Google finally finds a true purpose with its new augmented reality glasses… sort of like Apple and its watch

When Google debuted the Glass in 2013 (yeah, nearly a DECADE ago), it had a signature Google flaw – it lacked purpose. Now, with their newly unveiled demo at I/O 2022, Google seems to have finally found a purpose for their AR glasses. Hint, it ties in with the general theme of Google I/O 2022 – to help people.

I remember when Apple was still working on the Watch. There was this consensus that the company was looking to make a watch that was ‘wearable fashion’. Apple even recruited iconic designer Marc Newson and the ex-CEO of Yves Saint Laurent to help design the Watch. A few years later, the Watch isn’t perceived as a fashion-forward wearable – not even by Apple. Instead, somewhere down the road, Apple realized the TRUE purpose of the Watch, to be a health wearable. That moment of clarity seems to have come to Google too, although 9 years later – as they finally realized that strapping an Android device to your eye isn’t an AR headset. Instead, Google’s new augmented reality prototype hopes to allow people to make sense of the world.

Designer: Google

Google XR Glasses Concept by Gokul Beeda

After announcing a whole new catalog of products, including the Pixel 6A, Pixel 7 and 7 Pro, Poxel Buds Pro, Pixel Tablet, and Pixel Watch, Google gave us a taste of an AR Glasses prototype they’ve been working on (labeled Proto 29) that combines natural language processing and transcription to provide subtitles to the real world. Wear the glasses and, in theory, you can understand any language. The glasses pick up audio and visual cues, translating them into text that gets displayed on your lens, right in your line of vision. These virtual subtitles overlay on your vision of the world, providing a contextual, USEFUL augmented reality experience that’s leaps and bounds ahead of what the Google Glass was designed to do in 2013.

It seems like Google’s making a habit of lifting the veil on their ‘under-wraps’ projects and showing them to the world as a flex of their tech capabilities. Last year, Google gave us a taste of Starline, a holographic chat portal that made virtual conversations feel like people in the same room, talking to one another. Starline’s purpose was to blur the boundaries in a virtual conversation, and in a lot of ways, Google’s new glasses do that for a physical conversation, transcending languages and even disabilities, given that the glasses go a great deal in helping the deaf and people with reduced hearing to understand the world around them.

All that’s nice, but what’s really remarkable is the new Google Glass (or the Proto 29) design. Unlike the 2013 glass, which was as bad as having the word NERD tattooed on your face, these new glasses look remarkably stylish, and there’s absolutely no hint of tech visible even when you take a closer look. Unlike Facebook and RayBan’s Stories, or Snap’s Spectacles, there’s no camera lens in sight, and aside from the Google branding on the temple stem, you really won’t be able to tell that these are advanced AR glasses.

Then again, that’s probably intentional on Google’s part. Knowing that this product won’t release at least for another 2-3 years, it’s possible that Google created a special demo unit that hid all the electronics. All I’m trying to get at is that there’s a lot to know and learn about these spectacles and their design, and I’m willing to bet good money on the fact that the final product may look nothing like the prototype. That being said, let’s not take away from the fact that what Google demonstrated is BEYOND incredible, blurring the line between innovation and magic… and finally demonstrating a pair of AR glasses WITH PURPOSE!

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A modular controller for all your metaverse adventures and beyond

Metaverse is the next big rage aided by AR and VR ecosystems, traversing the users into a realm that’s way more exciting than the real world. The hardware environment is diversifying ever than before to express the applications of the metaverse. So, why not have a modular controller that will be your best tool in a world where everything is possible, right from driving the rarest of hypercars in your alley to jumping off the space station into the infinite limits of the universe.

This modular controller seems like a viable idea for the future where we’ll be spending a chunk of our time in the hyper-reality. The role of AR/VR headsets/glasses, display screens, smartphones, or other peripherals is still not clear. That said, the metaverse environment could benefit in a number of ways from such a cool peripheral. Dubbed Modulus, the next-generation modular system smart controller consists of a base module and three separate units which can be put to use depending on the way the user wants to interact in the metaverse.

These three units consist of a holder unit to mount your smartphone (even a foldable or rollable phone), AR gaming unit and a Smart TV unit. The use case scenarios are plenty, right from using the holder unit as a smart scope interface in the peripheral vision to using it as a pair of 360-degree freedom Oculus Quest 2 Controller Grip-like accessories. The basic idea is to have a controller that can be modified in a jiffy without any nuances.

Take for example attaching the smartphone to the two holder units, and then onto the base modules to act as a gaming controller. Once you’re done with knocking down your opponents in COD Mobile, undo the setup and plug it in the Smart TV unit into one of the base modules to navigate in VR to your favorite scenic location to unwind.

Designer Min Chang KIM has managed to catch the very essence of how metaverse would function, and what functionality will help make the seamless transition from the real world into the virtual one!

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These mixed reality glasses give a different peek into the Metaverse future

Not all AR glasses need to be stylish or classy. Some actually need to be rugged enough to survive the real world.

Talk around the Metaverse has many of us dreading how the future will have screens literally in our faces even more than ever before. Of course, the ideal future also involves stylish glasses and less conspicuous headsets, perhaps even contact lenses that will let us experience a different reality in the midst of real reality. That might be fine for most people, but the Metaverse is unlikely to make certain industries disappear, especially the ones that work on the infrastructures that will make the Metaverse even possible. For many in those industries, normal smart glasses just won’t do, which is why this mixed reality and AR smart glasses put a more rugged spin on the narrative, even if it does end up looking a bit more like a cyberpunk prop.

Designer: Hatch Duo

In order to make augmented and mixed realities more accessible and more mainstream, the industry first needs to make headsets and glasses for these less cumbersome to use, not to mention less expensive. We haven’t reached a point yet where one can conveniently wear AR gear as easily as a regular pair of specs, but that is the goal of many device makers and platform developers. That said, not all potential users of AR services need fancy glasses, especially those that are often exposed to less favorable working conditions.

Just like industrial workers often need more rugged phones, they also need more rugged AR equipment. Even Microsoft HoloLens and Magic Leap, two of the very few headsets catering to these users, might actually be less sturdy for comfort. The ThirdEye Gen MR X2, in contrast, is designed exactly for rough environments. It’s thick, rugged, and almost menacing, but it’s also meant to be more comfortable and easier to use.

The visor, for example, has two layers, one providing the actual HUD (heads-up display) while the other acts as a protective shield for both the eyes and the display. The rather bulky frame includes all the hardware necessary to run MR and AR experiences, so you won’t have a cable precariously dangling from your body. And instead of joysticks or even gloves that tie up the wearer’s hands, the glasses has buttons on its frame for some important actions while also relying on gestures to control the software running on the device.

The ThirdEye X2 looks like a mix of the bulkiness of current-gen headsets and the sleek, smart glasses of the future. Its form, however, is designed not just for comfort but also for safety, with possible expansions for attaching safety helmets. At the same time, there’s almost a geeky appeal to the black and orange smart eyewear, like a mix of retro design and futuristic cyberpunk. It’s an interesting design hybrid, one that might actually become more common as we trek the road towards that AR future everyone loves to talk about.

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Holoride-Audi partnership delivers XR to some Audi series vehicles

AUDI Holoride In-car Experience

Holoride aims to add thrill to every ride, but not many people will appreciate the idea of turning a vehicle into a moving theme park. It’s the selling point of Holoride, but we recognize the fact many people won’t like it because they quickly get dizzy.

Holoride offers a fun and connected experience to every ride, at least, to the more adventurous people. If you’ve tried holoride and are contemplating getting a new car, you may consider Audi. The Holoride team just announced its integration with Audi series vehicles starting this June.

Designer: Holoride

AUDI Holoride Experience

Audi is the first car company to bring holoride-ready experiences. Audi will be taking advantage of its MIB 3 infotainment system and making holoride a native feature. In addition, the automotive company has partnered with Holoride to offer consumers a unique travel experience XR content in real-time. The Audi-Holoride experience is possible with a motion-synchronized car and location-aware data. XR content is shown in real-time, delivering information or entertainment that will benefit the passenger.

Sample AUDI Holoride Experience

In-car entertainment inside your Audi is taken to the next level with Holoride. It can be educational for the children and recreational for the adults with the gaming content. There is also well-being-related content so you can be happy, healthy, and comfortable all the time.

Passenger experience is usually forgotten once a vehicle’s design has been finalized, but with holoride integration, it can be enhanced once again. Audi will start introducing this feature to several models like the Audi A4/A5/A6/A7/A8, Q5/Q7/Q8, Audi etron/etron Sportback, and Audi etron GT. In your Audi car starting June, you will find the holoride within the modular infotainment toolkit (MIB 3). Make sure you have a VR headset ready with you. It will connect wirelessly to your vehicle via Bluetooth Low Energy (BLE) standard. You can look at the HTC VIVE Flow since it’s the first holoride-ready headset.

AUDI Holoride Experiences Game

Audi and the Holoride team also worked with groups like Schell Games, ARVORE Immersive Games, TRIPP, PRELOADED, Magnopus, and MEDIASQUAD to develop more content. Future House Studios, SpiceVR, FreshFX, and VRWERX will also release holoride experiences in the near future. The in-car experience will be available in Europe and the United States in fall 2022.

The UK and Germany will get it first followed by more countries in the region by next year. The same holoride for Audi will be ready in China, South Korea, and Japan. Audi getting the holoride integration isn’t exactly a surprise since the startup’s co-founders were previous employees.

AUDI Holoride Experiences Game

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The Metaverse is inevitable, and it’s already changing product design as we know it

As virtual and physical worlds collide, the way we design and appreciate products will change forever.

It’s easy enough to downplay the metaverse as an overly hyped buzzword that won’t last a few years. There’s also plenty of reason to be worried when a company like Facebook formally adopts it as its new prime directive. The metaverse, however, will eventually be our future, or at least the technologies that power the metaverse will be. But more than just something that geeks will enjoy, this new version of our reality will also affect everyday life, and it’s already causing a shift in the design world even as we speak.

Designer: Keiichi Matsuda

The Metaverse of Madness

What is this “metaverse” thing in the first place? Just like “the cloud,” the word existed long before it came to the attention of mainstream media and big tech giants, so its meaning might have become a bit muddled by now. It’s also impossible to talk about the metaverse without talking about the different “extended realities” (XR) that preceded it and enables it.

People will probably be most familiar with VR or virtual reality since it has so far been the most accessible to even the common folk. It immerses people in a completely digital world, with almost no connection to reality except as images and videos overlaid in the VR world. In contrast, augmented reality or AR puts digital objects in the real world, mostly to give additional information or put stickers in a mostly passive way. Then there’s the newly-minted “mixed reality” or MR that truly blends the physical and the digital, allowing objects in one world to manipulate the other.

Designer: Microsoft

The metaverse is an application of all these technologies, particularly VR and MR, with the added element of social interaction. Whether that interaction is happening in a completely virtual world or against the backdrop of real-world locations, the metaverse creates a social space where people can experience the same things as others in that same virtual space. It’s this blurring of the boundaries between the real and the digital that is going to inform the field of design in the years to come.

Product Design in a Mixed World

Product design has always been a discipline that aims to create things that give value to people, not just things that are pretty but solve the wrong problems. The metaverse, however, changes the rules on what will be valuable to people, and that will turn the field of product design on its head. In some ways, it improves on age-old processes and makes iterations faster and more efficient, but it also creates dangers that could impact people’s lives in less direct ways.

Products in the metaverse will no longer be limited to the constraints of physical materials and production pipelines. Changing designs on a shoe or even a car can be as simple as changing what people see through their AR headsets or glasses. We already see a shift in that kind of customizable experiences with BMW’s latest concept car, and many companies are already laying the foundations for their metaverse products. Nike, for example, recently acquired a startup that specializes in designing virtual sneakers for the future metaverse. The metaverse could also help make products more sustainable since changing designs or creating new variants will no longer require additional production processes or new materials that would eventually create more waste.

Designer: BMW

At the same time, metaverse-centric products can also reduce their inherent value, or at least the value we place on actual physical objects that actually do something in the real world. Taking the shoe example again, you can have a metaverse shoe that can look outlandish or out of this world in mixed reality, but they might not perform as well as specially-made running or basketball shoes. As human beings with physical bodies, we still put value in things that we can touch and feel, things that tickle the senses beyond sight and sound, things that these digital realities can’t fully replicate yet.

Designer: RTFKT

User Experience by Proxy

The metaverse can also change the way we will experience the world around us, which, in turn, will also change the way designers create products or user experiences. Hyundai, for example, presented the idea of “metamobility,” where Boston Dynamics’ Spot dog can be your physical representative on Mars. That, however, also requires designing new products that will let you physically experience those same sensations as if you were there.

Designer: Hyundai

A lot of these new concepts seem to revolve around cars, particularly the ones that can drive themselves so that humans can enjoy the metaverse in peace. LG’s concept unsurprisingly puts displays around the car’s interior, creating a virtual window into a digital world. Outside of vehicles, we will also need apparel and accessories that will not only reproduce sensations that should be felt in the physical world but also let us control the virtual world as naturally as possible.

Designer: LG

Even everyday products at home will be drastically changed, more in function than in form this time. In the metaverse, reality can be made to look different in a snap, but the underlying physical object still needs to be able to support its intended functions. A couch still needs to be a couch that you can sit on comfortably, no matter the reality. Designers, however, might be less interested in spending time on the finer details if they will be overlaid with a different design anyway.

Designer: Jeongin Lee

The Metaverse will change the Rules, but not yet

From product design to money, the metaverse both promises and threatens to change the world as we know it. It is equally exciting and frightening for everyone, from consumers to creators. The winds of change seem to have started blowing, but the good news is that the big changes aren’t going to happen just yet.

Beyond the hype being pushed by large companies (except Apple, it seems), the metaverse isn’t something that’s going to happen in just a few years, like 5G or a new smartphone. There are too many pieces still missing, starting with the devices that we’ll need to experience this metaverse, like ergonomic mixed reality eyewear. That’s not to say it won’t happen eventually, but the change won’t be as revolutionary as some companies like Meta would have people believe. And that is just fine because it will allow us to better prepare for when it does happen and not have our real reality come crashing down like a web server.

Designer: Panasonic

Designer: Beijing EM3 Technology Co. Ltd.

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Get Metaverse ready with this set of modular gaming controllers designed for the future of Generation Alpha!




 

Vers is a set of controllers designed for Generation Alpha to traverse the transformed incoming video game landscape, where VR and AI are in and AR is out.

With the arrival of each new generation, our world becomes more immersed in technology. Succeeding Gen Z, Generation Alpha will be the first generation to be entirely born and shaped in the 21st century. As such, their lives have been defined by smart technology, Artificial Intelligence, and virtual reality.

In response, designers have been busy conceptualizing tech accessories to bridge reality with its virtual iterations. Vers, a set of controllers designed to traverse digital metaverses, was developed by Ye Jin Kim and Hayeon Yoo for Generation Alpha.

Nicknamed the Glass Generation, those who belong to Gen Alpha primarily experience the digital reality encased beneath their glass smartphone screens. The arrival of the Glass Generation means that our digital mediums are evolving.

Of course, that means the ways we interact with digital interfaces must evolve too. With VR and metaverses becoming the norm within the realm of video games, Kim and Yoo designed Vers because “controllers are no longer restricted to stationary, passive interactions.”

Vers is comprised of five components, all of which are contained within a cushioned, minimalist controller box. In order to appeal to Gen Alpha’s millennial parents, the controller box maintains an inconspicuous, yet modern look. Inside the hexagonal controller box, users will find a set of two pads that can be used for jumping and running, a pair of ergonomic nunchuck controllers, and a camera console.

The pair of ergonomic controllers also keep a modular design that allows for versatile gaming experiences. Transforming the controller from its original remote form to an upright position, the controller mirrors each user’s moves à la VR remotes. Then, the couple of magnetic mesh cushioned pads have a silicone underside so that kids can jump and stomp freely without slipping.

Designers: Ye Jin Kim and Hayeon Yoo







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Metaverse keyboard transforms boring computer workspace into a cool 3D space for freedom of productivity!

The Metaverse Keyboard traverses our plain old workspace into a mixed reality workspace – perfectly in cohesion with the core idea of the metaverse and its applications!

Author Nel Stephenson came up with the term “metaverse” in his science fiction novel “Snow Crash” and fast-forward to the present day, it looks more likely we’ll be living in a hyper-realistic world within a digital universe in the near future. Reminds me of the movie Ready Player One, and the rendered 3D virtual worlds will one day be our life. Sounds exciting as well as scary, don’t you think so?

Visionaries are eying the metaverse-dominated future, take for example Mark Zuckerberg with his Meta (formerly Facebook) or Bill Gates with the mixed reality and augmented reality projects such as Hololens 2 headset. Of course, NFTs are slowly becoming popular with the masses, and having a unified ecosystem of the metaverse for applications input methods is most important. So why shouldn’t we go beyond the 2D space for our screen real estate and dive into the 3D realms actuated by a Metaverse keyboard? Something beyond the game and experience themes for daily tasks such as working on the PC?

Product designer Heewon Jung and Designer Dot feed the metaverse dream with the right kind of fuel with their cool Metaverse Keyboard that syncs with the virtual reality and augmented reality technology to go beyond the plane of information for the future work environment. It’s like a 3D world right in front of your eyes while working – with the 3D space actuated joysticks that accompany the keyboard. Yes, the logical progression to your PC mouse which operates in a 2D space. So the idea is simple – when you want to experience the 3D world for better understanding, just take out the cool trackpad dubbed Wormhole on one side of the keyboard, and you jump straight into a mixed reality workspace which is more engaging. The uni-directional touchpad lets you navigate in the 3D workspace, something we never saw in the last couple of decades, ever since we all started exploring our computers.

The peripheral works just like any other keyboard when you’re not delving deep into the metaverse productivity workspace with the Wormhole. This is a concept design of the cool and weird world we are looking upon in the near future for sure!

Designer: Heewon Jung and Designer Dot

 

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Augmented Reality Helmet concept aims at revolutionizing how firefighters rescue civilians

Brave - Augmented Reality Helmet for Firefighters

Technology is best put to use when it gives us powers we didn’t have before. Whether it’s being able to fly using airplanes, see through skin and bones using X-rays, or send each other messages using radio waves and satellites. I’ve long believed that augmented reality has the ability to positively impact life as we know it, beyond just entertainment and games. Microsoft’s Hololens has often demonstrated how AR tech can help remote learning and servicing, whether it’s something as simple as sending instructions to a technician fixing a faulty circuit box or plumbing pipe, or as game-changing as helping doctors learn more about the human body by literally being able to see inside it using virtual, augmented, and mixed reality. A Red Dot Design Concept Award-winning entry, however, is pushing the capabilities of augmented reality imaging to help firefighters effectively assess buildings, find structural weak spots, avoid infernos, locate and rescue victims, and quickly plot safe escape routes.

Brave - Augmented Reality Helmet for Firefighters

The Brave is an AR Headset with a helmet attachment purpose-built for firefighters to use while training and in action. The headset itself comes with an array of cameras along the front that allows the internal chip to effectively plot out its surroundings, and a HUD under the headset’s main visor helps project digital elements on the physical world while the firefighters move around. The outer visor also covers the upper half of the face, preventing dust and debris from making its way into the firefighter’s eyes, while a mask on the lower half of their face remains unobstructed or untouched.

When paired along with the helmet, the Brave is complete as a state-of-the-art imaging, safety, and rescue tool. The helmet comes with lights built into the front and the back, illuminating the path while allowing firefighters to see each other in smoke-filled corridors. The rear of the helmet even comes with a camera lens that allows the AR headset to see what’s behind the wearer too, informing them of any developments. Finally, the hard-hat helmet works as the ultimate head-protecting device, softening the impact from debris that may fall from above, and overall helping the firefighter effectively perform rescue missions without getting hurt. Along with the AR headset, however, the Brave is the ultimate rescue tool. It helps firefighters effectively see behind walls, beyond floors, and observe the building in a way that the eyes cannot.

The Brave AR Helmet is a winner of the Red Dot Design Concept Award for the year 2021.

Designers: Kim Hyewon & Shin Alim

Brave - Augmented Reality Helmet for Firefighters

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HTC’s leaked Vive VR headset are honeyed goggles that give you a bug-eyed minion-like look!

Remember the HTC Project Proton concept VR headset shown off in early 2020 that looked like a mix of glasses and ski goggles? The Vive Flow VR headset is the evolution of that very concept and it is coming soon – in fact just a day away from official release at the “Go with the Flow” event set to happen on October 14.

Interestingly the internet is going crazy with the freshly leaked images of the insect eyes like HTC headset that gives off the futuristic vibe. The person in question is trusted leaker Evan Blass who has posted convincing images of HTC’s next-gen VR headset. The big question arises – will this HTC VR headset be able to compete with Oculus Quest 2? Evan has been posting a constant stream of tweets with photos of the said headset, building anticipation for the tech community. For neutral viewers, these images give a much better idea of how the Vive Flow VR headset will look like. It is not much different than the Project Proton concept headset in terms of the alienating presence.

From the images so far, it seems the headset will have a tethered connection to a tube-shaped device to power up the advanced processing of the gadget. There are no straps apparent in these leaked images which suggests HTC has finally found a way to ditch the strap design. How they have managed to balance the weight out will only be clear once the headset is out there for real. Also, the images are highly suggestive of a snap-on face cushion for comfort, adjustable lenses, immersive spatial audio and an active cooling system.

Talking of the possible use case scenarios, the headset will mostly be used for multimedia content consumption and gaming. According to rumors the VR headset will have a microchip less powerful than the Oculus Quest 2, but will come with six degrees of freedom tracking. There are no controllers in view so it is presumed the headset will not ship with one. This will be a major limitation if it wants to go head-butting against the Quest 2.

One of the images suggests the HTC Vive Flow VR headset will be up for pre-order starting October 15th, and shipments are promised in early November. Interestingly it will cost almost $200 more than the Quest 2, at a debut price tag of $499, so it better be good. For all that money you’ll also get seven free virtual reality content and carrying case.

Designer: HTC

 

Canon’s INSANE new camera lens features two side-by-side fisheye lenses for recording 8K AR and VR footage




“A powerful 3D lens for an already powerful 2D camera.”

I bet you’re just as baffled as I am looking at Canon’s new RF5.2mm F2.8 L Dual Fisheye Lens. It almost looks anthropomorphic, with the way the two eyes stare at you, but in fact, what’s really marvelous is where Canon seems to be going with their cameras. DSLRs and Mirrorless cameras are already some of the most powerful shooters out there, and rather than ditching that entire ecosystem of cameras to move to newer camera types – like drones and AR/VR cameras, Canon has just embraced good old-fashioned innovation instead, with a newfangled lens that is compatible with their existing EOS range of cameras. The lens, when paired with the company’s 1.5.0 firmware update, enables the humble yet capable 2D camera to shoot SBS 3D content. Pair the lens with the EOS R5 mirrorless camera and suddenly you can perform high-resolution video recording at up to 8K DCI 30p and 4K DCI 60p.

The bizarre yet beautiful lens unlocks an absolutely new dimension to photography. Just pop it onto the EOS R5 and the lenses use a complex internal optical arrangement to record SBS content on a single full-frame image sensor. When paired with the right firmware, the video content automatically gets split, synced, stitched, and turned into 3D VR videos that can directly be exported using Canon’s own software.

The two lenses offer 190° field of view, and are spaced a precise 60mm apart to resemble the pupillary distance in humans, making the VR content look believable and have just the right amount of parallax too. Focusing for both the lenses is controlled by a single ring, although minor tweaks to the focus of individual lenses can be done using hidden adjustment dials on the left and right-hand sides of the lens body.

It’s low-key marvelous what the RF5.2mm F2.8 L Dual Fisheye Lens does not just for Canon, but for photography in general. It shouldn’t be long before other companies like Nikon, Sony, and Fujifilm begin introducing lenses that allow you to record two channels of video content using a single sensor. Arguably, the sensor would have to be big enough to fit both the channels, and to make sure your videos are high-resolution enough, but what Canon’s unleashed on the camera and VR world is just the beginning. That being said, this lens was designed for a special subset of users (with deep pockets) and doesn’t come cheap. The dual fisheye VR lens sports a hefty price tag of US$1,999, and is set to go on sale in December this year. That’s excluding the fact that you also need a $3,899.00 EOS R5 camera to match.