HTC’s leaked Vive VR headset are honeyed goggles that give you a bug-eyed minion-like look!

Remember the HTC Project Proton concept VR headset shown off in early 2020 that looked like a mix of glasses and ski goggles? The Vive Flow VR headset is the evolution of that very concept and it is coming soon – in fact just a day away from official release at the “Go with the Flow” event set to happen on October 14.

Interestingly the internet is going crazy with the freshly leaked images of the insect eyes like HTC headset that gives off the futuristic vibe. The person in question is trusted leaker Evan Blass who has posted convincing images of HTC’s next-gen VR headset. The big question arises – will this HTC VR headset be able to compete with Oculus Quest 2? Evan has been posting a constant stream of tweets with photos of the said headset, building anticipation for the tech community. For neutral viewers, these images give a much better idea of how the Vive Flow VR headset will look like. It is not much different than the Project Proton concept headset in terms of the alienating presence.

From the images so far, it seems the headset will have a tethered connection to a tube-shaped device to power up the advanced processing of the gadget. There are no straps apparent in these leaked images which suggests HTC has finally found a way to ditch the strap design. How they have managed to balance the weight out will only be clear once the headset is out there for real. Also, the images are highly suggestive of a snap-on face cushion for comfort, adjustable lenses, immersive spatial audio and an active cooling system.

Talking of the possible use case scenarios, the headset will mostly be used for multimedia content consumption and gaming. According to rumors the VR headset will have a microchip less powerful than the Oculus Quest 2, but will come with six degrees of freedom tracking. There are no controllers in view so it is presumed the headset will not ship with one. This will be a major limitation if it wants to go head-butting against the Quest 2.

One of the images suggests the HTC Vive Flow VR headset will be up for pre-order starting October 15th, and shipments are promised in early November. Interestingly it will cost almost $200 more than the Quest 2, at a debut price tag of $499, so it better be good. For all that money you’ll also get seven free virtual reality content and carrying case.

Designer: HTC

 

Canon’s INSANE new camera lens features two side-by-side fisheye lenses for recording 8K AR and VR footage




“A powerful 3D lens for an already powerful 2D camera.”

I bet you’re just as baffled as I am looking at Canon’s new RF5.2mm F2.8 L Dual Fisheye Lens. It almost looks anthropomorphic, with the way the two eyes stare at you, but in fact, what’s really marvelous is where Canon seems to be going with their cameras. DSLRs and Mirrorless cameras are already some of the most powerful shooters out there, and rather than ditching that entire ecosystem of cameras to move to newer camera types – like drones and AR/VR cameras, Canon has just embraced good old-fashioned innovation instead, with a newfangled lens that is compatible with their existing EOS range of cameras. The lens, when paired with the company’s 1.5.0 firmware update, enables the humble yet capable 2D camera to shoot SBS 3D content. Pair the lens with the EOS R5 mirrorless camera and suddenly you can perform high-resolution video recording at up to 8K DCI 30p and 4K DCI 60p.

The bizarre yet beautiful lens unlocks an absolutely new dimension to photography. Just pop it onto the EOS R5 and the lenses use a complex internal optical arrangement to record SBS content on a single full-frame image sensor. When paired with the right firmware, the video content automatically gets split, synced, stitched, and turned into 3D VR videos that can directly be exported using Canon’s own software.

The two lenses offer 190° field of view, and are spaced a precise 60mm apart to resemble the pupillary distance in humans, making the VR content look believable and have just the right amount of parallax too. Focusing for both the lenses is controlled by a single ring, although minor tweaks to the focus of individual lenses can be done using hidden adjustment dials on the left and right-hand sides of the lens body.

It’s low-key marvelous what the RF5.2mm F2.8 L Dual Fisheye Lens does not just for Canon, but for photography in general. It shouldn’t be long before other companies like Nikon, Sony, and Fujifilm begin introducing lenses that allow you to record two channels of video content using a single sensor. Arguably, the sensor would have to be big enough to fit both the channels, and to make sure your videos are high-resolution enough, but what Canon’s unleashed on the camera and VR world is just the beginning. That being said, this lens was designed for a special subset of users (with deep pockets) and doesn’t come cheap. The dual fisheye VR lens sports a hefty price tag of US$1,999, and is set to go on sale in December this year. That’s excluding the fact that you also need a $3,899.00 EOS R5 camera to match.

A sleek Nintendo interactive headset + more VR designs that prove this tech trend is here to stay!

Immersing ourselves in a simulated world, far away from reality is always fun. And hence, Virtual Reality has been gaining a lot of momentum these days! Its applications and possibilities are endless. VR is extending its scope beyond gaming and providing functionality in a variety of fields. From business, education, entertainment to even fitness, VR is being utilized in almost all industries. And we’ve curated a collection of exciting VR designs that prove the true value of this emerging technology. From a virtual reality treadmill to a VR-equipped workstation set up, every single one of these designs will make you pro VR all the way. Enjoy!

Following the trends of today in regard to retro aesthetics and gameplay mobility, Tsai reimagined Nintendo’s virtual reality experience with Nintendo Switch Joy-Glasses. Tsai recognized Nintendo Switch’s hybridity that allows it to transform from a handheld gaming tablet to a plugged-in video game console for the television. This gives Nintendo Switch players the option of bringing a gaming console with them anywhere, making Nintendo Switch a mobile gaming device. This mobile hybridity gives the Switch a leg-up, and with today’s gamers being so nostalgic, it’s no wonder VR games like Pokémon Go are such global successes. Further, on the game’s market triumph, Tsai writes, “Successfully tapping into 1990s nostalgia, [Pokémon Go] is attracting millions of Millennials…Taking advantage of this retro hype, it’s about time to refashion existing technology and create something unique to connect with more recent generations.”

The Omni One by Virtuix – a virtual reality treadmill that’ll allow gamers to walk or run in 360-degrees inside video games and other virtual environments. The possibilities with Omni are unmatchable – it not only lets you walk but even jump, kneel, and crouch in the gaming world by mimicking the action on the treadmill in real life. Gamers who’ve tasted the VR flavor would have heard the name Virtuix before. The start-up is currently selling a commercial version of the Omni – “Omni Pro” – to entertainment venues in over 45 countries. Now, Virtuix is coming for the first time to our homes with Omni One treadmill aimed at pushing the bounds of in-home entertainment previously set by VR headsets.

With the unprecedented shift towards remote working because of the Coronavirus pandemic, the team at Gravity Sketch has prioritized the deployment of their latest cloud collaboration feature. Available within the cloud-based product LandingPad, Gravity Sketch’s cloud collaboration feature (codenamed Co-Creation) allows designers, teams, studios, and clients to collectively visualize, ideate, and refine product ideas. Merely wearing the VR headset transports you into the virtual workspace, allowing wearers to use the remote controller to highlight parts of a design, make edits/suggestions, or leave feedback. The tool has been used in enterprises with large design teams (Ford, Nissan, Reebok), but given the current circumstances with most people working remotely, Gravity Sketch hopes the publicly available collaborative platform will help teams work better together from their remote workspaces.

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Compatible with the Oculus Rift, Go, HTC Vive, Samsung Galaxy VR, and the Playstation VR, the Feelreal snaps to the bottom of the headset, sitting right in front of the nose. It then releases smells that complement the media you’re watching by simulating, stimulating, or relaxing. Compatible with a variety of games, movies, and multimedia content on platforms like YouTube VR, the Feelreal can generate a variety of aromas and smells, making you feel like you’re in the moment, whether it’s a forest, a race-track, or a battlefield. The Feelreal comes with a series of 9 aroma vials that combine to create as many as 255 different types of distinct smells, from flowers and petrichor to food, to grease or gunpowder. The Feelreal goes the extra mile by providing a tactile experience too! It comes with its own water-spray, microheater (to simulate heat), and fan (to simulate wind), adding different layers to your audiovisual VR experience.

What appears as a simple computer desk setup turns out to be so much more. For starters, Couto’s workstation setup, “Future of Work” features a retractable display screen that detaches into a foldable tablet/laptop. The simple OS desktop functions as the workstation base, where files can be created and stored. Then, when Couto needs a tablet or laptop for easy portability, the same files will be made available on the go. In addition to the desktop’s detachable screen, Couto’s design features another tablet that can attach itself to the desktop for an extended display, offering quick file sharing and supplemental portability. Finally, Couto’s “Future of Work” setup comes equipped with VR compatibility, providing a headset that turns into a dashboard where all of the work station’s appliances are connected. The integration of VR allows for seamless file transferring between devices, like sharing CAD models between devices and other file formats.

Apple’s mixed reality headset has been in the works for quite some time now, and a couple of months ago it became apparent that the lightweight VR headset will be coming in 2022, with the Apple Glasses to follow soon after. On the flip side, the iPhone 13 is destined to arrive this fall, and like all times it is already the topic of interest in the tech circles. While iPhone 13 and the Apple VR headset cannot be launched in the same given timeframe – still it doesn’t deter imaginative designers from mustering up how the two products will look together. ConceptsiPhone has created a render of the two upcoming devices by Apple and mashed them together in a video dubbed iPhone 13 VR for creative writer’s delight. The VR headset is open to any imagination possible, and the folks over at ConceptsiPhone have taken that opportunity to show the world how the mixed reality headset will be like. It looks plush (after all it’s Apple) and is in sync with the design principles Apple has put in place for the headset – comfort and lightweight aesthetics.

Building upon their previously released DualSense wireless controller, which changed the way games “feel” through immersive haptic feedback, the new VR controller for the PS5 also provides haptic feedback and takes on an orb-like shape that allows users to move their hands freely and naturally when gaming. The ergonomic design behind the new VR controller was also tested by a range of users with different hand sizes to ensure that they work for everyone. In addition to the controller’s added haptic feedback, the new VR controllers are outfitted with the same adaptive trigger technology found on the DualSense wireless controllers. The adaptive trigger buttons on Sony’s VR controllers add tension that gamers can really feel when plucking an arrow or pulling on a rope, adding to the multisensory experience of PS5.

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Yes, virtual reality is a rather wonderful piece of technology that lets you immerse yourself in digital surroundings, but it’s important to remember that it’s also a wonderful window into experiencing things we can’t. Whether it’s used for tourism or as an empathy machine, VR has a massive role to play in education, by allowing people to use their most powerful sense to experience something. Beyond VR aims at taking that approach by letting children use VR as not just an entertainment device, but almost like an experiential encyclopedia. Made for children from ages 4 to 12, the Beyond VR is a headset and camera kit that allows kids to interact with and socialize with children across the world, allowing them to experience life across different countries and cultures. Beyond VR is designed to be a social tool that revolutionizes social networking, taking the traditional keyboard and UI away from the experience and allowing people to truly live in each other’s shoes.

What the GOOVIS Young changes about VR is that it embraces the technology for entertainment purposes, and does it in the best way possible… not by being a face-mounted computer, but rather a face-mounted display that’s compatible with practically any of your devices. With a 1080p display on the inside that’s designed to feel like a theater with an 800-inch screen, the GOOVIS Young is a universal VR display you can connect to your phone, laptop, tablet, set-top box, or even your console, allowing it to act as a dedicated display for everything between working, gaming, watching movies, browsing the internet, or even doing the odd stuff like tapping into your drone’s camera for incredible HD POV-ing.

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The Mild VR headset is designed to look familiar. While it is a VR device, it looks like it was designed to look good while worn, and not like you strapped a toaster to your face. The Mild comes with a fabric overlay on a plastic body. Mimicking the design of eye masks, they fit comfortably over the eyes while making it look less obvious like you’re wearing a multimedia device on your head. The Mild even comes with its own controller with a joypad and wrist-straps, allowing you to manipulate 360° content with ease.

Apple iPhone 13 VR concept mashes up to envision the future of Cupertino Giant-proof





Apple’s mixed reality headset has been in the works for quite some time now, and a couple of months ago it became apparent that the lightweight VR headset will be coming in 2022, with the Apple Glasses to follow soon after. On the flip side, the iPhone 13 is destined to arrive this fall, and like all times it is already the topic of interest in the tech circles. While iPhone 13 and the Apple VR headset cannot be launched in the same given timeframe – still it doesn’t deter imaginative designers from mustering up how the two products will look together.

ConceptsiPhone has created a render of the two upcoming devices by Apple and mashed them together in a video dubbed iPhone 13 VR for creative writer’s delight. The VR headset is open to any imagination possible, and the folks over at ConceptsiPhone have taken that opportunity to show the world how the mixed reality headset will be like. It looks plush (after all it’s Apple) and is in sync with the design principles Apple has put in place for the headset – comfort and lightweight aesthetics. The strap looks reassuring as far as ergonomics go while the padding around the viewable area ensures utmost comfort.

To be honest, more than the VR headset, I’m more intrigued by the iPhone 13 design. The concept shown here retains the iPhone 12 Pro’s DNA for the most part of it, and when you have a look at the rear camera module, it’s fresh nostalgia. The camera bump looks so strikingly similar to the newly launched Xiaomi Mi 11 Ultra flagship. Yes, I’m talking about the secondary display that’s actually the same OLED display as on the Mi Band 5 (smart move by Xiaomi) to show notifications, act as a viewfinder or music player widget. The camera module takes up the upper third real estate space on the back of the phone with a four-camera sensor setup accompanied by the squarish secondary screen looking much like the Apple Watch. Since Xiaomi didn’t shy away from making the smart move to use Mi Band 5 as the secondary display, nothing’s stopping me from believing that Apple could also salvage the Apple Watch display for the same on their phone.

While Xiaomi made the leap to this unique rear setup, I doubt Apple would make the same move as long as the whole smartphone industry doesn’t – sway that way. The kind of user-base Apple has, they wouldn’t want to have the distraction of a secondary screen when their phone is turned upside down for digital detox. Apart from showing notifications or other secondary controls, the screen is too small for any interactive space to make a thumping statement for it to be there. Anyways, the concept looks interesting and another interesting story for netizens to have an endless discussion on!

Designer: ConceptsiPhone

Sony’s new PS5 VR controllers come with adaptive triggers and haptic feedback, defining the next generation of gaming!

Virtual Reality brings gamers right into the world of video games in a way no other gaming technology can. With VR headsets and controllers only rising in popularity, gaming has never been as visceral as it is today. Most major video game brands are gearing up their systems to accommodate VR playing, including Sony’s PlayStation. Today, the team at Sony revealed their new VR controllers for the PS5, their latest console, which comes equipped with VR integration, and boy, do we love how futuristic and almost conceptual these designs look – just how we always envisioned VR controllers would look like!

Building upon their previously released DualSense wireless controller, which changed the way games “feel” through immersive haptic feedback, the new VR controller for the PS5 also provides haptic feedback and takes on an orb-like shape that allows users to move their hands freely and naturally when gaming. The ergonomic design behind the new VR controller was also tested by a range of users with different hand sizes to ensure that they work for everyone. In addition to the controller’s added haptic feedback, the new VR controllers are outfitted with the same adaptive trigger technology found on the DualSense wireless controllers. The adaptive trigger buttons on Sony’s VR controllers add tension that gamers can really feel when plucking an arrow or pulling on a rope, adding to the multisensory experience of PS5.

Sony made it so the new VR controllers can detect a user’s fingers without them having to press the controller where their fingers are resting, so gamers can move through each game following their gut instinct. Each VR controller is also tracked by the new VR headset through the controller’s tracking ring, which can be found at the bottom of each controller. With more news soon to be released including the launch of the new VR headset, for now, prototypes of the new VR controllers will be tested out by Sony’s development community for further improvements and to test new ideas on the world of VR.

Designer: Sony x PlayStation

“There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences,” says Senior Vice President at PlayStation, Hideaki Nishino

With adaptive triggers, haptic feedback, and finger-touch detection, the new VR controllers from PlayStation amplify the VR experience.

“The Left controller contains one analog stick, the triangle, and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button,” says Nishino

This WFH setup is our dream workstation, including everything from virtual reality to detachable screens!

Now that we’ve had a taste of what working from home feels like, we’re all noticing the ways our work setups can be improved. It might be that your desk is too short or that your wires desperately need some organizing. No matter what you do, your workspace should feel comfortable and accessible so that you can move through the workday as smoothly as possible. After one year of intermittently working from home, Lucas Couto dreamed up his ideal WFH setup and it’s safe to say, we all want in.

What appears as a simple computer desk setup turns out to be so much more. For starters, Couto’s workstation setup, “Future of Work,” features a retractable display screen that detaches into a foldable tablet/laptop. The simple OS desktop functions as the workstation base, where files can be created and stored. Then, when Couto needs a tablet or laptop for easy portability, the same files will be made available on the go.

In addition to the desktop’s detachable screen, Couto’s design features another tablet that can attach itself to the desktop for an extended display, offering quick file sharing and supplemental portability. Finally, Couto’s “Future of Work” setup comes equipped with VR compatibility, providing a headset that turns into a dashboard where all of the work station’s appliances are connected. The integration of VR allows for seamless file transferring between devices, like sharing CAD models between devices and other file formats.

Nowadays, it’s important for the technology we use to cater to our needs, from getting stuff done for work to using it at our leisure. When technology doesn’t flow the way we need it to, it can feel like our whole workday has been derailed. Couto’s “Future of Work” conceptual design realizes the ultimate cohesive work setup through multiple device connectivity for a smooth workflow, convenient portability for busier days, and integrative VR assistance for intuitive file transferring.

Designer: Lucas Couto

Following multiple ideations, Couto conceptualized the WFH setup of his dreams.

Following a year’s worth of intermittently working from home, Couto designed a WFH station that includes multiple device sharing platforms and seamless file transferring.

Hinging on portability and accessibility, Couto’s WFH system includes a tablet that transforms into a laptop.

Featuring retractable screens that turn into standalone tablets, Couto’s WFH setup is designed for convenience.

After working on the tablet, it can then be transferred to the desktop’s screen just by dragging your fingers.

By incorporating a supplemental tablet, the desktop’s display screen can nearly double in size.

By including a VR headset, Couto makes it easy to search through his dashboard and organize his work across multiple device platforms.