Few ‘wearables’ balance fashion and function


Gadget show is awash in 'wearable' devices, but questions of acceptance and usefulness remain LAS VEGAS (AP) — Gadget lovers are slipping on fitness bands that track movement and...
    






Hot Brands To Watch At CES This Week Include Apple And Samsung


What innovations will debut this week at Consumer Electronics Show in Las Vegas? Which moves by leading brands will matter most to their industries and to marketers? To get a forecast of what will...
    






Wave of wearable gadgets expected at CES event


Wearable gadgets expected to dominate at CES, but still await mass appeal LAS VEGAS (AP) — Will 2014 be remembered as the year wearable computing took off? Upstart...
    






The Evolution Of The Connected Web


Whoever put CES on the calendar just the week into the New Year had a cruel sense of humor. Just as we recover from our post holiday stupor and return to work – the tech world explodes with products...
    






Gartner Expects Big Wearable Electronics Push at CES 2014


Gartner has offered up some predictions for what we will see at CES 2014. One of the big categories that the research firm predicts is wearable computing products. Gartner says that wearable...
    






Dell Looks into Wearable Devices with Smartwatch


There is a long list of companies which are considering the production of wearable devices. Dell is one of them. Sam Burd, the Vice President of Dell, gave away a few hints as to the direction in...

Editorial: iWatch app speculation is filler, not killer

Editorial iWatch app speculation is filler, not killer

Innovation is problem-solving. Radical innovation is seeing normalcy as problematic, and solving it. That level of invention, which solves a generally unrecognized problem to create a new product category, or user experience, can be difficult to recognize in the conceptual stage. A far-reaching idea can seem trivial if it solves routineness. Sometimes it takes the product itself, the manifested experience, to demonstrate how to rise above the customary. Email solved postal mail, which died another incremental death last week by announcing a proposal to end Saturday letter deliveries. Cell phones solved the disconnect between phones and the walking-around life. Mobile apps solved the gap between computers and cell phones. Perhaps HTML5 will solve apps.

So forgive me if I'm being small-minded, but Bruce Tognazzini's speculative manifesto about an Apple iWatch fails to make a convincing futurist case for the imagined device -- despite whipping up a whirlwind of attention. What is the future of wearable computing?

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Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

Continue reading Valve's first hardware beta starting by next year, wearable computing still far off

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Valve's first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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Google Glass makes catwalk debut at New York Fashion Week

Google Glass makes rare appearance at New York Fashion Week

Google Glass' early luxury brand pricing appears to have put it in good stead, with the elite at New York's Fashion Week getting an early close-up look at Google's wearable camera future. Diane von Furstenberg, who's no stranger to a tech tie-in, has added the lightweight frames to her latest show, using them to make a documentary about fashion's creative process. The project is set to appear on von Furstenberg's Google+ page later this week, but if you're not a world-renowned fashion designer (or model), we'd be paying more attention to that two-year wait.

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Google Glass makes catwalk debut at New York Fashion Week originally appeared on Engadget on Mon, 10 Sep 2012 04:29:00 EDT. Please see our terms for use of feeds.

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Georgia Tech develops self-charging battery that marches to the owner’s beat

Georgia Tech develops selfcharging battery with laws of physics still intact

One of the last times we saw the concept of a self-recharging battery, it was part of a high-minded Nokia patent whose ideas still haven't seen the light of day. Researchers at Georgia Tech are more inclined to put theory into practice. Starting from a regular lithium-ion coin battery, the team has replaced the usual divider between electrodes with a polyvinylidene difluoride film whose piezoelectric nature produces a charging action inside that gap through just a little pressure, with no outside voltage required to make the magic happen. The developers have even thumbed their noses at skeptics by very literally walking the walk -- slipping the test battery under a shoe sole gives it a proper dose of energy with every footstep. At this stage, the challenge mostly involves ramping up the maximum power through upgrades such as more squeezable piezoelectrics. Georgia Tech hasn't progressed so far as to have production plans in mind; it's nonetheless close enough that we could see future forms of wearable computing that rarely need an electrical pick-me-up.

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Georgia Tech develops self-charging battery that marches to the owner's beat originally appeared on Engadget on Sun, 19 Aug 2012 04:28:00 EDT. Please see our terms for use of feeds.

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