Tag Archives: WebGl
Mozilla makes it easy to create VR websites with ‘A-Frame’
First Look At SketchFab: A Youtube For 3D Files
Internet Explorer 11 Available for Windows 7 Now
Arcade Fire’s ‘Just a Reflektor’ music video takes cues from your smartphone
Arcade Fire already knows how to immerse its fans in a web music video. For its new "Just a Reflektor" video, though, it's also bringing smartphones into the action. The band's Chrome-based project links a PC to a mobile device through a webcam, turning the handheld into a visual effects controller -- halos, reflections and wireframes in the video adapt to every movement. As the experiment is open source, viewers can even tinker with the web code (primarily JavaScript and WebGL) to build their own masterworks. Whether or not you're a fan of Arcade Fire's indie rock, you'll likely want to give "Reflektor" a look for curiosity's sake; just don't be surprised when the video looks back.
Filed under: Internet, Alt, Google
Source: Just a Reflektor, Google Chrome Blog
Chrome 30 beta adds quicker access to search by image, improved gestures and much, much more
The Chrome 30 beta has one of the longer lists of new features we've seen from the browser in quite some time. One of the most immediately visible will be a new option to search by image when you right-click or long-press on one. It'll use your default search provider to perform the task, but chances are you'll be using Google's own top-notch photo-mining service. The Android edition is also revamping its various gestures to make them easier to perform and lessen the chance of accidentally triggering them. Now all the gestures are performed in the top tool bar: swipe left or right to switch tabs, down from the middle to initiate the tab selector or down from the upper right-hand corner to open the menu.
As if that wasn't enough, the back-end tech is getting a slew of new features on both the desktop and mobile sides. The Android version of the Chrome beta now supports WebGL, the MediaSource API and DeviceMotion, for making use of the accelerometer in the browser. MediaSource is particularly useful for generating dynamic streams of content that can adjust bit-rates on the fly, based on the quality of the connection. On the desktop, a load of new APIs have been added to the Chrome App framework, including support for in-app payments and downloads. WebRTC and speech recognition have also received improvements across all platforms. You can find out more details at the source and download the new Chrome beta at the more coverage links below.
Filed under: Internet, Software, Google
Source: Chromium Blog, Chrome Blog
Microsoft Introduced Internet Explorer 11 Preview
WebGL, SPDY Confirms for IE11 in Windows 8.1
Internet Explorer 11 to support WebGL and MPEG Dash
Few would say that consistency is good for its own sake. Microsoft certainly agrees -- it just revealed at Build that Internet Explorer 11 will reverse the company's previously cautious stance on WebGL. The new browser will support the 3D standard from the get-go, joining the likes of Chrome and Firefox. IE11 should improve plain old 2D as well, as there's hardware acceleration for video streaming through MPEG Dash. All told, Internet Explorer should be a better web citizen -- and deliver a speed boost in the process.
Filed under: Software, Microsoft
Source: IEBlog
Google Mine service reportedly leaked, lets Google+ friends share real goods
Google is big on sharing all things virtual, but it hasn't done a lot to spread the wealth in the physical world. That could change soon: Google Operating System claims to have spotted an in-development Google Mine service that can simplify lending tangible goods. Users can list what they're sharing, offer items to their Google+ circles and keep track of who has what. The web version can reportedly show a collection in 3D through a WebGL viewer named Katamari, and there's also an Android app in tow.
The feature set sounds ideal for generous Google+ users; the real question is whether we'll get to use any of it. Mine is supposedly limited to internal testing for now, and only some of Google's initiatives ever leave its campus. Google hasn't confirmed the effort, but the company tells us that it's "always experimenting" with features and doesn't have anything to share "at this time." Connected borrowers will just have to be patient, then -- assuming the service launches at all.
Via: TechCrunch
Source: Google Operating System