Jacknife Gamer is a gamepad for your phone that easily slips into your pocket

Handheld gaming is hip again, even after the demise of popular devices like the PlayStation Vita and the Nintendo 3DS. Of course, modern portable gaming handhelds like the Nintendo Switch and the Valve Steam Deck PC have made gamers dream once more of the ideal portable gaming system they can take with them anywhere. To some extent, that device does already exist, and it’s called a “smartphone.” While the mobile games industry has become a lucrative business in its own right, there are games that just don’t feel to be a good fit with touchscreen controls only. Game controllers for smartphones exist for that very purpose, but this gamepad takes portability very seriously by taking on a form so small that it’s only a little bit larger than your car’s keyfob.

Designer: Duncan Mao

It’s almost amusing how dedicated Android gaming devices are starting to pop up again after disappearing nearly a decade ago. After all, carrying yet another device in your pocket or bag might not appeal to those who already have a powerful Android phone or an iPhone that could run those same games without breaking a sweat. The problem, however, is that you’ll have to carry with you some form of a portable Bluetooth controller to snap onto your phone, something that is really not as convenient to bring along if you don’t carry a bag all the time.

The Jacknife Gamer is a rather innovative and cute accessory that solves that problem by shrinking the gamepad down to a 64mm x 29mm x 27mm block of plastic, something that you can easily slip into any of your pockets. It is actually made of two parts that swivel in and out of each other, with a phone holder that clamps onto your phone the same way many selfie sticks do. What makes it different from other Bluetooth gamepads, aside from its size, is that the controls sit below the phone in landscape rather than being split into left and right sides.

This design might seem odd, but it more easily supports the natural way you would hold a phone. The buttons are admittedly on the small side due to size constraints, but it’s actually impressive that it supports almost all the standard ones. There are even two bumpers on the back, though you’ll be missing out on left and right triggers, presuming you play games that require those extra controls. In most cases, that won’t be a problem for the majority of mobile games that have controller support unless you start wading into game streaming territory.

The Jacknife Gamer’s compact design makes it ideal for a brief interlude while waiting for someone or for your next schedule. It will probably feel a bit cramped for long periods of gaming, so it’s probably best for those short, unexpected moments of free time. The bigger problem is the number of mobile games that have full controller support since most presume the use of a touchscreen and only a touchscreen. A companion app that maps button presses to screen areas could help alleviate that problem, but the JKG, as it is nicknamed, just covers the basics for now.

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This ergonomic Nintendo Switch concept was inspired by a classic video game baddie

Although it was hardly the first portable gaming console, the Nintendo Switch undeniably re-ignited a gaming market that was ready for something novel and mobile. In terms of raw power, it couldn’t stand up against its Xbox and PlayStation contemporaries, but its portability and flexibility quickly endeared it to the current generation of gamers and their more itinerant lifestyles. Over the years, however, the design flaws of the Switch’s form surfaced, particularly when it came to the comfort and ergonomics of the handheld device. Since Nintendo itself doesn’t seem keen on addressing those pain points, third-party manufacturers and designers have taken upon themselves the task of coming up with solutions, some more unconventional than others. This concept, for example, retains the basic Switch design but puts a unique twist that also ends up making it look a little bit more interesting.

Designer: Duncan Crosse

The innovation that the Nintendo Switch brought to the gaming world was its ability to be a handheld gaming device as well as a home console in one. The secret sauce is, of course, the removable Joy-con controllers that opened a whole new world of use cases, including a pair of exercise equipment. For all the advantages that they brought, the Joy-cons lacked that final polish when it came to ergonomics. It wasn’t exactly terrible, but gamers could definitely feel the strain after a few hours.

Third-party accessory makers started pushing out Joy-con alternatives, some with Nintendo’s blessing even, that tried to improve that aspect of usability. The designs vary slightly, but the basic concept remains the same. By changing the shape of the Joy-cons to match the shape of typical game controllers, the Switch’s comfort can be improved significantly. This concept design, however, challenges that assumption by changing not the shape of the Joy-con but only its vertical position.

Named after one of the enemies of the iconic Invaders computer game, the Small Invaders design concept only makes a single adjustment to the Switch’s structural design. It adds an additional “Session” mode where the Joy-cons can sit lower down the side rails of the main Switch body. This creates a way for the player’s fingers to wrap around the Joy-cons, similar to how they would wrap around the bulges of conventional gamepads. That said, the device could still be used normally in a “Casual” mode where all three parts are aligned perfectly. The design also throws in small details that will delight Nintendo fans, like the use of element icons for the buttons, a nod to Pokemon’s four basic types.

With this concept, there is no need to change the somewhat flat design language of the Nintendo Switch. In fact, the Small Invader design takes that even further by applying some design cues inspired by Teenage Engineering, particularly with the use of clean geometric shapes. Of course, Small Invader would require a re-engineering of how the Joy-cons physically connect to the Switch, so it’s never going to happen. Still, it’s a worthwhile thought exercise that actually resulted in an interesting and fun design that we do wish would become a reality.

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This gamepad concept looks like a vacuum cleaner chopped and reassembled

Gamepads or game controllers have evolved over the decades to accommodate more controls as well as apply new lessons in ergonomics. That said, their core design hasn’t exactly changed that much. It’s still a horizontal piece of plastic held in both hands with buttons and whatnot on each side. That leaves the design a bit open for experimentation, with some more successful than others when it comes to hitting the sweet spot of power and comfort. There are also a few unusual designs that deviate from the norm, like this game controller concept that tries to apply Dyson’s distinct design language, whether it actually works or not.

Designer: Shivendu Verma

Dyson is a brand best known for appliances revolving around spinning fans, whether it’s for sucking up dirt or blowing your hair dry. More than just the kind of appliances it makes, however, it is known for the design style that its modern products embrace. These products are marked by their elegant industrial design and a penchant for using plenty of cylinders in their forms.

That’s exactly what this gamepad design concept looks like, even if it adheres to that design language in a rather odd way. The overall shape of the controller is formed from the intersection of three cylinders, almost as if you chopped a Dyson vacuum’s tube into three pieces and glued them together. It admittedly looks like it would be at home in Dyson’s catalogue, especially with its shiny glass surface and accents that lie on the blue to purple range of hues. It might, however, not be the most usable gamepad design if it were to be sold in the market.

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Instead of “wings,” the two cylinders on each side act as grips, but they might not be the most comfortable nor the most stable, especially considering the slippery glass material of this design. The extruded parts of the horizontal cylinder that join the parts together could also get in the way of reaching the controls that might it be far too high. There are also no visible shoulder or trigger buttons that have become standard by now.

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Still, it’s an admittedly interesting design, at least visually speaking. It does, however, drive home the fact that products like these aren’t supposed to just look good. In fact, older game controllers might look hideous by today’s standards and are unsurprisingly less comfortable to use as well. Even today’s gamepads, though, still have a lot of room for improvement, and hopefully, designers won’t quit challenging the status quo to come up with something that is both usable and attractive even to a non-gamer.

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Gaming aside: PlayStation 5 Controller Alarm Clock lets you set time, day, date from the D-pad

I’m not sure how many people still use alarm clocks but if you know a gaming fanatic, he would love to trade his smartphone for the PlayStation 5 Controller Alarm Clock by the bedside. If PlayStation rings a bell and you have a gamer in mind, level up to them with the PS controller-shaped alarm clock; a great gift to consider for Christmas!

The clock, designed to look like the PlayStation 5 DualSense controller, is officially licensed and sold by Firebox. The entire contraption comprises a PS5 controller, which sits atop a charging dock and offers a gamer or an occasional Sony fan an option to station memorabilia by the bed; getting up every morning to the sight of a D-pad.

Designer: Firebox

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While the PlayStation 5 Controller Alarm Clock is a sight to behold, it is not a functional game controller. Perhaps, it is a functional alarm clock embedded with a 6.2-inch backlit LED display and D-pad controller buttons to set the alarm, date, and time.

With a fantastic semblance to the PlayStation 5 DualSense controller, the digital alarm clock is powered using a USB port. Arguably, the alarm sound is the biggest feature of a table clock, however, there is no information (at the time of writing) about how the PS controller alarm clock sounds. You can have your own assumptions!

While you’re at it, go ahead and give a gamer in your like the option to wake up on time for ‘Call of Duty’ with the PlayStation 5 Controller Alarm Clock always by the bedside. Or else, if you’re growing bored of the same old table clock, here’s your chance to make a fun upgrade your little one is going to praise you for. And then don’t forget to tell us the experience each one of you has had with the wake-up alarm – don’t like the sound, hit the snooze on the D-pad!

 

 

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Turtle Beach Atom Controller’s ingenious split two-piece design takes mobile gaming on Android to new level

There is a reason why Backbone controller rides at the pinnacle of the mobile gaming industry. It is not just the ability to turn a phone into a PlayStation portable to play compatible titles. That’s because the gaming controller snaps to any Android phone or an iPhone with equal dexterity. This is one trick that most such controllers, made to turn a phone into a portable gaming mega-device imbibe.

In this scenario, gaming accessory maker Turtle Beach has hit the market with a split two-piece design controller which works only with Android phones, leaving the universally compelling domain of the iPhones begging. This new member in the league of mobile gaming controllers, the Atom Controller, is by virtue not compatible with PlayStation. It has no link with the iPhone either. But in all likeliness, it packs the punch to provide Android buffs an exemplary mobile gaming experience.

Designer: Turtle Beach

Whether you like it or not, mobile gaming is a huge industry; triggered sky-high with cloud gaming at the helm. In the scenario where mobile gaming becomes “part of everyday life” controllers such as the Atom Controller test the water of cloud gaming on mobile phones with a bold heart to leave out PlayStation and iPhones from its compatibility list.

That said, the Atom Controller is aesthetically a different guy as well, which will definitely play in its favor when it is available for purchase starting November 14. The controller is built in two parts that connect magnetically to fit into the pocket and split apart into two modules for the left and right hand. When it’s time to play, simply allow your Android phone to rest between the spring-loaded clamps on either module and you’re good to go. The controller uses a 2.4GHz wireless link to keep sync wirelessly, while the low-latency Bluetooth connection allows for a lag-free gaming experience on the smartphone.

Since the Atom Controller is designed for cloud gaming, it is compatible with streaming services like Nvidia GeForce Now, Steam Link, and is officially licensed for Xbox Game Pass. For the latter, Atom features the Xbox Guide button and comes with a month of Xbox Game Pass subscription. The controller touts about 20 hours of playback time and comes in three color options: black and yellow, black and teal, red and black, to choose from. If you’re an Android mobile gamer or want to jump on the bandwagon – you can pre-book the Atom for $99.99 right away. Whether it’ll be able to take on the Razer Kishi, only time will be the testament.

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This gamepad concept ditches conventions to bring comfort to your A-game

Many gamers complain about the inconsistent button layouts of game controllers, but one thing that has remained the same is the basic design players have learned to live with even if they don’t like it.

Gamepads have been around since the earliest days of video game home consoles, and they have changed little, but at the same time, have evolved significantly over the decades. For the past years, however, the basic shape of game controllers has changed little, even with all the research into ergonomics and professional gaming. Designers, however, are always coming up with ways to push the envelope, and one idea, in particular, pretty much changes almost everything about gamepads.

Designer: TongZheng

As controllers have evolved, gamers’ habits have grown along with them. Some games have started to require more interaction, requiring the addition of more buttons. More buttons, however, means changing the way you efficiently and comfortably hold a gamepad, leading to the birth of what is now called the “C-Hand” grip.

This C-Hand allows gamers to utilize almost all their fingers to push all available buttons and joysticks on a gamepad. Unfortunately, the current designs used by almost all controllers aren’t exactly conducive to this kind of grip. The “wingtips” of the controller that make it easier to hold the controller “normally” get in the way, and the constant switching between buttons and joysticks is a recipe for disaster for thumbs.

The C-Gamepad concept was born from the need for a controller that’s designed from the ground up specifically for this popular hand position, especially with its spherical shape and small protrusions for stability. This design, however, also moves some of the buttons around in order to reduce the number of thumb-switching gamers have to do. The biggest change, however, is the joysticks which are transformed into balls and lose the “stick” part.

Unlike regular joysticks, however, only the right side is able to move in four directions to adjust the view, while the left “joystick” is locked to moving characters forward or backward only. While this covers most actions within a game, it might leave other common movements out, like strafing to the sides. The biggest drawback to this new controller design, however, is the lack of familiarity with existing gamepads, but it might be a learning process gamers would be willing to go through if it means getting an edge over the competition.

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A PS5 controller mod enables gamers to play with just one hand




Gaming should be for everyone, and a modder is making sure that the PS5 is exactly that, whether you have two hands or one.

Almost everyone enjoys games, even those that don’t formally consider themselves gamers. From kids’ games to cards games to casual games to hardcore console and PC games, these interactive activities have been bringing both joy and escape for centuries. Video games, however, haven’t exactly been accessible to all, even those titles that have specific accessibility features. Console controllers, for example, aren’t exactly designed for less physically able people in mind, but a one 3D printed add-on is aiming to change that without having to change the PlayStation 5 controller at all.

Designer: Akaki Kuumeri

Perhaps with the exception of joysticks that are better for very specific games, almost all game controllers are gamepads were designed for people that have full use of their two hands and ten fingers. And since games are designed around these two-handed control schemes, people with physical handicaps are often left out of these experiences. It’s more problematic in consoles like the Xbox and the PlayStation where alternative input devices are not supported unless made in partnership with large companies.

Fortunately, there is a growing awareness these days on accessibility in gaming, not just for the games themselves but also for controllers. Microsoft launched an Adaptive Controller for the Xbox long ago, but the PlayStation has yet to get something similar from Sony. There are quite a few DIY projects and mods that try to do something similar for Sony’s console, but the best thing about this One-handed DualSense is that you don’t need to modify the controller or buy anything esoteric. All you need is a 3D printer or a way to get the parts 3D printed.

With the adapter, you will be able to play a PS5 game using a regular PS5 controller with just one hand, no special hardware tricks or software features required. It doesn’t even matter if you’re left-handed or right-handed. Thanks to the PS5 DualSense’s symmetrical design, you can just mirror or flip the schematic before printing it, and it will still work. Bonus points, the mod uses PLA and TPU materials which are better for sustainability compared to other substances.

Admittedly, it’s also not the most ergonomic way to play a game with one hand, nor is it the easiest. Controlling the two analog joysticks requires that you play the controller on top of a surface, like a table or even your thigh, and move the controller in the direction you want the joystick to move. There are also extensions to bring the shoulder buttons all to one side, even allowing a gamer to easily press both L2 and R2 buttons with a single finger. The most cumbersome parts are the four U-shaped “linkages” that let you control the opposite face buttons, but thankfully they’re optional and don’t need to always be attached.

The add-on isn’t going to win any prizes when it comes to appearances, but its winning trait is its simplicity. Designer Kuumeri provides the files needed to 3D print the parts on your own or through some 3D printing service, and that’s pretty much all you need. You don’t even have to break open a PS5 DualSense controller to make it work. There are other designs available on The Controller Project’s page, and it’s quite encouraging to see how gamers and designers are becoming more conscious of the accessibility concerns of gaming.

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If Apple Arcade had its own gaming controller, I’d want it to look as minimal as this

Sleek, with minimal details, and controls that are as baffling as the AppleTV Remote yet equally appealing. This may be Designer Hannes Geipel’s version of a Microsoft Surface Gaming Controller, but it definitely has a very strong Apple-esque vibe to it.

The Surface Gaming Controller concept by Hannes Geipel boasts of a brilliantly simple form. With absolutely no frills, textures, accents, or color-separation, the Surface Gaming Controller has a clean look to it that is a major contrast to Microsoft’s own Xbox controller. The Surface Gaming Controller comes with a soft, satin finish, and sports two rather slick looking joypads with a metallic ring around them. The joypads lie perfectly in reach of your thumb, while two large X signs sit where you’d expect the D-pad and the XYAB buttons.

However, instead of the buttons, the controller opts for flaps, using the X-shaped cutouts to create triangular plastic flaps that bend inward when pressed. The flaps give a natural spring-like action, providing just the right amount of resistance as you press it… although whether this detail is better than your average button from a tactile standpoint is something that’s yet to be determined. On the aesthetic front, the X-shaped cutouts definitely set the controller apart visually! There are even a pair of triggers on the upper corners of the controller, although they sit flush against the surface and recess inwards when pressed.

All the details on the Surface Gaming Controller focus more on form than on function, resulting in a device that definitely looks good. I’d arguably compare this to the AppleTV Remote, which most consumers will agree is more visually pleasing than functionally useful. Then again, the Surface Game Controller is just a concept. It echoes the clean, no-nonsense design of Microsoft’s Surface Book and Surface Pro, comes with minimal backlighting for night-time gaming, and if you look carefully, you’ll even spot the Microsoft logo on the back!

Designer: Hannes Geipel

8BitDo Arcade stick customizable gamepad for gamers who enjoy fighting it out in retro style

Fighting game enthusiasts will immediately recognize the benefits and comfort of pulling off some fearful blows with an arcade controller. The PC and Switch have their own merits and control fineness, but trust me, there is nothing more soothing than hitting a combo or landing a punch using classic buttons and joysticks say of the 8BitDo Arcade Stick. Modern and feature-packed, the arcade stick has a classic appeal and it is designed to work seamlessly with both the Switch and PC.

If you already use an arcade stick to play Street Fighter V and Mortal Kombat on PC, you still have your reasons to go wireless with the 8BitDo arcade stick. There are three ways to connect to the PC or Switch – you can either connect via Bluetooth, patch through a wired USB-C, or even sync the controller wirelessly –2.4G receiver is concealed safely within the compartment. What really works wonders in favor of this arcade-style controller is the Ultimate Software, which gives users the option to customize mapping, alter joystick sensitivity, and create macros with any button combination. The P1 and P2 are dedicated macro buttons in case you don’t fancy tinkering too much.

Effortless to set up and play just like at the arcade, the 8BitDo arcade stick has no detectable delay in performance. The controller is nice and clicky, it has a good weight to it (4.6 pounds) that ensures it remains steady, while its rubber patches on the bottom prevent it from slipping when you have all your force and concentration centered on it. Toggling between the Switch and PC – S and X marked on the stick – is smooth and change in mode automatically alters the labels on the Arcade Stick buttons.

The Arcade Stick is a basic controller in comparison to what gamers use today, but then, it’s not targeted at every gamer there is. It’s per se for someone who wants to live that very specific arcade-like experience, and at just $90 that should be a bargain for more retro-inspired gamers.

Designer: 8BitDo

 

This gaming controller’s modular design transforms into a gun or a even steering wheel!

Gaming controllers have a lot of potential to get better, something compatible with different games, and most importantly comfortable to play with for longer sessions. We need a gadget like Morphox which is a conceptual controller designed to adapt to a variety of gaming experiences while still being ergonomic.

While most tech is now becoming modular to adapt to our flexible lifestyle (or flexible game choices), gaming controllers are still pretty set in their mold. Morphox breaks this mold with a design that creatively incorporates feedback from existing controllers like the placement of the trigger button for better access which is a starting point. “This personal exploration project of mine where I have taken the idea of playing around with the controller of the future that lets you be more into the game hypothetically having an apt. compatible console system that these controllers work,” says Gohil.

The triggers are ergonomically placed to maximize the gaming experience. To reduce the strain on the index finger, the triggers were positioned to optimize middle and fourth finger functionality instead. However, the placement and the undefined clickable area of the square (menu) button makes me question how that click will play out. The improved positioning of the buttons on the joystick comes with a softer touch and accurate locomotive tracking feature. Morphox comes with modular parts and accessories that make it a multipurpose controller – you can turn it into a firing gun, a steering wheel, or even an ‘explorer’ dashboard by extending it to become a smart bike handle. The possibilities are endless with this design and I hope to see controllers get more creative because it isn’t ‘fun and a game’, it is fun and games’!

Designer: Chinmay Gohil

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