Sharp and Fujitsu join PlayStation Certified program, PS Mobile SDK available this November

Move over HTC -- both Sharp and Fujitsu are joining Sony's PlayStation Certified program, allowing games in the PlayStation Mobile marketplace to be purchased and played on various portable devices from the two hardware manufacturers. In Fujitsu's case, its ARROW series of smartphones and tablets will carry the PlayStation Mobile titles, while Sharp isn't getting specific just yet.

Beyond the partnership announcement, Sony's PlayStation Mobile SDK comes out of beta this November and becomes available for any developer. Licences cost $100/year, and the SDK becomes available on a region-by-region basis starting with Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan, allowing for cross platform development on PlayStation Certified devices and the Vita.

Update: The PlayStation Mobile store will launch on October 3rd in nine countries, including Japan, the US, Canada and the UK, carrying 30 titles on the opening day, with more coming as they roll off the production line.

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Sharp and Fujitsu join PlayStation Certified program, PS Mobile SDK available this November originally appeared on Engadget on Wed, 19 Sep 2012 01:30:00 EDT. Please see our terms for use of feeds.

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Samsung updates S Pen SDK to spread love for Galaxy Note II features

Samsung updates S Pen SDK to spread love for Galaxy Note II features

Owners of the original Galaxy Note won't have to look on the Galaxy Note II with complete envy. Samsung has updated the S Pen SDK to 2.2, letting developers' apps respond to a hovering stylus with Note II-style tricks. More brushes, effects, fills and fonts also join the mix, although not every new tweak is finding its way back to the first-run Note: pulling out the S Pen won't trigger app features without a Note II or Galaxy Note 10.1 involved. Even so, what's in the new SDK could be the key to a more sophisticated (and very hands-off) S Pen ecosystem. You'll find the tools to make it happen at the source link.

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Samsung updates S Pen SDK to spread love for Galaxy Note II features originally appeared on Engadget on Thu, 30 Aug 2012 22:29:00 EDT. Please see our terms for use of feeds.

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Facebook SDK 3.0 for iOS arrives in finished form, mobile ads tag along in beta

Facebook SDK 30 for iOS arrives in finished form, mobile ads tag along in beta

Rapid turnaround just may be the name of Facebook's game. Just a few weeks after its SDK 3.0 for iOS reached beta, the new developer tool has surfaced in a polished version. As it's shipping, the SDK continues to emphasize a more iOS-native experience, better API support and slicker session management. Any iOS 6 integration will still have to wait until Apple finishes its software update; Facebook is keeping a separate beta track active to serve forward-thinking developers. The social network's regular members aren't quite getting the same reward, however. The expanded app support is being followed just as quickly by a mobile ad beta. While Facebook is still sparing us from a full-bore marketing assault, it's letting developers pitch their Android and iOS apps from Facebook's mobile portals, with a quick hop to the relevant app store if the title isn't already loaded. While there's no estimated completion date, we have a feeling that this is one Facebook beta where most customers won't mind a delay or two... or ten.

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Facebook SDK 3.0 for iOS arrives in finished form, mobile ads tag along in beta originally appeared on Engadget on Tue, 07 Aug 2012 19:29:00 EDT. Please see our terms for use of feeds.

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    Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink

    Windows Phone 8 SDK leak shows us big backup, browser and Xbox revamps

    The Windows Phone 8 SDK has escaped to the wild, and some sifting through the device emulator has dug up elements that Microsoft either skipped or only touched on lightly during the big unveiling in June. The most important addition may be the one customers see the least: backup. A WP7.hu search has the new OS replicating apps, settings and SMS messages in the cloud to prevent disaster, and that new SD card support will let WP8 owners shuffle photos from internal storage to the removable kind for safekeeping. There's also more work on Internet Explorer than we saw before, with MobileTechWorld noticing that DataSense provides an option for Opera-like remote compression to save that precious cellular bandwidth.

    Media fans might have the most to gain. If we go by The Verge, both the Music/Video and Xbox hubs are getting fresh coats of paint -- both to integrate new ventures like Xbox Music as well as to jive more closely with the SmartGlass visual theme. Shutterbugs will like the long-awaited options to crop and rotate their work, pick multiple photos, and unify third-party camera apps under a Lenses concept. There's even more clever features in store, such as a Maps update that finds nearby WiFi hotspots, so head on over to the sources to get a full sense of where Microsoft will be going.

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    Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink originally appeared on Engadget on Fri, 27 Jul 2012 11:30:00 EDT. Please see our terms for use of feeds.

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    Skyhook SDK for Android touts always-on location finding without the battery hit (video)

    Enabling persistent location in a third-party mobile app isn't always easy -- it usually requires either cautious uses of updates, like iOS 5's geofencing, or an acceptance that there will inevitably be a knock to the battery life while it's running. Skyhook doesn't want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face "little to no noticeable impact" on how quickly users' smartphones sip energy. We like the idea of guilt-free GPS, and there's even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

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    Skyhook SDK for Android touts always-on location finding without the battery hit (video) originally appeared on Engadget on Wed, 18 Jul 2012 17:41:00 EDT. Please see our terms for use of feeds.

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    Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

    The gaming public at large has spoken. In less than 12 hours, Yves Behar's Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot -- that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can't wait to see the final results.

    Update: If you thought that was fast, you'd be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it's just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine's upcoming adventure game and the all-time champion, the Pebble smartwatch.

    Ouya's $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it's a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

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    Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

    Boxer8's Androidbased, eminently hackable Ouya game console becomes official, we have a chat with Yves Behar

    A handful of details briefly slipped out about the project earlier, but now it's here: the Ouya, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad's standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons -- clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with Ouya (and Jambox) designer Yves Behar.

    Continue reading Ouya's Android-based, hackable game console now official: we chat with designer Yves Behar

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    Ouya's Android-based, hackable game console now official: we chat with designer Yves Behar originally appeared on Engadget on Tue, 10 Jul 2012 07:38:00 EDT. Please see our terms for use of feeds.

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    Google Drive SDK version 2 supports Android and iOS apps, common file tasks

    Google Drive SDK version 2 supports Android and iOS apps, common file tasks

    Virtually every corner of the Google universe is being touched at Google I/O, and that now includes Google Drive. A version 2 update to the Drive SDK gives Android and iOS developers the option of building the cloud storage into their mobile apps, whether it's downloads, uploads or on-the-spot edits. The programming interface has likewise been expanded as a whole to handle everyday file duties, such as conversions, copying and revision handling. Web-only users are taken care of with support for embedded shares and opening Google documents in any given software that will take the exportable formats. The updated Drive SDK is ready to go, with a flood of apps either coming or already here -- if you want to hop on the bandwagon, just take a peek at the source link.

    Google Drive SDK version 2 supports Android and iOS apps, common file tasks originally appeared on Engadget on Thu, 28 Jun 2012 01:18:00 EDT. Please see our terms for use of feeds.

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    Tizen 1.0 Larkspur arrives, fuels your open-source phone dreams

    Tizen screen captures

    The unveiling of Tizen left many mobile open-source aficionados wondering when the OS would reach its all-important 1.0 status. The answer is now: the coalition between Intel, Panasonic, Samsung and a raft of carriers has posted the first non-beta release in both source code and software development kit forms. The finished versions of either carry new features to reward developers for the wait: SDK users get a new browser-based simulator and a faster emulator, while those scouring the source code will find new point-of-interest and route searching features in location-aware apps as well as WiFi Direct and more HTML5 support. About the only wait left is for an actual Tizen phone to ship.

    [Image credit: Realnorth]

    Tizen 1.0 Larkspur arrives, fuels your open-source phone dreams originally appeared on Engadget on Tue, 01 May 2012 20:38:00 EDT. Please see our terms for use of feeds.

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    PlayStation Suite’s ‘open beta’ SDK available to download now

    PlayStation Suite's 'open beta' SDK available to download now

    As promised last month, Sony has launched its PlayStation Suite SDK on open beta. Machinations have continued since November behind closed beta doors, but the free SDK is now available for anyone to download. Developers will be able to make content accessible for all PlayStation-certified devices, from the PS Vita to Sony's batch of Android phones and tablets. The official version is still pegged for launch later in 2012 and will demand an annual subscription for access. During the open beta, users can create games that use both physical buttons and touchscreen input with a PC-based simulator, test and debug those creations on willing Sony devices and debate away in the dedicated developer forum. Those with lofty game-making dreams for the PlayStation Suite can download the open beta at the source link below, but expect to sign a new contract when the full SDK goes official.

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    PlayStation Suite's 'open beta' SDK available to download now originally appeared on Engadget on Thu, 19 Apr 2012 03:52:00 EDT. Please see our terms for use of feeds.

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