‘Minecraft Dungeons’ is delayed until May 26th

Minecraft Dungeons is on the way to consoles and PC, albeit a bit later than expected. Mojang says the Minecraft dungeon-crawler spin-off will drop May 26th on PC, Xbox One, Xbox Game Pass, PlayStation 4 and, as revealed during last week's surpri...

‘Minecraft’ takes students on a free tour of the ISS

To help students who are stuck at home keep on learning, there's a new glut of free educational material available in Minecraft. Mojang has added an Education category to the Marketplace, which includes a bunch of lessons from Minecraft: Education Ed...

‘Minecraft’ library helps you dodge news media censorship

There are numerous ways to evade censorship of the press, but it's getting increasingly difficult when countries like China and Russia are cracking down on VPNs and similar tools. Reporters Without Borders thinks it has the answer to those mounting...

Minecraft Festival is postponed due to coronavirus fears

Minecraft is such a cultural phenomenon that it was supposed to have its own three-day convention in September with interactive exhibits, co-op and competitive gameplay, live entertainment, panels and merch. Tickets to the first-ever Minecraft Festiv...

This Minecraft Creeper Lamp Shouldn’t Explode When You Turn It On

If there’s one thing Minecraft fans can rely on, it’s those green and block Creepers, and their ability to blow up at the most inopportune moments. Well, now you can keep a Creeper right on your desktop to keep an eye on it, and I’m pretty sure it won’t blow up the place. I think.

You know how they say to keep your friends close and your enemies closer? This is one of those times. This little LED accent lamp runs on a couple of AAA batteries, and switches on and off with a tap on its head. It also makes that sSSSsss BOOM! sound when you switch it on. It’s made from bio-degradable plastic, which is eco-friendly, but won’t produce gunpowder no matter how hard you try.

You can grab the Minecraft Creeper Lamp over at Firebox for just $19.99. Buy a few, and you can create a whole mob of them.

Architecture legend, Bjarke Ingels, ‘pivots’ their couch towards the future of flexible living

Bjarke Ingels is a movie star of the architecture world, but he is also an artist and a trailblazing source of inspiration that goes beyond the structures he builds. A decade ago he started spreading the word on his philosophy of sustainable hedonism which bridges the gap between environmentalism and luxury – they can coexist and Ingels showcases that in his work. What sets him apart is that everything he creates has drawn inspirations from ideas, things, art and even games that are totally unrelated to what he is building but still shines through subtly. The latest example to prove this point is the Voxel sofa for a Danish brand, Common Seating, which is a harmony of elements from Minecraft (which Ingels loves!), Q*bert video games as well as the work of Modernist architect Mies van der Rohe.

The Voxel sofa is, in the simplest words, made to adapt to the environment and the user’s needs. Bjarke Ingel’s firm, BIG, looked into how they design their architectural projects like their Lego House, 79 & Park apartment block and the 2016 Serpentine Gallery Pavilion when creating the modular sofa system. The team made a grid of pixel-like blocks to form the seats and called it Voxel. The name and aesthetic of the sofa come from the word’s actual meaning which is a graphic and interface design term for ‘3D pixel’. Voxel will look and mean something unique to every individual user and space.

Voxel can be moved, repaired, flipped, added on to or reduced with ease based on its surroundings. It represents the future of modern furniture – pieces designed to serve the user with multiple functionalities with a form that fits in every room. The sofa system is built with four major parts – armrests, backrests, seats, and legs, and all of these can be interchanged and assembled in multiple ways.  The pieces connect with simple metal cylinders that slide into holes and give it its modular essence. “The grid-like system creates a family of units that can be configured into multiple seating scenarios, from single-unit couch to large configurations,” says Jakob Lange, partner at BIG. With the rapid evolution of our culture and lifestyle, Voxel has the ability to mold itself organically to any ecosystem.

The sofa’s design reduces waste by encouraging owners to exchange or repair separate parts if needed, instead of throwing the entire piece out. Voxel is made on-demand and shipped directly from the workshop to ensure it only produces what is necessary and manages waste responsibly. Voxel promotes Bjarke Ingel’s idea of flexibility and sustainable living in its own didactic message of being able to modify and adapt to where we are in the moment with our core values intact. Lang goes on to say, “If it were a person, [it] would be able to move, flex and adapt to different configurations, making it agile in any environment – at home or at work – and responsive to any individual. The person can really grow and live with this sofa long-term.”

Ingels has always viewed architecture as the art and science of making things that fit the way we want to live our lives, it is a constant evolution of ideas. I’ll leave you with this thought inspired by Bjarke Ingels – sustainability is not a moral sacrifice but a design challenge and we have the tools to design ecosystems that optimize the flow of people, resources, economies even…so why not give back with the power to create?

Designer: BIG Group

Minecraft Festival is coming to Orlando in September

Minecraft's annual event started out as a convention, but flipped to a streaming-only format in 2017 in a bid to maintain the tight-knit atmosphere for an increasingly large audience. It's moving back to that in-person experience, however, and it now...

‘Minecraft Earth’ gets a bit more physical thanks to new NFC-enabled minis

When the mobile-based Minecraft Earth was announced last year, it immediately drew comparisons to Pokémon Go because of its use of augmented reality and location-based activities. But it was very different (as senior editor Jess Conditt will a...