfighting game by no less than Neal Stephenson (video) originally appeared on Engadget on Sun, 10 Jun 2012 06:57:00 EDT. Please see our terms for use of feeds.

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