This futuristic-looking phone controller puts a literal spin on shooting videos

Many of us today use our smartphones not only to take pictures but also to record videos. Some even use their mobile devices to play games that require them to point their phones’ cameras at certain things or people. In fact, some think that this kind of augmented reality or AR experience could become more commonplace in the future. Holding our phones in our hands for these seems like the most natural way to use them, but they might not be the most efficient nor the safest. Monopods, a.k.a. the notorious selfie sticks, at one point became so popular exactly because of that, while phone gimbals also started popping to give budding filmmakers a hand. AR gamers, however, don’t neatly fit these groups, so this concept of a gun-shaped phone controller tries to envision what their future could look like, presuming this type of gaming actually takes off.

Designer: Gihawoo Design (UGLY.DUCKLING)

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Tech companies, especially one particular social network giant, would have us believe in a future where augmented reality is the way we experience the world around us. Without comfortable and “normal” AR glasses, however, that future might still be a long time coming. In the meantime, there are already ways to experience a bit of that augmented reality, particularly through our smartphones. Games like Pokemon GO and navigation apps are just the tip of the iceberg, and there might still be a few other AR applications and experiences coming in the near future.

Holding a phone while using such AR apps might not be the most ideal. Sure, it’s fine for a casual game like Pokemon GO, but anything more intensive might require a more stable grip, not to mention more flexible controls. Telegun is a concept that delivers exactly that in a form that may make more sense considering its primary gaming application. It’s pretty much like a phone gimbal in the shape of a toy gun. Compared to a wand that you have to hold upright, pointing with this accessory feels almost like second nature, especially if you’re playing an AR game that involves shooting virtual objects overlaid on top of the real world.

Telegun’s use, however, extends beyond AR gaming, and it can also serve as a normal phone holder for shooting videos. A phone can be mounted either horizontally or vertically, and the joints make it easy to keep the phone stable at an angle rather than relying on your shaking arm. It also has its own built-in camera, so you can record videos even without a phone, though it might look more awkward that way, not to mention concerning for bystanders.

This phone controller is definitely a unique way to mount a phone, whether for gaming or recording videos. Its minimalist gun-shaped design almost makes it look like a prop from a sci-fi show. It’s arguable whether basing it off a gun is a smart or safe choice, but compared to a typical phone gimbal or monopod, it’s definitely a more ergonomic and convenient form.

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The UDU CONSOLE opens a whole new world of mobile gaming

Video games have always been a lucrative business, but the past two years or so have seen that industry explode thanks to being cooped up indoors due to the pandemic. Now that most of the restrictions have been lifted, the boon and the bane of video games have been placed under a microscope once more. No matter the platform it’s played on, these games require players to stay put in one place, whether sitting or standing, for safety purposes. Of course, there are a few “active” titles that require people to move and sweat it out, but these are rare exceptions. That kind of lifestyle can be detrimental to the physical and social development of younger gamers, which is something that this novel console is trying to correct by making gaming a little bit more physical and a lot more engaging.

Designer: Asbjørn Høj Christensen

Click Here to Buy Now: $126 $199 (35% off). Hurry, only 100 left!

At first glance, the UDU CONSOLE looks like a Wiimote or a VR controller. In some ways, it does share some of the characteristics, especially when it comes to motion detection and input controls, but that doesn’t really do it justice. The handheld console can indeed do that and so much more by creating a new kind of mobile gaming experience where you really feel as if you’re living in the game’s virtual world rather than just tapping and sliding away at the screen.

This upgraded gaming experience starts by simply connecting the UDU CONSOLE with a phone or tablet via Bluetooth and selecting one of the dozens of new games created just for the console. Swing the console like a sword to slash at enemies, swing it to the beat in a fruit-based rhythm game, or flex and wave at an invisible canvas to create your digital art masterpiece. Your body becomes part of the game, engaging your whole being rather than just your eyes, brain, and fingers. And thanks to UDU’s HD Haptics, you can also feel the force of a sword’s impact on an enemy or the bristling of the brush in the hands of an artist.

Part of UDU’s magic is thanks to UDU GAMES app, a growing library of gaming experiences that will take you to new worlds together with the handheld console and your mobile device. Most of the games use geolocation like the popular Pokémon GO, so you’ll have new experiences to discover as you explore the real world as well. More importantly, these games are designed to be active, engaging, and fun like no other game before. Whether you’re playing alone or with a friend, the UDU CONSOLE will have you moving about, thoroughly immersed in the virtual world of your choosing.

The UDU CONSOLE has plenty of other things that set it apart from plain gaming controllers. A crisp, circular display acts as a second screen for your phone or tablet, while a multi-touch trackpad, trigger, and squeeze button all work together to provide an intuitive interface for interacting with games. The handheld’s ergonomic design makes the UDU CONSOLE comfortable to hold, while its durable casing and included wristband remove worries about using it outdoors.

Once it launches, this innovative gaming system will cost $199 and require a $10 monthly subscription for unlimited access to those games, just like Apple Arcade. For a limited introductory promo, however, you can get the UDU CONSOLE for only $126, which includes 12 months of free access to that gaming library. It’s definitely a sweet deal, especially for a promising new gaming platform that will have young gamers on their feet and enjoying the great outdoors, all while also playing their new favorite mobile games with a phone and motion-controlled console in hand.

Click Here to Buy Now: $126 $199 (35% off). Hurry, only 100 left!

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Pro BFG modular controller for PS5 is tailored for fighting games, turns into Xbox configuration without much fuss

Fighting game enthusiasts who always wanted a bit more out of their Sony DualSense have got their wish granted in the form of a wireless controller. This is the officially licensed gamepad for PS5, PS4 and PC (X-Input) controller that brings swappable analog sticks and directional pads to the equation. It comes at a perfect time since Street Fighter 6 is set to reveal next year.

The gaming accessory dubbed Pro BFG is developed by PDP a sub-brand of Victrix, and this ultimate customizable controller promises more functionality than the DualSense. Although it might not be as good-looking as Sony’s original accessory, still it will allure gamers who don’t bother that much about the looks if they are getting extended functionality.

Designer: Victrix

The default layout on the Pro BFG is somewhat similar to the PS5 controller – as in, the analog sticks are adjacent to each other underneath the touchpad. If you don’t like that setting, the configuration can be changed (flipped around) via the included hex screwdriver. So, players who like fighting games with Xbox-like arrangement can replace the right stick with six microswitch buttons while the D-Pad, analog stick caps, and analog stick gates can all be swapped.

There are four mappable back buttons with the ability to map the buttons in a jiffy thanks to the Profile buttons. Players can save up to 3 unique profiles for this purpose. PDP’s modular controller also brings to the fore 5 stopping points that are essentially patented clutch triggers to tune trigger pulls as per need. Things like hair triggers, standard triggers, or anything in between.

Pro BFG wireless also supports wired mode with USB-C connectivity for players who can notice even the slightest latency in audio. Thankfully there’s the 3.5 mm jack too, so Dual Sense lovers don’t have any reason to shy away from this accessory. One thing that’s missing compared to the DualSense is the rumble or adaptive triggers, but that is offset by the extra function that the controller comes with.

The controller gets rubberized grips on the front and back, which goes all well for the accessory. There’s a toggle switch on the top to make the easy switch between PS5., PS4, and PC platforms. You can pre-order it for $179.99 and it will be shipped right in time for the holiday season in December.

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This drone controller concept will make you feel like an elite agent on a mission

Commercial drones are a dime a dozen these days. Some are so small that they can fit on the palm of your hand, while others are large enough to deliver packages. One common characteristic that these drones have is that they are primarily controlled using something that resembles a gamepad. Some can even be controlled using just a smartphone. While these might be the simplest and most convenient way to use drones, they are also pretty boring and unimaginative. Without arbitrary restrictions, it might be possible to design a controller that exudes the same spirit of action and adventure that drones carry, like, for example, a portable battle station that turns you into the commander of your flying buddy.

Designer: Martin Lezana, Alan Fornari

There’s nothing inherently wrong with using a game controller for a drone. It has a very familiar interface, at least for those who have ever played a video game on a console or PC, it is easy to make given how many production pipelines already manufacture these devices, and it has all the buttons and thumbsticks needed to control a drone. When used with a smartphone for displaying information and video from the drone’s cameras, it can be an all-in-one drone controller you can easily stash in a bag together with the drone.

That doesn’t mean, however, that is the only way to drive a drone, especially ones with more complex features. These might lean more towards the professional or even military type of drones, but even those are often controlled by something no more sophisticated than a gamepad. This drone controller concept, in contrast, pulls out all the stops and imagines a device that is almost straight out of an action flick.

The controller looks more like a miniature command center, with a central console that displays the drone’s vision as well as its stats. There are buttons, knobs, and sliders that correspond to specific features present in a larger drone so that you won’t have to shuffle between screens to get to the setting that you need to change. There are also two different kinds of joysticks, one on each side, that offer precision control over the flying machine.

Admittedly, this kind of drone controller isn’t one that you’ll be able to easily put in your backpack, but the controller itself actually transforms into a portable case of its own. You do have to detach the joysticks first before the other pieces can slide in and fold down, and there are separate carrying pouches for those detachable joysticks. You can’t simply hold this controller in your hands either, and it’s meant to be strapped to your body when in use.

This drone controller concept is admittedly overkill for a toy, and its use is geared more towards sophisticated drones in applications like search and rescue or reconnaissance. Still, it’s a rather interesting design that would inject a bit of fun when using a drone, even if you’re just imagining yourself to be some action hero that’s about to encroach on enemy territory.

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This modular controller comes with a built-in projector for gaming anytime, anywhere

Gaming has evolved from the plain simple maneuvering of the pixelated characters on the screen to something that’s ultra-immersive. The end game, well, a metaverse reality that blurs the lines between the real world and the more lucrative virtual reality where you can be a jacked-up dude with the sexiest bikes on the planet.

A multipurpose gaming controller that is equally good for casual gaming and Metaverse adventures is what the industry demands. Concepts like the Modulus Controller or the MOZER Gamepad bring an added dimension of functionality to gaming exploits, and another one joins the ranks for its unique proposition.

Designer: Hayong Kim

Vi-Con controller is a concept gaming accessory targeted at geeks who love an all-in-package to enjoy gaming anywhere, anytime. The USP here is a controller that’s capable of projecting gaming action onto any wall without the need to buy any dedicated projector. The idea makes logical sense in times where cloud gaming is picking up pace, with Metaverse entertainment joining the ranks pretty aggressively.

This gaming controller has the gamepad buttons and joysticks just like the popular Xbox and Sony options. The similarity ends there as the detachable controller separates into two halves to be used for AR and VR applications, just like the HTC Vive, Sony PS Move, or the Samsung Gear VR controller does. Even better, the middle half is a portable projector to beam gaming content onto any plain surface for gamers to enjoy.

If you want to keep the controller in a completely tethered position – just like the Xbox 360 – it just works fine to perform double duty as a projector too. The controller has built-in OIS and EIS functionality to keep the beamed projection as stable as it could be. For added flexibility, the angle of the projector can be adjusted via the rollable structure and the slide button. The Vi-Con also stacks in speakers to eliminate the need for a portable speaker to carry in your backpack when heading over to your buddy’s place for a gaming night out!

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The GameCube Controller Sandwich is One Delicious Peripheral

Because brilliant ideas come in all flavors, video game hardware modder and YouTuber Peter Knetter went and constructed himself a sandwich from a GameCube controller. Yum! It’s not actually edible, though, all the sandwich bits are made out of wax or plastic, but it is a functional controller. Now somebody just needs to port Cooking Mama or Overcooked to the GameCube for a match made in heaven!

The sandwich consists of an actual GameCube controller as the core of the sandwich, surrounded by fake deli meat, lettuce, and tomato, and finished with two pieces of faux bread. Not bad, but it’s very clearly missing mustard and mayonnaise, which I think we can all agree are the condiments that really make a sandwich, a sandwich. Back to culinary school with you!

Even knowing it’s not edible, I’d still have a hard time not trying to eat the controller. I’m a simple person — I see things that look like food, and I try to eat them. I can’t even tell you how many times an ambulance has had to be called because I was choking on a piece of plastic fruit, but it’s definitely in the double digits.

This compact smartphone gaming controller works equally well in portrait configuration too

Smartphones and gaming are closely knit together, as both casual and pro gamers prefer the convenience of pushing an app icon and enjoying high octane action on their mobile devices. The kind of processing power phones come with these days, ensures gamers don’t have to complain about lack of high-end graphics, crazy frame rates, or touch responses. This is especially true for flagships and dedicated gaming devices.

Most smartphones have gaming as a secondary function and mostly don’t have shoulder triggers or even cooling vents for hardcore gameplay for long hours. This calls for after-market accessories like controllers from Razer, SteelSeries, 8Bitdo, and other respectable brands. Most of these controllers are tailored for landscape orientation since most smartphone games are adapted to that configuration.

Designer: Thiago Viana

However, for people who like portrait orientation games simply because they prefer one-handed use, there’s a better way to do it. Yes, a smartphone gaming controller that allows you to play games in both orientations with equal dexterity. Meet Moby, a smartphone controller that brings the nostalgic Game Boy archetype to the fore. A compact controller designed to make playing games the utmost fun with an old-school appeal rooted in the gaming DNA of the 90s.

I like the aesthetics of the Moby controller as it does not elongate the controls when in landscape mode, and hides the shoulder trigger buttons behind the device. The joystick and input buttons are placed ergonomically for people with small hands who find it awkward to play games with other gaming controllers that have a gaping divide between the left- and right-handed controls.

All the user has to do is to slide in the Moby’s small tether attached to the back of the phone onto the main controller unit. Once that’s done, the accessory automatically connects to the Bluetooth and you’re ready for non-stop fun. The cherry on top is the three peppy colors the Moby gaming controller comes in, with a selection of different snap covers to customize.

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A modular controller for all your metaverse adventures and beyond

Metaverse is the next big rage aided by AR and VR ecosystems, traversing the users into a realm that’s way more exciting than the real world. The hardware environment is diversifying ever than before to express the applications of the metaverse. So, why not have a modular controller that will be your best tool in a world where everything is possible, right from driving the rarest of hypercars in your alley to jumping off the space station into the infinite limits of the universe.

This modular controller seems like a viable idea for the future where we’ll be spending a chunk of our time in the hyper-reality. The role of AR/VR headsets/glasses, display screens, smartphones, or other peripherals is still not clear. That said, the metaverse environment could benefit in a number of ways from such a cool peripheral. Dubbed Modulus, the next-generation modular system smart controller consists of a base module and three separate units which can be put to use depending on the way the user wants to interact in the metaverse.

These three units consist of a holder unit to mount your smartphone (even a foldable or rollable phone), AR gaming unit and a Smart TV unit. The use case scenarios are plenty, right from using the holder unit as a smart scope interface in the peripheral vision to using it as a pair of 360-degree freedom Oculus Quest 2 Controller Grip-like accessories. The basic idea is to have a controller that can be modified in a jiffy without any nuances.

Take for example attaching the smartphone to the two holder units, and then onto the base modules to act as a gaming controller. Once you’re done with knocking down your opponents in COD Mobile, undo the setup and plug it in the Smart TV unit into one of the base modules to navigate in VR to your favorite scenic location to unwind.

Designer Min Chang KIM has managed to catch the very essence of how metaverse would function, and what functionality will help make the seamless transition from the real world into the virtual one!

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The Furbtroller: A Fully Functional Terrifying Furby XBox Controller

Because dreams really do come true, and that means nightmares as well, engineer Chad Etzel went and built the unholy Furbtroller: an Xbox controller modded using Furby body parts, including eyeballs and mouth for joysticks. I only hope by the time you’re reading this that it’s already been cleansed with fire and wiped from the earth.

Chad says he was originally inspired to build the controller after fellow gamer Ben Bayliss made a rendering of a Furby-themed Xbox controller (seen above), and decided to take that inspiration to the next logical step. That step being the abomination you see here. Never before have I wished the internet axiom ‘What Has Been Seen, Cannot Be Unseen’ wasn’t so true.

Could you even imagine trying to actually play a video game with this nightmare? Forget about beating a boss in Elden Ring, I’d be more concerned with destroying the monster in my hands. I’ll be honest – I’m seriously considering starting a Patreon for Chad and contributing if he promises not to make any more controllers in the future.

This modular MIDI controller uses haptic technology for the ultimate gaming experience

Happily Haptic Lab is an exploratory research project that seeks to replicate common haptic sensations and create new ones for a modular chassis that functions as the main game controller.

Haptics, the science of touch, makes or breaks the gaming experience. Haptic technology involves the sensation of 3D touch and incorporates sensory experiences through vibrations, forces, and motions that coincide with video game narratives.

Designers: Jonathan Low and Ye JJ

Each 3D sensation signals to gamers different cues in the video game that keep the narrative going. Recognizing the potential of haptic touch in relation to gaming, two designers took on an exploratory research project, Happily Haptics, to combine common haptic actions with new technology and modular design.

Seeking to replicate popular haptic actions and produce new ones, Happily Haptic consists of a base chassis that hosts a grid of haptic modules, each of which carries a distinct function. The ultimate vision for the design duo boiled down to creating new modular, MIDI controllers with customizable haptics that were developed using a 3D printer.

Speaking to the concept’s purpose, the designers note, “We sought to replicate common haptic actions and create new ones using a standardized set of materials, consisting of 3D printed parts, magnets and hall effect sensors that allowed us to translate motion into a digital response.”

Each module that comprises Happily Haptics achieves haptics sensations through embedded magnets, springs, and switches that coordinate together to produce sensory experiences such as vibrations, jolts, and shakes.

Consisting of 40 different modules, Happily Haptics was conceptualized in three different chassis sizes, ranging from a mini controller, a conventional-sized controller, to a large, MIDI controller, all of which are modular by design for users to customize as needed.

3D printed parts, magnets,e and hall effect sensors allowed the deisgners to translate motion into a digital response.

The designers developed each haptic system within a 3D printed cylinder 30mm in diameter, where magnets could be strategically embedded and swapped in order to vary actuation strength.

The collection of modules allows users to customize their gaming controller as needed.

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